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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <Python.h>
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#pragma hdrstop
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#include "pyGameCliMsg.h"
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#include "pyGameCli.h"
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#include "pfGameMgr/pfGameMgr.h"
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#include "TicTacToe/pyTTTMsg.h"
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#include "Heek/pyHeekMsg.h"
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#include "Marker/pyMarkerMsg.h"
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#include "BlueSpiral/pyBlueSpiralMsg.h"
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#include "ClimbingWall/pyClimbingWallMsg.h"
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#include "VarSync/pyVarSyncMsg.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base game cli msg class
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//
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pyGameCliMsg::pyGameCliMsg(): message(nil) {}
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pyGameCliMsg::pyGameCliMsg(pfGameCliMsg* msg): message(msg) {}
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int pyGameCliMsg::GetType() const
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{
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if (message)
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{
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switch (message->netMsg->messageId)
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{
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case kSrv2Cli_Game_PlayerJoined:
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case kSrv2Cli_Game_PlayerLeft:
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case kSrv2Cli_Game_InviteFailed:
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case kSrv2Cli_Game_OwnerChange:
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return message->netMsg->messageId; // just return the type straight up
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}
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// if we get here, it's probably a game message, check the game guid
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if (message->gameCli->GetGameTypeId() == kGameTypeId_TicTacToe)
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return kPyGameCliTTTMsg;
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if (message->gameCli->GetGameTypeId() == kGameTypeId_Heek)
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return kPyGameCliHeekMsg;
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if (message->gameCli->GetGameTypeId() == kGameTypeId_Marker)
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return kPyGameCliMarkerMsg;
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if (message->gameCli->GetGameTypeId() == kGameTypeId_BlueSpiral)
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return kPyGameCliBlueSpiralMsg;
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if (message->gameCli->GetGameTypeId() == kGameTypeId_ClimbingWall)
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return kPyGameCliClimbingWallMsg;
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if (message->gameCli->GetGameTypeId() == kGameTypeId_VarSync)
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return kPyGameCliVarSyncMsg;
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}
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return -1;
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}
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PyObject* pyGameCliMsg::GetGameCli() const
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{
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if (message && (message->gameCli))
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return pyGameCli::New(message->gameCli);
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PYTHON_RETURN_NONE;
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}
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PyObject* pyGameCliMsg::UpcastToFinalGameCliMsg() const
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{
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if (!message)
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PYTHON_RETURN_NONE;
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switch (message->netMsg->messageId)
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{
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case kSrv2Cli_Game_PlayerJoined:
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return pyGameCliPlayerJoinedMsg::New(message);
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case kSrv2Cli_Game_PlayerLeft:
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return pyGameCliPlayerLeftMsg::New(message);
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case kSrv2Cli_Game_InviteFailed:
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return pyGameCliInviteFailedMsg::New(message);
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case kSrv2Cli_Game_OwnerChange:
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return pyGameCliOwnerChangeMsg::New(message);
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default:
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PYTHON_RETURN_NONE;
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}
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}
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PyObject* pyGameCliMsg::UpcastToGameMsg() const
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{
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if (!message)
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PYTHON_RETURN_NONE;
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const Uuid& gameTypeId = message->gameCli->GetGameTypeId();
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if (gameTypeId == kGameTypeId_TicTacToe)
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return pyTTTMsg::New(message);
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else if (gameTypeId == kGameTypeId_Heek)
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return pyHeekMsg::New(message);
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else if (gameTypeId == kGameTypeId_Marker)
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return pyMarkerMsg::New(message);
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else if (gameTypeId == kGameTypeId_BlueSpiral)
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return pyBlueSpiralMsg::New(message);
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else if (gameTypeId == kGameTypeId_ClimbingWall)
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return pyClimbingWallMsg::New(message);
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else if (gameTypeId == kGameTypeId_VarSync)
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return pyVarSyncMsg::New(message);
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else
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PYTHON_RETURN_NONE;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// The different messages we can receive
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//
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pyGameCliPlayerJoinedMsg::pyGameCliPlayerJoinedMsg(): pyGameCliMsg() {}
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pyGameCliPlayerJoinedMsg::pyGameCliPlayerJoinedMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_PlayerJoined))
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message = nil; // wrong type, just clear it out
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}
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unsigned long pyGameCliPlayerJoinedMsg::PlayerID() const
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{
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if (message)
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{
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const Srv2Cli_Game_PlayerJoined* gmMsg = (const Srv2Cli_Game_PlayerJoined*)message->netMsg;
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return gmMsg->playerId;
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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pyGameCliPlayerLeftMsg::pyGameCliPlayerLeftMsg(): pyGameCliMsg() {}
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pyGameCliPlayerLeftMsg::pyGameCliPlayerLeftMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_PlayerLeft))
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message = nil; // wrong type, just clear it out
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}
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unsigned long pyGameCliPlayerLeftMsg::PlayerID() const
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{
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if (message)
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{
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const Srv2Cli_Game_PlayerLeft* gmMsg = (const Srv2Cli_Game_PlayerLeft*)message->netMsg;
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return gmMsg->playerId;
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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pyGameCliInviteFailedMsg::pyGameCliInviteFailedMsg(): pyGameCliMsg() {}
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pyGameCliInviteFailedMsg::pyGameCliInviteFailedMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_InviteFailed))
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message = nil; // wrong type, just clear it out
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}
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unsigned long pyGameCliInviteFailedMsg::InviteeID() const
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{
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if (message)
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{
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const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg;
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return gmMsg->inviteeId;
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}
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return 0;
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}
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unsigned long pyGameCliInviteFailedMsg::OperationID() const
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{
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if (message)
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{
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const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg;
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return gmMsg->operationId;
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}
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return 0;
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}
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int pyGameCliInviteFailedMsg::Error() const
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{
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if (message)
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{
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const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg;
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return gmMsg->error;
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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pyGameCliOwnerChangeMsg::pyGameCliOwnerChangeMsg(): pyGameCliMsg() {}
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pyGameCliOwnerChangeMsg::pyGameCliOwnerChangeMsg(pfGameCliMsg* msg): pyGameCliMsg(msg)
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{
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_OwnerChange))
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message = nil; // wrong type, just clear it out
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}
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unsigned long pyGameCliOwnerChangeMsg::OwnerID() const
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{
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if (message)
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{
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const Srv2Cli_Game_OwnerChange* gmMsg = (const Srv2Cli_Game_OwnerChange*)message->netMsg;
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return gmMsg->ownerId;
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}
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return 0;
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}
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