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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLINDEXFILE_H
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#define PLINDEXFILE_H
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#include "../pnKeyedObject/plUoid.h"
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#include <vector>
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//---------------------------------------------------------------
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// These Classes are used to Read and Write the Index file for the Database
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// Records are kept the same size Currently 20 Bytes
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// At the End of the file, the Strings are stored
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// plIxStrTbl is used to Read and Write the String section of the Index
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//---------------------------------------------------------------
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//---------------------------------------------------------------
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// Main header Entry, One per Index file
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//---------------------------------------------------------------
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class plIndexFileHeader
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{
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public:
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plIndexFileHeader(); // I buried Paul
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~plIndexFileHeader(){}
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UInt32 fTimeStamp[2];
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UInt32 fStrTblStartPos; // where the String table starts in the Index file
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UInt16 fStrTblKnt; // how many strings in the string table
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UInt16 fMajorVersion;
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UInt16 fMinorVersion;
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UInt16 fExportLocal; // was this file exported locally or downloaded from server?
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void Write(hsStream *s);
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void Read(hsStream *s);
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};
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//---------------------------------------------------------------
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// Room Entry One Entry per Room
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//---------------------------------------------------------------
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class plIndexFileRoom
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{
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public:
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plIndexFileRoom() { memset(this,1,sizeof(this)); } // no virtuals...relax
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~plIndexFileRoom(){}
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plUoid fRmUoid;
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UInt16 fTypesInRoom;
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UInt16 fFiller1_16;
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UInt32 fFiller2_32;
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UInt32 fFiller3_32;
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void Write(hsStream *s);
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void Read(hsStream *s);
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};
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//---------------------------------------------------------------
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// Type Entry One Entry per Type in each Room
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//---------------------------------------------------------------
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class plIndexFileType
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{
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public:
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plIndexFileType() { memset(this,1,sizeof(this)); } // no virtuals...relax
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~plIndexFileType(){}
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plUoid fTypeUoid;
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UInt16 fNumKeys;
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UInt32 fFiller1_32;
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UInt32 fFiller2_32;
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void Write(hsStream *s);
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void Read(hsStream *s);
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};
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//---------------------------------------------------------------
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// Key Entry One Entry per Type in each Room
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//---------------------------------------------------------------
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class plIndexFileKey
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{
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public:
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plIndexFileKey() { memset(this,1,sizeof(this)); } // no virtuals...relax
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~plIndexFileKey(){}
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plUoid fKeyUoid;
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UInt32 fStartPos;
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UInt32 fDataLen;
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UInt16 fNameIx; // Index into string table of name
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UInt16 fFiller1_16;
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void Write(hsStream *s) ;
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void Read(hsStream *s);
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};
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//---------------------------------------------------------------
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// String Table, Lives at the end of the Index File
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//---------------------------------------------------------------
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class plIxStrTbl
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{
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std::vector<const char *>fStringTbl;
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char *fpStrings;
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UInt32 fTabSize; // buffer size for strings
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public:
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plIxStrTbl() :fpStrings(nil), fTabSize(0){}
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~plIxStrTbl();
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Int16 FindString(const char *p); // returns -1 if not found, otherwise the index from zero
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UInt16 AddString(const char *p);
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UInt16 NumStrings() { return fStringTbl.size(); }
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const char * GetString(UInt16 x) { return fStringTbl[x]; }
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void Write(hsStream *s);
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void Read(hsStream *s);
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};
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class plLinkRecord
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{
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public:
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plLinkRecord(UInt16 a, UInt16 d, UInt16 r) : fAgeIx(a), fDistIx(d), fRoomIx(r){}
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~plLinkRecord(){}
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UInt16 fAgeIx; // Index into string table
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UInt16 fDistIx;
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UInt16 fRoomIx;
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UInt32 fTimeStamp[2];
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};
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#endif
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