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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plDynamicTextLayer - Dynamic Run-time Text MAX Layer //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 1.13.2002 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plDynamicTextLayer_h
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#define _plDynamicTextLayer_h
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#include "plPlasmaMAXLayer.h"
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class ClassDesc2;
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class IParamBlock2;
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class DTLPBAccessor;
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ClassDesc2* GetDynamicTextLayerDesc();
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extern TCHAR *GetString(int id);
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extern HINSTANCE hInstance;
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//// Class Definition /////////////////////////////////////////////////////////
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class plDynamicTextLayer : public plPlasmaMAXLayer
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{
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protected:
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friend class DTLPBAccessor;
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// Parameter block
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IParamBlock2 *fBitmapPB;
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UVGen *fUVGen;
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IMtlParams *fIMtlParams;
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TexHandle *fTexHandle;
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TimeValue fTexTime;
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Interval fIValid;
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Bitmap *fInitBitmap;
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static ParamDlg *fUVGenDlg;
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friend class DTLBitmapDlgProc;
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public:
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// Ref nums
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enum
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{
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kRefUVGen,
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kRefBitmap,
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};
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// Block ID's
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enum
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{
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kBlkBitmap,
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};
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plDynamicTextLayer();
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~plDynamicTextLayer();
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void DeleteThis() { delete this; }
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//From MtlBase
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ParamDlg* CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
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BOOL SetDlgThing(ParamDlg* dlg);
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void Update(TimeValue t, Interval& valid);
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void Reset();
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Interval Validity(TimeValue t);
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ULONG LocalRequirements(int subMtlNum);
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//From Texmap
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RGBA EvalColor(ShadeContext& sc);
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float EvalMono(ShadeContext& sc);
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Point3 EvalNormalPerturb(ShadeContext& sc);
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// For displaying textures in the viewport
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BOOL SupportTexDisplay() { return TRUE; }
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void ActivateTexDisplay(BOOL onoff);
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BITMAPINFO *GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono=FALSE, int forceW=0, int forceH=0);
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DWORD GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker);
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protected:
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void IChanged();
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void IDiscardTexHandle();
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public:
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void GetUVTransform(Matrix3 &uvtrans) { fUVGen->GetUVTransform(uvtrans); }
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int GetTextureTiling() { return fUVGen->GetTextureTiling(); }
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int GetUVWSource() { return fUVGen->GetUVWSource(); }
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virtual int GetMapChannel () { return fUVGen->GetMapChannel(); } // only relevant if above returns UVWSRC_EXPLICIT
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UVGen *GetTheUVGen() { return fUVGen; }
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//TODO: Return anim index to reference index
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int SubNumToRefNum(int subNum) { return subNum; }
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// Loading/Saving
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IOResult Load(ILoad *iload);
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IOResult Save(ISave *isave);
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//From Animatable
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Class_ID ClassID() { return DYN_TEXT_LAYER_CLASS_ID; }
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
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void GetClassName(TSTR& s);
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RefTargetHandle Clone( RemapDir &remap );
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RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message);
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int NumSubs();
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Animatable* SubAnim(int i);
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TSTR SubAnimName(int i);
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// TODO: Maintain the number or references here
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int NumRefs();
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RefTargetHandle GetReference(int i);
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void SetReference(int i, RefTargetHandle rtarg);
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int NumParamBlocks(); // return number of ParamBlocks in this instance
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IParamBlock2* GetParamBlock(int i); // return i'th ParamBlock
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IParamBlock2* GetParamBlockByID(BlockID id); // return id'd ParamBlock
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const char *GetTextureName( int which );
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virtual Bitmap* GetBitmap(TimeValue t);
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/// ParamBlock accessors
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enum
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{
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kScalingAny,
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kScalingHalf,
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kScalingNone
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};
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// Param ID's
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enum
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{
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kBmpExportWidth,
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kBmpExportHeight,
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kBmpExportLastWidth, // Annoying fields, these two, but they're necessary
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kBmpExportLastHeight, // for clamping the spinners to powers of 2
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// Misc
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kBmpDiscardColor,
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kBmpInvertColor,
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kBmpDiscardAlpha,
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kBmpInvertAlpha,
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// Static text settings
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kBmpMakeStatic,
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kBmpText,
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kBmpFontFace,
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kBmpFontSize,
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kBmpLeftMargin,
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kBmpTopMargin,
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kBmpRightMargin,
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kBmpBottomMargin,
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// Initial image settings
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kBmpUseInitImage,
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kBmpInitBitmap,
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kBmpIncludeAlphaChannel
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};
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// Pure virtual accessors for the various bitmap related elements
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virtual Bitmap *GetMaxBitmap(int index = 0) { return fInitBitmap; }
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virtual PBBitmap *GetPBBitmap( int index = 0 );
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virtual int GetNumBitmaps( void ) { return 1; }
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// Virtual function called by plBMSampler to get various things while sampling the layer's image
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virtual bool GetSamplerInfo( plBMSamplerData *samplerData );
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protected:
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virtual void ISetMaxBitmap( Bitmap *bitmap, int index = 0 ) { fInitBitmap = bitmap; }
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virtual void ISetPBBitmap( PBBitmap *pbbm, int index = 0 );
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};
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#endif // _plDynamicTextLayer_h
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