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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plRealTimeLights - Header for the derived MAX RT light type plug-ins //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 8.2.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef PL_RTLIGHT_H
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#define PL_RTLIGHT_H
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#include "plRealTimeLightBase.h"
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#include "resource.h"
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class plMaxNode;
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///////////////////////////////////////////////////////////////////////////////
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//// Omni Light ///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class plRTOmniLight : public plRTLightBase
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{
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public:
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Class_ID ClassID() { return RTOMNI_LIGHT_CLASSID; }
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SClass_ID SuperClassID() { return LIGHT_CLASS_ID; }
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int CanConvertToType(Class_ID obtype) { return (obtype == RTOMNI_LIGHT_CLASSID ) ? 1 : 0; }
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plRTOmniLight();
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ObjLightDesc *CreateLightDesc(INode *n, BOOL forceShadowBuf= FALSE);
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GenLight* NewLight(int type) {return new plRTOmniLight();}
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RefTargetHandle Clone(RemapDir &remap);
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virtual void InitNodeName( TSTR &s ) { s = _T( "RTOmniLight" ); }
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virtual int DrawConeAndLine( TimeValue t, INode* inode, GraphicsWindow *gw, int drawing );
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virtual void DrawCone( TimeValue t, GraphicsWindow *gw, float dist );
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virtual void DrawArrows( TimeValue t, GraphicsWindow *gw, float dist );
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virtual void GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box );
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protected:
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virtual void IBuildMeshes( BOOL isNew );
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virtual bool IHasAttenuation( void ) { return true; }
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};
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class plRTOmniLightDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading) { return new plRTOmniLight; }
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const TCHAR* ClassName() { return GetString(IDS_DB_OMNI); }
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SClass_ID SuperClassID() { return LIGHT_CLASS_ID; }
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Class_ID ClassID() { return RTOMNI_LIGHT_CLASSID; }
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const TCHAR* Category() { return _T("Plasma RunTime");}
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const TCHAR* InternalName() { return _T("plRTOmni"); } // returns fixed parsable name (scripter-visible name)
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HINSTANCE HInstance() { return hInstance; }
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static plRTOmniLightDesc fStaticDesc;
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static ClassDesc2 *GetDesc( void ) { return &fStaticDesc; }
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};
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///////////////////////////////////////////////////////////////////////////////
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//// Spotlight ////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class plRTSpotLight : public plRTLightBase
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{
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public:
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plRTSpotLight(BOOL loading);
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plRTSpotLight();
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Class_ID ClassID() { return RTSPOT_LIGHT_CLASSID; }
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SClass_ID SuperClassID() { return LIGHT_CLASS_ID; }
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int CanConvertToType(Class_ID obtype) { return (obtype == RTSPOT_LIGHT_CLASSID ) ? 1 : 0; }
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ObjLightDesc *CreateLightDesc(INode *n, BOOL forceShadowBuf= FALSE);
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GenLight* NewLight(int type) {return new plRTSpotLight();}
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RefTargetHandle Clone(RemapDir &remap);
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virtual Texmap *GetProjMap();
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virtual BOOL IsSpot( void ) { return TRUE; }
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virtual int GetProjector() { return fLightPB->GetInt( kUseProjectorBool, 0 ); }
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virtual void InitNodeName( TSTR &s ) { s = _T( "RTSpotLight" ); }
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virtual int DrawConeAndLine( TimeValue t, INode* inode, GraphicsWindow *gw, int drawing );
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virtual void DrawCone( TimeValue t, GraphicsWindow *gw, float dist );
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virtual void GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box );
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protected:
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virtual void IBuildMeshes( BOOL isNew );
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virtual bool IHasAttenuation( void ) { return true; }
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};
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class plRTSpotLightDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading = FALSE) { return new plRTSpotLight; }
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const TCHAR* ClassName() { return GetString(IDS_DB_FREE_SPOT); }
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SClass_ID SuperClassID() { return LIGHT_CLASS_ID; }
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Class_ID ClassID() { return RTSPOT_LIGHT_CLASSID; }
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const TCHAR* Category() { return _T("Plasma RunTime"); }
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const TCHAR* InternalName() { return _T("RTSpot"); } // returns fixed parsable name (scripter-visible name)
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HINSTANCE HInstance() { return hInstance; }
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static plRTSpotLightDesc fStaticDesc;
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static ClassDesc2 *GetDesc( void ) { return &fStaticDesc; }
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};
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///////////////////////////////////////////////////////////////////////////////
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//// Directional Light ////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class plRTDirLight : public plRTLightBase
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{
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public:
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plRTDirLight();
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Class_ID ClassID() { return RTDIR_LIGHT_CLASSID; }
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SClass_ID SuperClassID() { return LIGHT_CLASS_ID; }
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ObjLightDesc *CreateLightDesc(INode *n, BOOL forceShadowBuf= FALSE);
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GenLight* NewLight(int type) {return new plRTDirLight();}
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RefTargetHandle Clone(RemapDir &remap);
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int CanConvertToType(Class_ID obtype) { return (obtype == RTDIR_LIGHT_CLASSID ) ? 1 : 0; }
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virtual void DrawCone(TimeValue t, GraphicsWindow *gw, float dist);
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virtual void GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box );
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virtual BOOL IsDir( void ) { return TRUE; }
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virtual void InitNodeName( TSTR &s ) { s = _T( "RTDirLight" ); }
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protected:
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virtual void IBuildMeshes( BOOL isNew );
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void IBuildZArrow( float x, float y, float zDist, float arrowSize, Point3 *pts );
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};
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class plRTDirLightDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading) { return new plRTDirLight; }
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const TCHAR* ClassName() { return GetString(IDS_DB_DIRECTIONAL); }
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SClass_ID SuperClassID() { return LIGHT_CLASS_ID; }
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Class_ID ClassID() { return RTDIR_LIGHT_CLASSID; }
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const TCHAR* Category() { return _T("Plasma RunTime");}
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const TCHAR* InternalName() { return _T("RTDir"); } // returns fixed parsable name (scripter-visible name)
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HINSTANCE HInstance() { return hInstance; }
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static plRTDirLightDesc fStaticDesc;
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static ClassDesc2 *GetDesc( void ) { return &fStaticDesc; }
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};
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#endif
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