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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsInterp.h"
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#include "plTransform/hsAffineParts.h"
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#include "hsColorRGBA.h"
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#include "hsPoint2.h"
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//
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///////////////////////////////////////////////////////
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// linear interpolation
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///////////////////////////////////////////////////////
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//
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void hsInterp::LinInterp(float k1, float k2, float t, float* result)
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{
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*result = k1 + t * (k2 - k1);
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}
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void hsInterp::LinInterp(const hsScalarTriple* k1, const hsScalarTriple* k2, float t,
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hsScalarTriple* result)
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{
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if (t==0.0)
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*result = *k1;
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else
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if (t==1.0)
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*result = *k2;
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else
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{
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LinInterp(k1->fX, k2->fX, t, &result->fX);
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LinInterp(k1->fY, k2->fY, t, &result->fY);
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LinInterp(k1->fZ, k2->fZ, t, &result->fZ);
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}
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}
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void hsInterp::LinInterp(const hsColorRGBA* k1, const hsColorRGBA* k2, float t,
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hsColorRGBA* result, uint32_t flags)
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{
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if (t==0.0)
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{
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// copy
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result->r = k1->r;
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result->g = k1->g;
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result->b = k1->b;
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if (!(flags & kIgnoreAlpha))
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result->a = k1->a;
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return;
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}
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if (t==1.0)
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{
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result->r = k2->r;
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result->g = k2->g;
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result->b = k2->b;
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if (!(flags & kIgnoreAlpha))
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result->a = k2->a;
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return;
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}
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LinInterp(k1->r, k2->r, t, &result->r);
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LinInterp(k1->g, k2->g, t, &result->g);
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LinInterp(k1->b, k2->b, t, &result->b);
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if (!(flags & kIgnoreAlpha))
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LinInterp(k1->a, k2->a, t, &result->a);
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}
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void hsInterp::LinInterp(const hsMatrix33* k1, const hsMatrix33* k2, float t,
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hsMatrix33* result, uint32_t flags)
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{
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if (t==0.0)
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{
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// copy
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result->fMap[0][0] = k1->fMap[0][0];
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result->fMap[0][1] = k1->fMap[0][1];
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result->fMap[0][2] = k1->fMap[0][2];
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result->fMap[1][0] = k1->fMap[1][0];
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result->fMap[1][1] = k1->fMap[1][1];
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result->fMap[1][2] = k1->fMap[1][2];
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if (!(flags & kIgnoreLastMatRow))
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{
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result->fMap[2][0] = k1->fMap[2][0];
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result->fMap[2][1] = k1->fMap[2][1];
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result->fMap[2][2] = k1->fMap[2][2];
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}
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return;
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}
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if (t==1.0)
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{
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// copy
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result->fMap[0][0] = k2->fMap[0][0];
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result->fMap[0][1] = k2->fMap[0][1];
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result->fMap[0][2] = k2->fMap[0][2];
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result->fMap[1][0] = k2->fMap[1][0];
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result->fMap[1][1] = k2->fMap[1][1];
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result->fMap[1][2] = k2->fMap[1][2];
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if (!(flags & kIgnoreLastMatRow))
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{
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result->fMap[2][0] = k2->fMap[2][0];
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result->fMap[2][1] = k2->fMap[2][1];
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result->fMap[2][2] = k2->fMap[2][2];
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}
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return;
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}
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LinInterp(k1->fMap[0][0], k2->fMap[0][0], t, &result->fMap[0][0]);
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LinInterp(k1->fMap[0][1], k2->fMap[0][1], t, &result->fMap[0][1]);
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LinInterp(k1->fMap[0][2], k2->fMap[0][2], t, &result->fMap[0][2]);
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LinInterp(k1->fMap[1][0], k2->fMap[1][0], t, &result->fMap[1][0]);
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LinInterp(k1->fMap[1][1], k2->fMap[1][1], t, &result->fMap[1][1]);
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LinInterp(k1->fMap[1][2], k2->fMap[1][2], t, &result->fMap[1][2]);
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if (!(flags & kIgnoreLastMatRow))
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{
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LinInterp(k1->fMap[2][0], k2->fMap[2][0], t, &result->fMap[2][0]);
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LinInterp(k1->fMap[2][1], k2->fMap[2][1], t, &result->fMap[2][1]);
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LinInterp(k1->fMap[2][2], k2->fMap[2][2], t, &result->fMap[2][2]);
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}
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}
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//
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//
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void hsInterp::LinInterp(const hsMatrix44* mat1, const hsMatrix44* mat2, float t,
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hsMatrix44* out, uint32_t flags)
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{
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if (flags == 0)
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{
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if( 0 == t )
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{
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*out = *mat1;
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return;
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}
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if( 1.f == t )
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{
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*out = *mat2;
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return;
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}
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}
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if( flags & kIgnorePartsScale )
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{
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if (!(flags & kIgnorePartsRot))
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{
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// interp rotation with quats
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hsQuat q1, q2, qOut;
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q1.SetFromMatrix(mat1);
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q2.SetFromMatrix(mat2);
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LinInterp(&q1, &q2, t, &qOut);
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qOut.Normalize();
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qOut.MakeMatrix(out);
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}
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else
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out->Reset();
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#if 1
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hsAssert(mat2->fMap[3][0]==0 && mat2->fMap[3][1]==0 && mat2->fMap[3][2]==0 && mat2->fMap[3][3]==1,
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"matrix prob?");
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#else
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// copy
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for(int i=0; i<3; i++)
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out->fMap[3][i] = mat2->fMap[3][i];
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#endif
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if (!(flags & kIgnorePartsPos))
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{
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// interp translation
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hsPoint3 p1,p2,pOut;
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mat1->GetTranslate(&p1);
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mat2->GetTranslate(&p2);
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LinInterp(&p1, &p2, t, &pOut);
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out->SetTranslate(&pOut);
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out->NotIdentity(); // in case no rot
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}
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}
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else
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{
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// Complete decomp and parts interp
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gemAffineParts gemParts1, gemParts2;
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hsAffineParts parts1, parts2, partsOut;
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decomp_affine(mat1->fMap, &gemParts1);
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AP_SET(parts1, gemParts1);
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decomp_affine(mat2->fMap, &gemParts2);
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AP_SET(parts2, gemParts2);
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LinInterp(&parts1, &parts2, t, &partsOut, flags); // flags will be parsed here
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partsOut.ComposeMatrix(out);
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}
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}
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void hsInterp::LinInterp(const hsQuat* k1, const hsQuat* k2, float t, hsQuat* result)
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{
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if (t==0.0)
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*result = *k1;
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else
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if (t==1.0)
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*result = *k2;
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else
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{
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result->SetFromSlerp(*k1, *k2, t);
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}
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}
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void hsInterp::LinInterp(const hsScaleValue* k1, const hsScaleValue* k2, float t,
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hsScaleValue* result)
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{
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LinInterp(&k1->fS, &k2->fS, t, &result->fS); // Stretch rotation
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LinInterp(&k1->fQ, &k2->fQ, t, &result->fQ); // Stretch factor
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}
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void hsInterp::LinInterp(const hsAffineParts* k1, const hsAffineParts* k2, float t,
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hsAffineParts* result, uint32_t flags)
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{
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if (t==0.0)
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{
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// copy
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if (!(flags & kIgnorePartsPos))
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result->fT = k1->fT;
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if (!(flags & kIgnorePartsRot))
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result->fQ = k1->fQ;
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if (!(flags & kIgnorePartsScale))
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{
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// same as preserveScale
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result->fU = k1->fU;
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result->fK = k1->fK;
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}
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result->fF = k1->fF;
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return;
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}
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if (flags & kPreservePartsScale)
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{
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result->fU = k1->fU; // just copy scale from 1st key
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result->fK = k1->fK;
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}
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if (t==1.0)
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{
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// copy
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if (!(flags & kIgnorePartsPos))
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result->fT = k2->fT;
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if (!(flags & kIgnorePartsRot))
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result->fQ = k2->fQ;
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if (!(flags & (kIgnorePartsScale | kPreservePartsScale)))
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{
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result->fU = k2->fU;
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result->fK = k2->fK;
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}
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result->fF = k2->fF;
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return;
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}
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if(k1->fF!=k2->fF)
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hsStatusMessageF("WARNING: Inequality in affine parts flip value.");
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// hsAssert(k1->fF==k2->fF, "inequality in affine parts flip value");
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if (!(flags & kIgnorePartsPos))
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LinInterp(&k1->fT, &k2->fT, t, &result->fT); // Translation
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if (!(flags & kIgnorePartsRot))
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{
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LinInterp(&k1->fQ, &k2->fQ, t, &result->fQ); // Essential rotation
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}
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if (!(flags & (kIgnorePartsScale | kPreservePartsScale)))
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{
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LinInterp(&k1->fU, &k2->fU, t, &result->fU); // Stretch rotation
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LinInterp(&k1->fK, &k2->fK, t, &result->fK); // Stretch factor
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}
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#if 0
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if (!(flags & kIgnorePartsDet))
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LinInterp(k1->fF, k2->fF, t, &result->fF); // Flip rot var
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#else
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result->fF = k1->fF;
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#endif
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}
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//
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///////////////////////////////////////////////////////
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// Key interpolation
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///////////////////////////////////////////////////////
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//
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void hsInterp::BezScalarEval(const float value1, const float outTan,
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const float value2, const float inTan,
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const float t, const float tanScale, float *result)
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{
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#if 0
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// If the tangents were what you'd expect them to be... Hermite splines, than this code
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// would make sense. But no, Max likes to store them in a scaled form based on the
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// time of each frame. If we ever optimize this further, we could do the scaling on export,
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// but I need this to work right now before all the artists hate me too much.
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const float t2 = t * t;
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const float t3 = t2 * t;
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const float term1 = 2 * t3 - 3 * t2;
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*result = ((term1 + 1) * value1) +
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(-term1 * value2) +
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((t3 - 2 * t2 + 1) * outTan) +
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((t3 - t2) * inTan);
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#else
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const float oneMinusT = (1.0f - t);
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const float tSq = t * t;
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const float oneMinusTSq = oneMinusT * oneMinusT;
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*result = (oneMinusT * oneMinusTSq * value1) +
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(3.f * t * oneMinusTSq * (value1 + outTan * tanScale)) +
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(3.f * tSq * oneMinusT * (value2 + inTan * tanScale)) +
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|
(tSq * t * value2);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsInterp::BezInterp(const hsBezPoint3Key* k1, const hsBezPoint3Key* k2, const float t, hsScalarTriple* result)
|
|
|
|
{
|
|
|
|
float scale = (k2->fFrame - k1->fFrame) * MAX_TICKS_PER_FRAME / 3.f;
|
|
|
|
BezScalarEval(k1->fValue.fX, k1->fOutTan.fX, k2->fValue.fX, k2->fInTan.fX, t, scale, &result->fX);
|
|
|
|
BezScalarEval(k1->fValue.fY, k1->fOutTan.fY, k2->fValue.fY, k2->fInTan.fY, t, scale, &result->fY);
|
|
|
|
BezScalarEval(k1->fValue.fZ, k1->fOutTan.fZ, k2->fValue.fZ, k2->fInTan.fZ, t, scale, &result->fZ);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsInterp::BezInterp(const hsBezScalarKey* k1, const hsBezScalarKey* k2, const float t, float* result)
|
|
|
|
{
|
|
|
|
float scale = (k2->fFrame - k1->fFrame) * MAX_TICKS_PER_FRAME / 3.f;
|
|
|
|
BezScalarEval(k1->fValue, k1->fOutTan, k2->fValue, k2->fInTan, t, scale, result);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsInterp::BezInterp(const hsBezScaleKey* k1, const hsBezScaleKey* k2, const float t, hsScaleValue* result)
|
|
|
|
{
|
|
|
|
float scale = (k2->fFrame - k1->fFrame) * MAX_TICKS_PER_FRAME / 3.f;
|
|
|
|
BezScalarEval(k1->fValue.fS.fX, k1->fOutTan.fX, k2->fValue.fS.fX, k2->fInTan.fX, t, scale, &result->fS.fX);
|
|
|
|
BezScalarEval(k1->fValue.fS.fY, k1->fOutTan.fY, k2->fValue.fS.fY, k2->fInTan.fY, t, scale, &result->fS.fY);
|
|
|
|
BezScalarEval(k1->fValue.fS.fZ, k1->fOutTan.fZ, k2->fValue.fS.fZ, k2->fInTan.fZ, t, scale, &result->fS.fZ);
|
|
|
|
|
|
|
|
// Slerp scale axis
|
|
|
|
LinInterp(&k1->fValue.fQ, &k2->fValue.fQ, t, &result->fQ);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Get an element from an array of unknown type
|
|
|
|
//
|
|
|
|
static inline hsKeyFrame* GetKey(int32_t i, void *keys, int32_t size)
|
|
|
|
{
|
|
|
|
return (hsKeyFrame*) ((char*)keys + size * i);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// STATIC
|
|
|
|
// Given a list of keys, and a time, fills in the 2 boundary keys and
|
|
|
|
// a fraction (p=0-1) indicating where the time falls between them.
|
|
|
|
// Returns the index of the first key which can be passed in as a hint (lastKeyIdx)
|
|
|
|
// for the next search.
|
|
|
|
//
|
|
|
|
void hsInterp::GetBoundaryKeyFrames(float time, uint32_t numKeys, void *keys, uint32_t size,
|
|
|
|
hsKeyFrame **kF1, hsKeyFrame **kF2, uint32_t *lastKeyIdx, float *p, bool forwards)
|
|
|
|
{
|
|
|
|
hsAssert(numKeys>1, "Must have more than 1 keyframe");
|
|
|
|
int k1, k2;
|
|
|
|
float frame = time * MAX_FRAMES_PER_SEC;
|
|
|
|
|
|
|
|
// boundary case, past end
|
|
|
|
if (frame > GetKey(numKeys-1, keys, size)->fFrame)
|
|
|
|
{
|
|
|
|
k1=k2=numKeys-1;
|
|
|
|
(*kF2) = GetKey(k1, keys, size);
|
|
|
|
(*kF1) = (*kF2);
|
|
|
|
*p = 0.0;
|
|
|
|
goto ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsKeyFrame *key1, *key2;
|
|
|
|
// boundary case, before start
|
|
|
|
if (frame < (key1=GetKey(0, keys, size))->fFrame)
|
|
|
|
{
|
|
|
|
k1=k2=0;
|
|
|
|
(*kF1) = GetKey(k1, keys, size);
|
|
|
|
(*kF2) = (*kF1);
|
|
|
|
*p = 0.0;
|
|
|
|
goto ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
// prime loop
|
|
|
|
int i;
|
|
|
|
i = 1;
|
|
|
|
if (*lastKeyIdx > 0 && *lastKeyIdx < numKeys - 1)
|
|
|
|
{
|
|
|
|
// new starting point for search
|
|
|
|
if (forwards)
|
|
|
|
key1 = GetKey(*lastKeyIdx, keys, size);
|
|
|
|
else
|
|
|
|
key2 = GetKey(*lastKeyIdx + 1, keys, size);
|
|
|
|
|
|
|
|
i = *lastKeyIdx + 1;
|
|
|
|
}
|
|
|
|
else if (!forwards)
|
|
|
|
{
|
|
|
|
key2 = GetKey(1, keys, size);
|
|
|
|
}
|
|
|
|
|
|
|
|
// search pairs of keys
|
|
|
|
int count;
|
|
|
|
if (forwards)
|
|
|
|
{
|
|
|
|
for (count = 1; count <= numKeys; count++, i++)
|
|
|
|
{
|
|
|
|
if (i >= numKeys)
|
|
|
|
{
|
|
|
|
key1 = GetKey(0, keys, size);
|
|
|
|
i = 1;
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
key2 = GetKey(i, keys, size);
|
|
|
|
if (frame <= key2->fFrame && frame >= key1->fFrame)
|
|
|
|
{
|
|
|
|
k2=i;
|
|
|
|
k1=i-1;
|
|
|
|
(*kF2) = key2;
|
|
|
|
(*kF1) = key1;
|
|
|
|
*p = (time - (*kF1)->fFrame / MAX_FRAMES_PER_SEC) / (((*kF2)->fFrame - (*kF1)->fFrame) / MAX_FRAMES_PER_SEC);
|
|
|
|
goto ret;
|
|
|
|
}
|
|
|
|
key1=key2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (count = 1; count <= numKeys; count++, i--)
|
|
|
|
{
|
|
|
|
if (i < 1)
|
|
|
|
{
|
|
|
|
i = numKeys - 1;
|
|
|
|
key2 = GetKey(i, keys, size);
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
key1 = GetKey(i - 1, keys, size);
|
|
|
|
if (frame <= key2->fFrame && frame >= key1->fFrame)
|
|
|
|
{
|
|
|
|
k2 = i;
|
|
|
|
k1 = i - 1;
|
|
|
|
(*kF2) = key2;
|
|
|
|
(*kF1) = key1;
|
|
|
|
*p = (time - (*kF1)->fFrame / MAX_FRAMES_PER_SEC) / (((*kF2)->fFrame - (*kF1)->fFrame) / MAX_FRAMES_PER_SEC);
|
|
|
|
goto ret;
|
|
|
|
}
|
|
|
|
key2=key1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ret:
|
|
|
|
;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
char str[128];
|
|
|
|
sprintf(str, "k1=%d, k2=%d, p=%f\n", k1, k2, *p);
|
|
|
|
OutputDebugString(str);
|
|
|
|
#endif
|
|
|
|
*lastKeyIdx = k1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|