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90 lines
3.2 KiB
90 lines
3.2 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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13 years ago
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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13 years ago
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#ifndef pnNbProtocol_inc
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#define pnNbProtocol_inc
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14 years ago
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13 years ago
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#include "hsTypes.h"
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#include "pnNbConst.h"
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14 years ago
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/*****************************************************************************
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*
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* Net protocols
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*
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***/
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const unsigned kNetProtocolServerBit = 0x80;
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// These codes may not be changed unless ALL servers and clients are
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// simultaneously replaced; so basically forget it =)
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enum ENetProtocol {
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kNetProtocolNil = 0,
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// For test applications
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kNetProtocolDebug = 1,
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// Client connections
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kNetProtocolCli2GateKeeper = 2,
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kNetProtocolCli2Csr = 3,
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kNetProtocolCli2Auth = 4,
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kNetProtocolCli2Game = 5,
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kNetProtocolCli2File = 6,
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kNetProtocolCli2Unused_01 = 7,
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// Server connections
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kNetProtocolSrvConn = 0 | kNetProtocolServerBit,
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kNetProtocolSrv2Mcp = 1 | kNetProtocolServerBit,
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kNetProtocolSrv2Vault = 2 | kNetProtocolServerBit,
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kNetProtocolSrv2Db = 3 | kNetProtocolServerBit,
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kNetProtocolSrv2State = 4 | kNetProtocolServerBit,
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kNetProtocolSrv2Log = 5 | kNetProtocolServerBit,
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kNetProtocolSrv2Score = 6 | kNetProtocolServerBit,
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};
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// NOTE: When adding a new net protocol, be sure to update
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// NetProtocolToString as well. Unfortunately, the compiler
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// cannot enforce this since the protocol values are not
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// numerically sequential.
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const wchar * NetProtocolToString (ENetProtocol protocol);
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13 years ago
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#endif // pnNbProtocol_inc
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