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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plGrabCubeMap.h"
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#include "plPipeline.h"
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#include "plDrawable.h"
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#include "hsMatrix44.h"
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#include "hsGeometry3.h"
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#include "hsColorRGBA.h"
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#include "hsBounds.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnSceneObject/plDrawInterface.h"
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#include "plGImage/plMipmap.h"
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#include "plJPEG/plJPEG.h"
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#include "plMessage/plRenderRequestMsg.h"
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plGrabCubeRenderRequest::plGrabCubeRenderRequest()
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: fQuality(75)
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{
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}
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void plGrabCubeRenderRequest::Render(plPipeline* pipe, plPageTreeMgr* pageMgr)
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{
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if( !fFileName[0] )
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return;
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plRenderRequest::Render(pipe, pageMgr);
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pipe->EndRender();
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plMipmap mipmap;
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if( pipe->CaptureScreen(&mipmap) )
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{
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plJPEG::Instance().SetWriteQuality(fQuality);
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plJPEG::Instance().WriteToFile(fFileName, &mipmap);
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}
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pipe->BeginRender();
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}
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void plGrabCubeMap::GrabCube(plPipeline* pipe, plSceneObject* obj, const char* pref, const hsColorRGBA& clearColor, uint8_t q)
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{
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hsPoint3 center;
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if( obj && !(obj->GetLocalToWorld().fFlags & hsMatrix44::kIsIdent) )
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{
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center = obj->GetLocalToWorld().GetTranslate();
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}
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else if( obj && obj->GetDrawInterface() )
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{
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center = obj->GetDrawInterface()->GetWorldBounds().GetCenter();
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}
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else
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{
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center = pipe->GetCameraToWorld().GetTranslate();
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}
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ISetupRenderRequests(pipe, center, pref, clearColor, q);
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}
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void plGrabCubeMap::GrabCube(plPipeline* pipe, const hsPoint3& center, const char* pref, const hsColorRGBA& clearColor, uint8_t q)
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{
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ISetupRenderRequests(pipe, center, pref, clearColor, q);
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}
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void plGrabCubeMap::ISetupRenderRequests(plPipeline* pipe, const hsPoint3& center, const char* pref, const hsColorRGBA& clearColor, uint8_t q) const
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{
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hsMatrix44 worldToCameras[6];
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hsMatrix44 cameraToWorlds[6];
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hsMatrix44::MakeEnvMapMatrices(center, worldToCameras, cameraToWorlds);
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uint32_t renderState
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= plPipeline::kRenderNormal
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| plPipeline::kRenderClearColor
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| plPipeline::kRenderClearDepth;
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float hither;
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float yon;
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pipe->GetDepth(hither, yon);
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const char* suff[6] = {
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"LF",
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"RT",
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"BK",
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"FR",
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"UP",
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"DN" };
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int i;
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for( i = 0; i < 6; i++ )
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{
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plGrabCubeRenderRequest* req = new plGrabCubeRenderRequest;
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req->SetRenderState(renderState);
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req->SetDrawableMask(plDrawable::kNormal);
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req->SetSubDrawableMask(plDrawable::kSubAllTypes);
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req->SetHither(hither);
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req->SetYon(yon);
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req->SetFovX(90.f);
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req->SetFovY(90.f);
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req->SetClearColor(clearColor);
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req->SetClearDepth(1.f);
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req->SetClearDrawable(nil);
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req->SetRenderTarget(nil);
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req->SetCameraTransform(worldToCameras[i], cameraToWorlds[i]);
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req->fQuality = q;
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sprintf(req->fFileName, "%s_%s.jpg", pref, suff[i]);
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plRenderRequestMsg* reqMsg = new plRenderRequestMsg(nil, req);
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reqMsg->Send();
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hsRefCnt_SafeUnRef(req);
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}
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}
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