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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include <float.h>
#include "hsTimer.h"
#include "hsTemplates.h"
#include "plClientUnifiedTime.h"
#if 0
#include "plNetClient/plNetObjectDebugger.h"
#include "plNetClient/plNetClientMgr.h"
#endif
// static
plUnifiedTime plClientUnifiedTime::fFrameStartTime = plUnifiedTime::GetCurrentTime(); // the 'current time' at the start of each time
double plClientUnifiedTime::fSysTimeOffset = 0.0;
//
// static, called once at the start of each frame
//
void plClientUnifiedTime::SetSysTime()
{
fFrameStartTime.ToCurrentTime();
if (fSysTimeOffset == 0.0)
fSysTimeOffset = hsTimer::GetSysSeconds() - fFrameStartTime.GetSecsDouble();
}
//
// convert from game clock to unified time
//
#pragma optimize( "g", off ) // disable global optimizations
void plClientUnifiedTime::SetFromGameTime(double gameTime, double curGameSecs)
{
hsDoublePrecBegin;
//double gameTimeOff = curGameSecs-gameTime; // when did this happen relative to our currrent sysTime
//*this = GetFrameStartTime() - plUnifiedTime(gameTimeOff);
SetSecsDouble(gameTime - fSysTimeOffset);
hsDoublePrecEnd;
#if 0
extern bool gMooseDump;
if (gMooseDump)
{
plUnifiedTime ct = plUnifiedTime::GetCurrentTime();
plUnifiedTime ft = GetFrameStartTime();
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: CT=%s\n", ct.PrintWMillis()));
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: FT=%s\n", ft.PrintWMillis()));
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: gt=%f secs in the past\n", gameTimeOff));
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("SFGT: this=%s\n\n", PrintWMillis()));
}
#endif
}
//
// convert from unified time to game clock
//
void plClientUnifiedTime::ConvertToGameTime(double* gameTimeOut, double curGameSecs)
{
hsDoublePrecBegin;
//plUnifiedTime utOff = GetFrameStartTime() - GetAsUnifiedTime(); // compute offset relative to current startFrame time
//*gameTimeOut = curGameSecs - utOff.GetSecsDouble();
*gameTimeOut = GetSecsDouble() + fSysTimeOffset;
hsDoublePrecEnd;
#if 0
extern bool gMooseDump;
if (gMooseDump)
{
plUnifiedTime ct = plUnifiedTime::GetCurrentTime();
plUnifiedTime ft = GetFrameStartTime();
plNetObjectDebugger::GetInstance()->LogMsg( hsTempStringF("CTGT: this=%s\n", PrintWMillis()));
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: CT=%s\n", ct.PrintWMillis()));
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: FT=%s\n", ft.PrintWMillis()));
plNetObjectDebugger::GetInstance()->LogMsg(hsTempStringF("CTGT: OT=%s\n", utOff.PrintWMillis()));
plNetObjectDebugger::GetInstance()->LogMsg(
hsTempStringF("CTGT: ct=%f TO=%f\n\n", curGameSecs, *gameTimeOut));
}
#endif
}
#pragma optimize( "", on ) // restore optimizations to their defaults
const plClientUnifiedTime & plClientUnifiedTime::operator=(const plUnifiedTime & src)
{
plUnifiedTime* ut=this;
*ut=src;
return *this;
}
const plClientUnifiedTime & plClientUnifiedTime::operator=(const plClientUnifiedTime & src)
{
plUnifiedTime* ut=this;
plUnifiedTime* utSrc=this;
*ut=*utSrc;
return *this;
}