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63 lines
2.5 KiB
63 lines
2.5 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plPXConvert_h_inc
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#define plPXConvert_h_inc
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#include "hsGeometry3.h"
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#include "hsQuat.h"
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#include "hsMatrix44.h"
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#include <NxVec3.h>
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#include <NxQuat.h>
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#include <NxMat34.h>
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14 years ago
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// Converts to and from the PhysX types
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namespace plPXConvert
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{
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// The following conversions are just casts, due to the fact that the Plasma
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// and PhysX vector and quat classes don't have any virtual fuctions and have
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// all their data in the same offsets.
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inline NxVec3& Point(hsPoint3& vec) { return *((NxVec3*)&vec); }
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inline const NxVec3& Point(const hsPoint3& vec) { return *((NxVec3*)&vec); }
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inline hsPoint3& Point(NxVec3& vec) { return *((hsPoint3*)&vec); }
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inline const hsPoint3& Point(const NxVec3& vec) { return *((hsPoint3*)&vec); }
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inline NxVec3& Vector(hsVector3& vel) { return *((NxVec3*)&vel); }
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inline const NxVec3& Vector(const hsVector3& vel){ return *((NxVec3*)&vel); }
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inline hsVector3& Vector(NxVec3& vec) { return *((hsVector3*)&vec); }
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inline const hsVector3& Vector(const NxVec3& vec) { return *((hsVector3*)&vec); }
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inline const NxQuat& Quat(const hsQuat& quat) { return *((NxQuat*)&quat); }
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inline const hsQuat& Quat(const NxQuat& quat) { return *((hsQuat*)&quat); }
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// The matrix data doesn't match up, so we have to convert it
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inline void Matrix(const hsMatrix44& fromMat, NxMat34& toMat) { toMat.setRowMajor44(&fromMat.fMap[0][0]); }
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inline void Matrix(const NxMat34& fromMat, hsMatrix44& toMat) { toMat.NotIdentity(); fromMat.getRowMajor44(&toMat.fMap[0][0]); }
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bool Validate();
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};
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#endif // plPXConvert_h_inc
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