You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
133 lines
4.9 KiB
133 lines
4.9 KiB
14 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
#ifndef plParticleGenerator_inc
|
||
|
#define plParticleGenerator_inc
|
||
|
|
||
|
#include "hsGeometry3.h"
|
||
14 years ago
|
#include "pnNetCommon/plSynchedValue.h"
|
||
14 years ago
|
class plParticleEmitter;
|
||
|
class plScalarController;
|
||
|
|
||
|
// This class is responsible for all the details of automatically generating particles for a plParticleEmitter.
|
||
|
// It gets a change in time, and must do whatever necessary to generate the appropriate number of particles
|
||
|
// for that timespan
|
||
|
|
||
|
class plParticleGenerator : public plCreatable
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
// returns false if it's done generating particles and is safe to delete.
|
||
|
virtual hsBool AddAutoParticles(plParticleEmitter *emitter, float dt, UInt32 numForced = 0) = 0;
|
||
|
|
||
|
virtual void UpdateParam(UInt32 paramID, hsScalar paramValue) = 0;
|
||
|
|
||
|
CLASSNAME_REGISTER( plParticleGenerator );
|
||
|
GETINTERFACE_ANY( plParticleGenerator, plCreatable );
|
||
|
|
||
|
static const void ComputeDirection(float pitch, float yaw, hsVector3 &direction);
|
||
|
static const void ComputePitchYaw(float &pitch, float &yaw, const hsVector3 &dir);
|
||
|
static inline float GetRandomVar() { return 2.0f * (float)hsRand() / RAND_MAX - 1; } // returns a num between +/- 1.0
|
||
|
};
|
||
|
|
||
|
class plSimpleParticleGenerator : public plParticleGenerator
|
||
|
{
|
||
|
public:
|
||
|
plSimpleParticleGenerator();
|
||
|
~plSimpleParticleGenerator();
|
||
|
void Init(hsScalar genLife, hsScalar partLifeMin, hsScalar partLifeMax, hsScalar particlesPerSecond,
|
||
|
UInt32 numSources, hsPoint3 *pos, hsScalar *initPitch, hsScalar *initYaw, hsScalar angleRange,
|
||
|
hsScalar initVelMin, hsScalar initVelMax, hsScalar xSize, hsScalar ySize,
|
||
|
hsScalar scaleMin, hsScalar scaleMax,
|
||
|
hsScalar massRange, hsScalar radsPerSecRange);
|
||
|
|
||
|
CLASSNAME_REGISTER( plSimpleParticleGenerator );
|
||
|
GETINTERFACE_ANY( plSimpleParticleGenerator, plParticleGenerator);
|
||
|
|
||
|
virtual hsBool AddAutoParticles(plParticleEmitter *emitter, float dt, UInt32 numForced);
|
||
|
virtual void UpdateParam(UInt32 paramID, hsScalar paramValue);
|
||
|
|
||
|
virtual void Read(hsStream* s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream* s, hsResMgr *mgr);
|
||
|
|
||
|
protected:
|
||
|
hsScalar fParticlesPerSecond;
|
||
|
UInt32 fNumSources;
|
||
|
hsPoint3 *fInitPos;
|
||
|
hsScalar *fInitPitch, *fInitYaw;
|
||
|
hsScalar fAngleRange;
|
||
|
hsScalar fVelMin, fVelMax;
|
||
|
hsScalar fXSize, fYSize, fScaleMin, fScaleMax;
|
||
|
hsScalar fGenLife; // How long shall we spit out particles from this location? When this time runs out, we stop
|
||
|
// spitting particles, but we don't actually die until all of our particles die naturally.
|
||
|
// (Even the ones that we feel are suffering needlessly.)
|
||
|
|
||
|
hsScalar fPartLifeMin; // lifespan for the particles we generate
|
||
|
hsScalar fPartLifeMax;
|
||
|
|
||
|
hsScalar fPartInvMassMin; // Doing a uniform variant over the inverse mass range (instead of over the mass range
|
||
|
hsScalar fPartInvMassRange; // and then inverting) will favor the low end of the mass range, but then again,
|
||
|
// it's just a freaking game. Note though that fPartInvMassMin == 1.f / massMAX.
|
||
|
|
||
|
hsScalar fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range]
|
||
|
|
||
|
hsScalar fParticleSum;
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
kImmortal = 0x1,
|
||
|
kDisabled = 0x2,
|
||
|
};
|
||
|
UInt32 fMiscFlags;
|
||
|
};
|
||
|
|
||
|
class plOneTimeParticleGenerator : public plParticleGenerator
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
plOneTimeParticleGenerator();
|
||
|
~plOneTimeParticleGenerator();
|
||
|
void Init(hsScalar count, hsPoint3 *pointArray, hsVector3 *dirArray,
|
||
|
hsScalar xSize, hsScalar ySize, hsScalar scaleMin, hsScalar scaleMax, hsScalar radsPerSec);
|
||
|
|
||
|
CLASSNAME_REGISTER( plOneTimeParticleGenerator );
|
||
|
GETINTERFACE_ANY( plOneTimeParticleGenerator, plParticleGenerator);
|
||
|
|
||
|
virtual hsBool AddAutoParticles(plParticleEmitter *emitter, float dt, UInt32 numForced = 0);
|
||
|
virtual void UpdateParam(UInt32 paramID, hsScalar paramValue) {}
|
||
|
|
||
|
virtual void Read(hsStream* s, hsResMgr *mgr);
|
||
|
virtual void Write(hsStream* s, hsResMgr *mgr);
|
||
|
|
||
|
protected:
|
||
|
hsScalar fCount;
|
||
|
hsPoint3 *fPosition;
|
||
|
hsVector3 *fDirection;
|
||
|
hsScalar fXSize, fYSize, fScaleMin, fScaleMax;
|
||
|
hsScalar fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range]
|
||
|
};
|
||
|
|
||
|
#endif
|