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51 lines
1.6 KiB
51 lines
1.6 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plResponderMsg_inc
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#define plResponderMsg_inc
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14 years ago
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#include "pnMessage/plMessage.h"
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14 years ago
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// Derive your message from this class if you need to know the key of the avatar
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// that activated your responder
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class plResponderMsg : public plMessage
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{
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public:
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// Don't bother reading and writing this, it is set right before sending
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plKey fPlayerKey;
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plResponderMsg() : fPlayerKey(nil) {}
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~plResponderMsg() {}
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CLASSNAME_REGISTER(plResponderMsg);
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GETINTERFACE_ANY(plResponderMsg, plMessage);
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgRead(stream, mgr); }
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void Write(hsStream* stream, hsResMgr* mgr) { plMessage::IMsgWrite(stream, mgr); }
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};
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#endif // plResponderMsg_inc
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