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451 lines
15 KiB
451 lines
15 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
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*
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***/
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#define USES_GAME_MARKER
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#include "../Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Local types
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*
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***/
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struct IMarker {
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pfGmMarker * gameCli;
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IMarker (pfGmMarker * gameCli);
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// pfGameCli event notification handlers
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void Recv (GameMsgHeader * msg, void * param);
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
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// Marker network message handlers
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void RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param);
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void RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param);
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void RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param);
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void RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param);
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void RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param);
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void RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param);
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void RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param);
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void RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param);
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void RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param);
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void RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param);
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void RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param);
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void RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param);
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void RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param);
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void RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param);
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};
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/*****************************************************************************
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*
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* Factory functions
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*
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***/
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//============================================================================
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static pfGameCli * MarkerFactory (
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unsigned gameId,
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plKey receiver
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) {
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return NEWZERO(pfGmMarker)(gameId, receiver);
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}
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//============================================================================
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AUTO_INIT_FUNC(RegisterMarkerFactory) {
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static GameTypeReg reg = {
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MarkerFactory,
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kGameTypeId_Marker,
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L"Marker"
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};
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GameMgrRegisterGameType(reg);
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}
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/*****************************************************************************
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*
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* IMarker
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*
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***/
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//============================================================================
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IMarker::IMarker (pfGmMarker * gameCli)
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: gameCli(gameCli)
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{
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}
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//============================================================================
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void IMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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if (!msg.failed)
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DEL(gameCli); // we're done
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}
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//============================================================================
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void IMarker::RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IMarker::RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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/*****************************************************************************
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*
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* pfGmMarker
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*
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***/
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//============================================================================
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pfGmMarker::pfGmMarker (
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unsigned gameId,
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plKey receiver
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)
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: pfGameCli(gameId, receiver)
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{
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internal = NEWZERO(IMarker)(this);
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}
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//============================================================================
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pfGmMarker::~pfGmMarker () {
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DEL(internal);
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}
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//============================================================================
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void pfGmMarker::Recv (GameMsgHeader * msg, void * param) {
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#define DISPATCH(a) case kSrv2Cli_Marker_##a: { \
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const Srv2Cli_Marker_##a & m = *(const Srv2Cli_Marker_##a *)msg; \
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internal->Recv##a(m, param); \
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} \
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break; //
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switch (msg->messageId) {
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DISPATCH(TemplateCreated);
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DISPATCH(TeamAssigned);
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DISPATCH(GameType);
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DISPATCH(GameStarted);
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DISPATCH(GamePaused);
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DISPATCH(GameReset);
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DISPATCH(GameOver);
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DISPATCH(GameNameChanged);
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DISPATCH(TimeLimitChanged);
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DISPATCH(GameDeleted);
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DISPATCH(MarkerAdded);
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DISPATCH(MarkerDeleted);
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DISPATCH(MarkerNameChanged);
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DISPATCH(MarkerCaptured);
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DEFAULT_FATAL(msg->messageId);
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}
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#undef DISPATCH
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}
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//============================================================================
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void pfGmMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
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internal->OnPlayerJoined(msg);
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}
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//============================================================================
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void pfGmMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
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internal->OnPlayerLeft(msg);
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}
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//============================================================================
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void pfGmMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
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internal->OnInviteFailed(msg);
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}
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//============================================================================
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void pfGmMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
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internal->OnOwnerChange(msg);
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}
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//============================================================================
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void pfGmMarker::StartGame () {
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Cli2Srv_Marker_StartGame msg;
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msg.messageId = kCli2Srv_Marker_StartGame;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::PauseGame () {
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Cli2Srv_Marker_StartGame msg;
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msg.messageId = kCli2Srv_Marker_PauseGame;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::ResetGame () {
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Cli2Srv_Marker_StartGame msg;
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msg.messageId = kCli2Srv_Marker_ResetGame;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::ChangeGameName (const wchar name[]) {
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Cli2Srv_Marker_ChangeGameName msg;
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msg.messageId = kCli2Srv_Marker_ChangeGameName;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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StrCopy(msg.gameName, name, arrsize(msg.gameName));
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::ChangeTimeLimit (unsigned long timeLimit) {
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Cli2Srv_Marker_ChangeTimeLimit msg;
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msg.messageId = kCli2Srv_Marker_ChangeTimeLimit;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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msg.timeLimit = timeLimit;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::DeleteGame () {
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Cli2Srv_Marker_DeleteGame msg;
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msg.messageId = kCli2Srv_Marker_DeleteGame;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::AddMarker (double x, double y, double z, const wchar name[], const wchar age[]) {
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Cli2Srv_Marker_AddMarker msg;
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msg.messageId = kCli2Srv_Marker_AddMarker;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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msg.x = x;
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msg.y = y;
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msg.z = z;
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StrCopy(msg.name, name, arrsize(msg.name));
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StrCopy(msg.age, age, arrsize(msg.age));
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::DeleteMarker (unsigned long markerID) {
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Cli2Srv_Marker_DeleteMarker msg;
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msg.messageId = kCli2Srv_Marker_DeleteMarker;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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msg.markerID = markerID;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmMarker::ChangeMarkerName (unsigned long markerID, const wchar name[]) {
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Cli2Srv_Marker_ChangeMarkerName msg;
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msg.messageId = kCli2Srv_Marker_ChangeMarkerName;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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msg.markerID = markerID;
|
||
|
StrCopy(msg.markerName, name, arrsize(msg.markerName));
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
void pfGmMarker::CaptureMarker (unsigned long markerID) {
|
||
|
|
||
|
Cli2Srv_Marker_CaptureMarker msg;
|
||
|
msg.messageId = kCli2Srv_Marker_CaptureMarker;
|
||
|
msg.messageBytes = sizeof(msg);
|
||
|
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||
|
msg.transId = 0;
|
||
|
msg.markerID = markerID;
|
||
|
|
||
|
GameMgrSend(&msg);
|
||
|
}
|