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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plInitFileReader - Helper class that parses a standard-format .ini file //
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// and allows you to specify derived classes to handle //
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// interpreting specific portions. //
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// //
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//// Usage ///////////////////////////////////////////////////////////////////
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// //
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// First create a set of derived classes from plInitSectionReader //
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// (or plInitSectionTokenReader, to be easier) that will parse the lines //
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// for each section of your .ini file. Then create a C-style array of //
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// pointers to instances of each reader, the first being the default //
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// reader, and ending with a nil pointer (see below). Finally, create //
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// a plInitFileReader with the array you created and it'll parse the //
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// given file (or stream) and call your readers as needed. You can also //
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// optionally pass in a UInt32 for userData that will be passed on to each //
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// reader in turn. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plInitFileReader_h
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#define _plInitFileReader_h
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "hsTemplates.h"
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//// Base Section Class //////////////////////////////////////////////////////
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// Define a derived version of this for each section of your init file.
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class plInitSectionReader
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{
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public:
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// Override this to define what [string] your section starts with
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virtual const char *GetSectionName( void ) const = 0;
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// Override this to parse each line in your section. Return false to abort parsing
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virtual hsBool ParseLine( const char *line, UInt32 userData ) = 0;
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// Override this if you're defining an unhandled section reader
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virtual void SetSectionName(const char* section) {}
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};
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//// Semi-Derived Class //////////////////////////////////////////////////////
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// Half-way derived class for parsing lines by tokens rather than pure
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// strings.
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class hsStringTokenizer;
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class plInitSectionTokenReader : public plInitSectionReader
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{
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protected:
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const char *fSeparators;
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// Override this to parse each token in your section. Return false to abort parsing
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virtual hsBool IParseToken( const char *token, hsStringTokenizer *tokenizer, UInt32 userData ) = 0;
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public:
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plInitSectionTokenReader( const char *separators = ",=\t" );
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// Overridden for you. Override IParseToken()
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virtual hsBool ParseLine( const char *line, UInt32 userData );
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};
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//// Main Reader Class ///////////////////////////////////////////////////////
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// Create one of these and add an array of derived versions of the above
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// reader to parse your init file.
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class plInitFileReader
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{
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protected:
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hsStream *fStream;
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hsStream *fOurStream;
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char *fCurrLine;
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UInt32 fLineSize;
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bool fRequireEncrypted;
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plInitSectionReader *fCurrSection;
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hsTArray<plInitSectionReader *> fSections;
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plInitSectionReader* fUnhandledSection;
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void IInitReaders( plInitSectionReader **readerArray );
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public:
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// The array passed in should be an array of pointers to plInitSectionReader,
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// with the last pointer being nil (denoting the end of the array). The first
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// element of the array will be the "default" section--i.e. if there is no section
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// header at the top of the file, that reader will be used.
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plInitFileReader( plInitSectionReader **readerArray, UInt16 lineSize = 256 );
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plInitFileReader( const char *fileName, plInitSectionReader **readerArray, UInt16 lineSize = 256 );
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plInitFileReader( hsStream *stream, plInitSectionReader **readerArray, UInt16 lineSize = 256 );
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virtual ~plInitFileReader();
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void SetRequireEncrypted(bool require) { fRequireEncrypted = require; }
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bool GetRequireEncrypted() const { return fRequireEncrypted; }
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void SetUnhandledSectionReader(plInitSectionReader* reader) { fUnhandledSection = reader; }
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hsBool Open( const char *fileName );
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hsBool Open( hsStream *stream );
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hsBool Parse( UInt32 userData = 0 );
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void Close( void );
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hsBool IsOpen( void ) const { return fStream != nil; }
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};
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#endif //_plInitFileReader_h
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