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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsFiles.h"
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#if HS_BUILD_FOR_WIN32
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#include <windows.h>
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#include "hsExceptions.h"
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struct hsFolderIterator_Data {
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HANDLE fSearchHandle;
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WIN32_FIND_DATA fFindData;
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Boolean fValid;
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};
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hsFolderIterator::hsFolderIterator(const char path[], bool useCustomFilter)
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{
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fCustomFilter = useCustomFilter;
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fData = TRACKED_NEW hsFolderIterator_Data;
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fData->fSearchHandle = nil;
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fData->fValid = true;
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if(useCustomFilter)
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{
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this->SetFileFilterStr(path);
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}
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else
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{
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this->SetPath(path);
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}
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}
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hsFolderIterator::~hsFolderIterator()
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{
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delete fData;
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}
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void hsFolderIterator::SetPath(const char path[])
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{
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fCustomFilter = false;
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fPath[0] = 0;
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if (path)
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{
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::strcpy(fPath, path);
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// Make sure the dir ends with a slash
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char lastchar = fPath[strlen(fPath)-1];
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if (lastchar != '\\' && lastchar != '/')
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strcat(fPath, "\\");
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}
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this->Reset();
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}
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void hsFolderIterator::SetWinSystemDir(const char subdir[])
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{
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int ret = GetWindowsDirectory(fPath, _MAX_PATH);
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hsAssert(ret != 0, "Error getting windows directory in UseWindowsFontsPath");
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if (subdir)
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{ ::strcat(fPath, "\\");
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::strcat(fPath, subdir);
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::strcat(fPath, "\\");
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}
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this->Reset();
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}
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void hsFolderIterator::SetFileFilterStr(const char filterStr[])
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{
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fPath[0] = 0;
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if (filterStr)
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{
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fCustomFilter = true;
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::strcpy(fPath, filterStr);
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}
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this->Reset();
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}
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///////////////////////////////////////////////////////////////////////////////
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void hsFolderIterator::Reset()
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{
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if (fData->fSearchHandle)
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{ FindClose(fData->fSearchHandle);
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fData->fSearchHandle = nil;
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}
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fData->fValid = true;
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}
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hsBool hsFolderIterator::NextFile()
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{
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if (fData->fValid == false)
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return false;
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if (fData->fSearchHandle == nil)
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{ int len = ::strlen(fPath);
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if(fCustomFilter == false)
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{
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fPath[len] = '*';
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fPath[len+1] = 0;
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}
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fData->fSearchHandle = FindFirstFile(fPath, &fData->fFindData);
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fPath[len] = 0;
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if (fData->fSearchHandle == INVALID_HANDLE_VALUE)
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{ fData->fSearchHandle = nil;
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fData->fValid = false;
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return false;
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}
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}
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else
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{ if (FindNextFile(fData->fSearchHandle, &fData->fFindData) == false)
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{ FindClose(fData->fSearchHandle);
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fData->fSearchHandle = nil;
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fData->fValid = false;
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return false;
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}
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}
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return true;
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}
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hsBool hsFolderIterator::IsDirectory( void ) const
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{
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if( fData->fValid && ( fData->fFindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) )
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return true;
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return false;
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}
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const char* hsFolderIterator::GetFileName() const
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{
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if (fData->fValid == false)
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hsThrow( "end of folder");
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return fData->fFindData.cFileName;
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}
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///////////////////////////////////////////////////////////////////////////////
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struct hsWFolderIterator_Data {
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HANDLE fSearchHandle;
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WIN32_FIND_DATAW fFindData;
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Boolean fValid;
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};
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hsWFolderIterator::hsWFolderIterator(const wchar path[], bool useCustomFilter)
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{
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fCustomFilter = useCustomFilter;
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fData = TRACKED_NEW hsWFolderIterator_Data;
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fData->fSearchHandle = nil;
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fData->fValid = true;
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if(useCustomFilter)
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SetFileFilterStr(path);
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else
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SetPath(path);
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}
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hsWFolderIterator::~hsWFolderIterator()
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{
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delete fData;
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}
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void hsWFolderIterator::SetPath(const wchar path[])
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{
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fCustomFilter = false;
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fPath[0] = 0;
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if (path)
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{
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wcscpy(fPath, path);
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// Make sure the dir ends with a slash
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wchar lastchar = fPath[wcslen(fPath)-1];
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if (lastchar != L'\\' && lastchar != L'/')
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wcscat(fPath, L"\\");
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}
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Reset();
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}
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void hsWFolderIterator::SetWinSystemDir(const wchar subdir[])
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{
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int ret = GetWindowsDirectoryW(fPath, _MAX_PATH);
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hsAssert(ret != 0, "Error getting windows directory in UseWindowsFontsPath");
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if (subdir)
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{
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wcscat(fPath, L"\\");
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wcscat(fPath, subdir);
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wcscat(fPath, L"\\");
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}
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Reset();
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}
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void hsWFolderIterator::SetFileFilterStr(const wchar filterStr[])
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{
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fPath[0] = 0;
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if (filterStr)
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{
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fCustomFilter = true;
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wcscpy(fPath, filterStr);
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}
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Reset();
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}
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///////////////////////////////////////////////////////////////////////////////
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void hsWFolderIterator::Reset()
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{
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if (fData->fSearchHandle)
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{
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FindClose(fData->fSearchHandle);
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fData->fSearchHandle = nil;
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}
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fData->fValid = true;
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}
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hsBool hsWFolderIterator::NextFile()
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{
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if (fData->fValid == false)
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return false;
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if (fData->fSearchHandle == nil)
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{
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int len = wcslen(fPath);
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if(fCustomFilter == false)
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{
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fPath[len] = L'*';
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fPath[len+1] = L'\0';
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}
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fData->fSearchHandle = FindFirstFileW(fPath, &fData->fFindData);
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fPath[len] = 0;
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if (fData->fSearchHandle == INVALID_HANDLE_VALUE)
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{
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fData->fSearchHandle = nil;
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fData->fValid = false;
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return false;
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}
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}
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else
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{
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if (FindNextFileW(fData->fSearchHandle, &fData->fFindData) == false)
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{
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FindClose(fData->fSearchHandle);
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fData->fSearchHandle = nil;
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fData->fValid = false;
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return false;
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}
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}
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return true;
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}
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hsBool hsWFolderIterator::IsDirectory( void ) const
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{
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if( fData->fValid && ( fData->fFindData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) )
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return true;
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return false;
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}
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const wchar* hsWFolderIterator::GetFileName() const
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{
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if (fData->fValid == false)
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hsThrow( "end of folder");
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return fData->fFindData.cFileName;
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}
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#endif // HS_BUILD_FOR_WIN32
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