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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsFiles.h"
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#include <string.h>
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#include "hsUtils.h"
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#include "hsExceptions.h"
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#if HS_BUILD_FOR_MAC
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#define kDirChar ':'
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#elif HS_BUILD_FOR_WIN32
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#define kDirChar '\\'
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#else
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#define kDirChar '/'
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#endif
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static const char* FindNameInPath(const char path[])
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{
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const char* name = ::strrchr(path, kDirChar);
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if (name == nil)
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name = path;
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return name;
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}
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///////////////////////////////////////////////////////////////////////
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#if !HS_BUILD_FOR_PS2
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hsFile::hsFile() : fPathAndName(nil), fFILE(nil)
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{
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}
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hsFile::hsFile(const char pathAndName[]) : fPathAndName(nil), fFILE(nil)
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{
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if (pathAndName)
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fPathAndName = hsStrcpy(pathAndName);
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}
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hsFile::~hsFile()
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{
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this->SetPathAndName(nil);
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}
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const char* hsFile::GetPathAndName()
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{
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return fPathAndName;
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}
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void hsFile::SetPathAndName(const char pathAndName[])
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{
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this->Close();
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if (fPathAndName)
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{ delete[] fPathAndName;
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fPathAndName = nil;
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}
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if (pathAndName)
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fPathAndName = hsStrcpy(pathAndName);
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}
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const char* hsFile::GetName()
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{
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return FindNameInPath(this->GetPathAndName());
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}
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FILE* hsFile::OpenFILE(const char mode[], hsBool throwIfFailure)
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{
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this->Close();
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// We call the virtual method here rather than using
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// fPathAndName directly, allowing a subclass to construct
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// the name if necessary
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//
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const char* name = this->GetPathAndName();
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if (name)
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fFILE = ::fopen(name, mode);
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hsThrowIfTrue(throwIfFailure && fFILE == nil);
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return fFILE;
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}
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hsStream* hsFile::OpenStream(const char mode[], hsBool throwIfFailure)
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{
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FILE* file = this->OpenFILE(mode, throwIfFailure);
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if (file)
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{ hsUNIXStream* stream = TRACKED_NEW hsUNIXStream;
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stream->SetFILE(file);
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return stream;
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}
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return nil;
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}
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void hsFile::Close()
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{
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if (fFILE)
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{ int err = ::fflush(fFILE);
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hsIfDebugMessage(err != 0, "fflush failed", err);
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err = ::fclose(fFILE);
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hsIfDebugMessage(err != 0, "fclose failed", err);
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fFILE = nil;
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}
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}
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#endif
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///////////////////////////////////////////////////////////////////////
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hsBool hsFolderIterator::NextFileSuffix(const char suffix[])
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{
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while (this->NextFile())
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{ const char* fileSuffix = ::strrchr(this->GetFileName(), '.');
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if (fileSuffix != nil && ::_stricmp(fileSuffix, suffix) == 0)
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return true;
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}
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return false;
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}
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int hsFolderIterator::GetPathAndName(char pathandname[])
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{
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const char* name = this->GetFileName();
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int pathLen = hsStrlen(fPath);
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// add 1 for null terminator
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int totalLen = pathLen + sizeof(kDirChar) + hsStrlen(name) + 1;
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hsAssert(totalLen <= kFolderIterator_MaxPath, "Overrun kFolderIterator_MaxPath");
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if (pathandname)
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{ hsStrcpy(pathandname, fPath);
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if (pathLen > 0 && pathandname[pathLen - 1] != kDirChar)
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pathandname[pathLen++] = kDirChar;
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hsStrcpy(pathandname + pathLen, name);
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}
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return totalLen;
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}
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FILE* hsFolderIterator::OpenFILE(const char mode[])
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{
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char fileName[kFolderIterator_MaxPath];
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(void)this->GetPathAndName(fileName);
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return ::fopen(fileName, mode);
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}
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