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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef __PLCRITTERCMDS_H__
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#define __PLCRITTERCMDS_H__
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#include "hsStlUtils.h"
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typedef std::vector<std::string> VCharArray;
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class plCritterCommands
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{
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public:
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// The order of these is significant; setting the blend on an animation in this list
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// to maximum will prevent all animations above it from playing.
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// I.E. if "turn left" is set to maximum, it will completely hide "idle"
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enum stdAnim {
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kIdle,
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kTurnLeft,
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kTurnRight,
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kForwardMedium,
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kForwardFast,
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kReverse,
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kBankLeft,
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kBankRight,
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kImpactDown,
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kNumStdAnims
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};
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VCharArray fAnimNameTypes;
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//Vector is used because the []operator is handy for filling
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//the dialog boxes for implementation Components. -RXA
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// KEEP THIS SYNCHRONIZED with the enum above.
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plCritterCommands()
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{
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fAnimNameTypes.push_back("Idle");
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fAnimNameTypes.push_back("TurnLeft");
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fAnimNameTypes.push_back("TurnRight");
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fAnimNameTypes.push_back("Forward Medium");
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fAnimNameTypes.push_back("Forward Fast");
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fAnimNameTypes.push_back("Reverse");
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fAnimNameTypes.push_back("Bank Left");
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fAnimNameTypes.push_back("Bank Right");
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fAnimNameTypes.push_back("Impact Down");
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}
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int GetNumElements() { return fAnimNameTypes.size(); }
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};
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/*
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class plCritterCommands
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{
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public:
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enum avStdAnim{
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kTorsoStraightenOut = 0,
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kTorsoSpasticRotate,
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kTorsoShakeHead,
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kTorsoOpenMouth,
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kTorsoHover,
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kTorsoForwardFlightSpeedB,
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kTorsoForwardFlightSpeedA,
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kTorsoBankRightFlapping,
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kTorsoBankRightCoasting,
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kTorsoBankLeftFlapping,
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kTorsoBankLeftCoasting,
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kTorsoBackwardFlight,
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kRightWingSpasticRotate,
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kRightWingHover,
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kRightWingForwardFlightSpeedB,
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kRightWingForwardFlightSpeedA,
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kRightWingBankRightFlapping,
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kRightWingBankRightCoasting,
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kRightWingBankLeftFlapping,
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kRightWingBankLeftCoasting,
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kRightWingBackwardFlight,
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kLeftWingSpasticRotate,
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kLeftWingHover,
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kLeftWingForwardFlightSpeedA,
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kLeftWingForwardFlightSpeedB,
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kLeftWingBankRightFlapping,
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kLeftWingBankRightCoasting,
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kLeftWingBankLeftFlapping,
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kLeftWingBankLeftCoasting,
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kLeftWingBackwardFlight,
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kNumStdAnims
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} ;
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VCharArray fAnimNameTypes;
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//Vector is used because the []operator is handy for filling
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//the dialog boxes for implementation Components. -RXA
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// KEEP THIS SYNCHRONIZED with the enum above.
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plCritterCommands()
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{
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fAnimNameTypes.push_back("Torso Straighten Out");
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fAnimNameTypes.push_back("Torso Spastic Rotate");
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fAnimNameTypes.push_back("Torso Shake Head");
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fAnimNameTypes.push_back("Torso Open Mouth");
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fAnimNameTypes.push_back("Torso Hover (Idle)");
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fAnimNameTypes.push_back("Torso Forward SpeedB");
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fAnimNameTypes.push_back("Torso Forward SpeedA");
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fAnimNameTypes.push_back("Torso RBank Flapping");
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fAnimNameTypes.push_back("Torso RBank Coasting");
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fAnimNameTypes.push_back("Torso LBank Flapping");
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fAnimNameTypes.push_back("Torso LBank Coasting");
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fAnimNameTypes.push_back("Torso Backward Flight");
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fAnimNameTypes.push_back("RWing Spastic Rotate");
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fAnimNameTypes.push_back("RWing Hover (Idle)");
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fAnimNameTypes.push_back("RWing Forward SpeedB");
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fAnimNameTypes.push_back("RWing Forward SpeedA");
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fAnimNameTypes.push_back("RWing RBank Flapping");
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fAnimNameTypes.push_back("RWing RBank Coasting");
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fAnimNameTypes.push_back("RWing LBank Flapping");
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fAnimNameTypes.push_back("RWing LBank Coasting");
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fAnimNameTypes.push_back("RWing Backward Flight");
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fAnimNameTypes.push_back("LWing Spastic Rotate");
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fAnimNameTypes.push_back("LWing Hover (Idle)");
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fAnimNameTypes.push_back("LWing Forward SpeedA");
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fAnimNameTypes.push_back("LWing Forward SpeedB");
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fAnimNameTypes.push_back("LWing RBank Flapping");
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fAnimNameTypes.push_back("LWing RBank Coasting");
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fAnimNameTypes.push_back("LWing LBank Flapping");
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fAnimNameTypes.push_back("LWing LBank Coasting");
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fAnimNameTypes.push_back("LWing Backward Flight");
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}
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int GetNumElements() { return fAnimNameTypes.size(); }
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};
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*/
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#endif
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