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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTUUID_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtUuid.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTUUID_H
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/*****************************************************************************
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*
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* Types
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*
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***/
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struct Uuid;
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/*****************************************************************************
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*
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* Constants
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*
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***/
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extern const Uuid kNilGuid;
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/*****************************************************************************
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*
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* Functions
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*
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***/
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// Using 'Guid' here instead of 'Uuid' to avoid name clash with windows API =(
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Uuid GuidGenerate ();
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void GuidClear (Uuid * uuid);
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bool GuidFromString (const wchar str[], Uuid * uuid);
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bool GuidFromString (const char str[], Uuid * uuid);
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int GuidCompare (const Uuid & a, const Uuid & b);
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inline bool GuidsAreEqual (const Uuid & a, const Uuid & b) { return 0 == GuidCompare(a, b); }
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bool GuidIsNil (const Uuid & uuid);
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unsigned GuidHash (const Uuid & uuid);
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const wchar * GuidToString (const Uuid & uuid, wchar * dst, unsigned chars); // returns dst
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const char * GuidToString (const Uuid & uuid, char * dst, unsigned chars); // returns dst
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const wchar * GuidToHex (const Uuid & uuid, wchar * dst, unsigned chars); // returns dst
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bool GuidFromHex (const byte buf[], unsigned length, Uuid * uuid);
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/*****************************************************************************
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*
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* Uuid
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*
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***/
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#include <PshPack1.h>
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struct Uuid {
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union {
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dword dwords[4];
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byte data[16];
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};
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Uuid () {}
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Uuid (const wchar str[]);
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Uuid (const byte buf[], unsigned length);
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operator bool () const { return !GuidIsNil(*this); }
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inline bool operator ! () const { return GuidIsNil(*this); }
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inline bool operator < (const Uuid & rhs) const { return GuidCompare(*this, rhs) < 0; }
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inline bool operator == (const Uuid & rhs) const { return GuidsAreEqual(*this, rhs); }
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inline bool operator == (int rhs) const { ASSERT(!rhs); return GuidsAreEqual(*this, kNilGuid); }
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inline bool operator != (const Uuid & rhs) const { return !GuidsAreEqual(*this, rhs); }
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inline bool operator != (int rhs) const { ASSERT(!rhs); return !GuidsAreEqual(*this, kNilGuid); }
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};
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#include <PopPack.h>
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