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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plTempKey.h"
#include "hsKeyedObject.h"
#include "plUoid.h"
plTempKey::plTempKey(hsKeyedObject *pO,const char *nm)
{
hsAssert(pO,"plTempKey, Need Object!");
pO->SetKey(this);
plLocation loc( plLocation::kGlobalFixedLoc );
fUoid = plUoid( loc, pO->ClassIndex(), "temp");
fUoid.SetTemporary( true ); // Must set temp flag!
#ifdef HS_DEBUGGING
fIDName = fUoid.GetObjectName();
fClassType = plFactory::GetNameOfClass( fUoid.GetClassType() );
#endif
}
plTempKey::~plTempKey()
{
UnRegister();
delete fObjectPtr;
fObjectPtr = nil;
}
void plTempKey::VerifyLoaded() const
{
// Can't do a whole lot in this case for tempKeys :)
}