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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plAngleAttenLayer.h"
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#include "iparamb2.h"
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#include "iparamm2.h"
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#include "stdmat.h"
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#include "../plBMSampler.h"
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#include "MaxMain/plPlasmaRefMsgs.h"
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class plAngleAttenLayerClassDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading = FALSE) { return TRACKED_NEW plAngleAttenLayer(); }
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const TCHAR* ClassName() { return GetString(IDS_ANGLE_ATTEN_LAYER); }
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
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Class_ID ClassID() { return ANGLE_ATTEN_LAYER_CLASS_ID; }
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const TCHAR* Category() { return TEXMAP_CAT_COLMOD; }
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const TCHAR* InternalName() { return _T("PlasmaAngleAttenLayer"); }
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HINSTANCE HInstance() { return hInstance; }
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};
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static plAngleAttenLayerClassDesc plAngleAttenLayerDesc;
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ClassDesc2* GetAngleAttenLayerDesc() { return &plAngleAttenLayerDesc; }
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///////////////////////////////////////////////////////////////////////////////
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//// ParamBlock Definition ////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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static const float kDefTransp0 = 60.f;
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static const float kDefOpaque0 = 90.f;
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static const float kDefTransp1 = 30.f;
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static const float kDefOpaque1 = 0.f;
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static ParamBlockDesc2 gAngleAttenParamBlk
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(
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plAngleAttenLayer::kBlkAngles, _T("angles"), 0, GetAngleAttenLayerDesc(),//NULL,
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P_AUTO_CONSTRUCT + P_AUTO_UI, plAngleAttenLayer::kRefAngles,
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IDD_ANGLE_ATTEN_LAYER, IDS_ANGLE_ATTEN_LAYER_PROPS, 0, 0, nil,
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// Texture size
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plAngleAttenLayer::kTranspAngle0, _T("transp0"), TYPE_FLOAT, 0, 0,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_TRANSP_ANGLE_0, IDC_TRANSP_ANGLE_0_SPIN, SPIN_AUTOSCALE,
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p_range, 0.0, 180.0,
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p_default, kDefTransp0,
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end,
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plAngleAttenLayer::kOpaqueAngle0, _T("opaque0"), TYPE_FLOAT, 0, 0,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_OPAQUE_ANGLE_0, IDC_OPAQUE_ANGLE_0_SPIN, SPIN_AUTOSCALE,
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p_range, 0.0, 180.0,
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p_default, kDefOpaque0,
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end,
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plAngleAttenLayer::kDoubleFade, _T("doubleFade"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_DOUBLE_FADE,
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p_enable_ctrls, 2, plAngleAttenLayer::kOpaqueAngle1, plAngleAttenLayer::kTranspAngle1,
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p_default, false,
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end,
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plAngleAttenLayer::kOpaqueAngle1, _T("opaque1"), TYPE_FLOAT, 0, 0,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_OPAQUE_ANGLE_1, IDC_OPAQUE_ANGLE_1_SPIN, SPIN_AUTOSCALE,
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p_range, 0.0, 180.0,
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p_default, kDefTransp1,
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end,
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plAngleAttenLayer::kTranspAngle1, _T("transp1"), TYPE_FLOAT, 0, 0,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_TRANSP_ANGLE_1, IDC_TRANSP_ANGLE_1_SPIN, SPIN_AUTOSCALE,
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p_range, 0.0, 180.0,
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p_default, kDefOpaque1,
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end,
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plAngleAttenLayer::kReflect, _T("reflect"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_REFLECT,
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p_default, false,
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end,
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plAngleAttenLayer::kLoClamp, _T("loClamp"), TYPE_INT, 0, 0,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_LO_CLAMP, IDC_LO_CLAMP_SPIN, SPIN_AUTOSCALE,
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p_range, 0, 100,
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p_default, 0,
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end,
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plAngleAttenLayer::kHiClamp, _T("hiClamp"), TYPE_INT, 0, 0,
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p_ui, TYPE_SPINNER, EDITTYPE_INT, IDC_HI_CLAMP, IDC_HI_CLAMP_SPIN, SPIN_AUTOSCALE,
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p_range, 0, 100,
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p_default, 100,
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end,
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end
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);
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plAngleAttenLayer::plAngleAttenLayer() :
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fParmsPB(NULL),
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fIValid(NEVER),
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fCosTransp0(0),
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fCosOpaque0(0),
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fCosTransp1(0),
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fCosOpaque1(0),
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fCosinesCached(false)
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{
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plAngleAttenLayerDesc.MakeAutoParamBlocks(this);
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}
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plAngleAttenLayer::~plAngleAttenLayer()
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{
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}
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//From MtlBase
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void plAngleAttenLayer::Reset()
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{
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GetAngleAttenLayerDesc()->Reset(this, TRUE); // reset all pb2's
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
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fIValid.SetEmpty();
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}
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void plAngleAttenLayer::Update(TimeValue t, Interval& valid)
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{
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if (!fIValid.InInterval(t))
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{
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fIValid.SetInfinite();
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}
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valid &= fIValid;
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}
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Interval plAngleAttenLayer::Validity(TimeValue t)
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{
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//TODO: Update fIValid here
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Interval v = FOREVER;
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return v;
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}
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ParamDlg* plAngleAttenLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
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{
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IAutoMParamDlg* masterDlg = plAngleAttenLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this);
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return masterDlg;
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}
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BOOL plAngleAttenLayer::SetDlgThing(ParamDlg* dlg)
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{
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return FALSE;
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}
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int plAngleAttenLayer::NumRefs()
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{
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return 1;
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}
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//From ReferenceMaker
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RefTargetHandle plAngleAttenLayer::GetReference(int i)
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{
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switch (i)
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{
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case kRefAngles: return fParmsPB;
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default: return NULL;
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}
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}
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void plAngleAttenLayer::SetReference(int i, RefTargetHandle rtarg)
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{
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Interval garbage;
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switch (i)
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{
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case kRefAngles:
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fParmsPB = (IParamBlock2 *)rtarg;
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break;
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}
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}
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int plAngleAttenLayer::NumParamBlocks()
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{
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return 1;
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}
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IParamBlock2* plAngleAttenLayer::GetParamBlock(int i)
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{
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switch (i)
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{
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case 0: return fParmsPB;
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default: return NULL;
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}
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}
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IParamBlock2* plAngleAttenLayer::GetParamBlockByID(BlockID id)
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{
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if (fParmsPB->ID() == id)
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return fParmsPB;
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else
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return NULL;
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}
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//From ReferenceTarget
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RefTargetHandle plAngleAttenLayer::Clone(RemapDir &remap)
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{
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plAngleAttenLayer *mnew = TRACKED_NEW plAngleAttenLayer();
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*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff
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mnew->ReplaceReference(kRefAngles, remap.CloneRef(fParmsPB));
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BaseClone(this, mnew, remap);
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return (RefTargetHandle)mnew;
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}
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int plAngleAttenLayer::NumSubs()
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{
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return 1;
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}
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Animatable* plAngleAttenLayer::SubAnim(int i)
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{
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//TODO: Return 'i-th' sub-anim
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switch (i)
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{
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case kRefAngles: return fParmsPB;
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default: return NULL;
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}
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}
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TSTR plAngleAttenLayer::SubAnimName(int i)
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{
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switch (i)
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{
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case kRefAngles: return "Angles";
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default: return "";
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}
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}
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RefResult plAngleAttenLayer::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message)
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{
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switch (message)
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{
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case REFMSG_CHANGE:
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{
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fIValid.SetEmpty();
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if (hTarget == fParmsPB)
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{
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// see if this message came from a changing parameter in the pblock,
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// if so, limit rollout update to the changing item
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ParamID changingParam = fParmsPB->LastNotifyParamID();
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fParmsPB->GetDesc()->InvalidateUI(changingParam);
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if (changingParam != -1)
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IChanged();
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}
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}
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break;
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}
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return REF_SUCCEED;
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}
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void plAngleAttenLayer::IChanged()
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{
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// Cut and paste insanity from DynamicTextLayer.
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// Texture wasn't getting updated in the viewports, and this fixes it.
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// Don't know if it's the right way though.
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
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// And this is so the SceneWatcher gets notified that the material on some of it's
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// referenced objects changed.
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NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_MAT);
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ICacheCosines();
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}
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void plAngleAttenLayer::ICacheCosines()
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{
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fCosTransp0 = cosf(DegToRad(fParmsPB->GetFloat(kTranspAngle0)));
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fCosOpaque0 = cosf(DegToRad(fParmsPB->GetFloat(kOpaqueAngle0)));
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if( fParmsPB->GetInt(kDoubleFade) )
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{
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fCosTransp1 = cosf(DegToRad(fParmsPB->GetFloat(kTranspAngle1)));
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fCosOpaque1 = cosf(DegToRad(fParmsPB->GetFloat(kOpaqueAngle1)));
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}
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else
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{
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fCosTransp1 = fCosOpaque1 = 0;
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}
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fCosinesCached = true;
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}
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#define TEX_HDR_CHUNK 0x5000
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IOResult plAngleAttenLayer::Save(ISave *isave)
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{
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IOResult res;
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isave->BeginChunk(TEX_HDR_CHUNK);
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res = MtlBase::Save(isave);
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if (res != IO_OK)
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return res;
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isave->EndChunk();
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return IO_OK;
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}
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IOResult plAngleAttenLayer::Load(ILoad *iload)
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{
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IOResult res;
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while (IO_OK == (res = iload->OpenChunk()))
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{
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if (iload->CurChunkID() == TEX_HDR_CHUNK)
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{
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res = MtlBase::Load(iload);
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}
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iload->CloseChunk();
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if (res != IO_OK)
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return res;
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}
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return IO_OK;
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}
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AColor plAngleAttenLayer::EvalColor(ShadeContext& sc)
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{
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if( !sc.doMaps )
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return AColor(0.0f, 0.0f, 0.0f, 1.0f);
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AColor color;
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if (sc.GetCache(this, color))
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return color;
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if( !fCosinesCached )
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ICacheCosines();
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if (gbufID)
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sc.SetGBufferID(gbufID);
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// Evaluate the Bitmap
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Point3 normal = sc.Normal();
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if( fParmsPB->GetInt(kReflect) )
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{
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normal = sc.ReflectVector();
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}
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float dotZ = normal.z;
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float alpha = 1.f;
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if( fCosTransp0 != fCosOpaque0 )
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{
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float a = (dotZ - fCosTransp0) / (fCosOpaque0 - fCosTransp0);
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if( a < 0 )
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a = 0;
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else if( a > 1.f )
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a = 1.f;
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alpha *= a;
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}
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|
|
|
if( fParmsPB->GetInt(kDoubleFade) && (fCosTransp1 != fCosOpaque1) )
|
|
|
|
{
|
|
|
|
float a = (dotZ - fCosTransp1) / (fCosOpaque1 - fCosTransp1);
|
|
|
|
if( a < 0 )
|
|
|
|
a = 0;
|
|
|
|
else if( a > 1.f )
|
|
|
|
a = 1.f;
|
|
|
|
if( fCosTransp0 < fCosTransp1 )
|
|
|
|
{
|
|
|
|
if( fCosTransp0 > fCosOpaque0 )
|
|
|
|
alpha += a;
|
|
|
|
else
|
|
|
|
alpha *= a;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( fCosTransp0 < fCosOpaque0 )
|
|
|
|
alpha += a;
|
|
|
|
else
|
|
|
|
alpha *= a;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
color = AColor(1.f, 1.f, 1.f, alpha);
|
|
|
|
|
|
|
|
sc.PutCache(this, color);
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
|
|
|
float plAngleAttenLayer::EvalMono(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
return Intens(EvalColor(sc));
|
|
|
|
}
|
|
|
|
|
|
|
|
Point3 plAngleAttenLayer::EvalNormalPerturb(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
// Return the perturbation to apply to a normal for bump mapping
|
|
|
|
return Point3(0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
ULONG plAngleAttenLayer::LocalRequirements(int subMtlNum)
|
|
|
|
{
|
|
|
|
return MTLREQ_VIEW_DEP | MTLREQ_TRANSP;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAngleAttenLayer::ActivateTexDisplay(BOOL onoff)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
BITMAPINFO *plAngleAttenLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH)
|
|
|
|
{
|
|
|
|
return nil;
|
|
|
|
// FIXME
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD plAngleAttenLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *plAngleAttenLayer::GetTextureName( int which )
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plAngleAttenLayer::GetLoClamp()
|
|
|
|
{
|
|
|
|
return fParmsPB->GetInt(kLoClamp);
|
|
|
|
}
|
|
|
|
|
|
|
|
int plAngleAttenLayer::GetHiClamp()
|
|
|
|
{
|
|
|
|
return fParmsPB->GetInt(kHiClamp);
|
|
|
|
}
|
|
|
|
|
|
|
|
Box3 plAngleAttenLayer::GetFade()
|
|
|
|
{
|
|
|
|
Point3 pmin, pmax;
|
|
|
|
|
|
|
|
pmin.x = fParmsPB->GetFloat(kTranspAngle0);
|
|
|
|
pmin.y = fParmsPB->GetFloat(kOpaqueAngle0);
|
|
|
|
if( pmin.x < pmin.y )
|
|
|
|
pmin.z = -1.f;
|
|
|
|
else if( pmin.x > pmin.y )
|
|
|
|
pmin.z = 1.f;
|
|
|
|
else
|
|
|
|
pmin.z = 0;
|
|
|
|
|
|
|
|
if( fParmsPB->GetInt(kDoubleFade) )
|
|
|
|
{
|
|
|
|
pmax.x = fParmsPB->GetFloat(kTranspAngle1);
|
|
|
|
pmax.y = fParmsPB->GetFloat(kOpaqueAngle1);
|
|
|
|
if( pmax.x < pmax.y )
|
|
|
|
pmax.z = -1.f;
|
|
|
|
else if( pmax.x > pmax.y )
|
|
|
|
pmax.z = 1.f;
|
|
|
|
else
|
|
|
|
pmax.z = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pmax.x = pmax.y = pmax.z = 0;
|
|
|
|
}
|
|
|
|
return Box3(pmin, pmax);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plAngleAttenLayer::Reflect()
|
|
|
|
{
|
|
|
|
return fParmsPB->GetInt(kReflect);
|
|
|
|
}
|