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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include <ddraw.h>
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#include "hsGDDrawDllLoad.h"
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static hsGDDrawDllLoad staticDllLoad;
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hsGDDrawDllLoad::hsGDDrawDllLoad()
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{
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hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func");
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fD3DDll = LoadLibrary( "D3D9.DLL" );
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if (fD3DDll)
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hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" );
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else
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hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" );
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}
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hsGDDrawDllLoad::~hsGDDrawDllLoad()
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{
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if (fD3DDll != nil)
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{
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hsStatusMessage( "--- Unloading D3D.DLL.\n" );
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FreeLibrary(fD3DDll);
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}
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}
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HMODULE hsGDDrawDllLoad::GetD3DDll()
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{
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return staticDllLoad.fD3DDll;
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}
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