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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plParticleSDLMod_inc
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#define plParticleSDLMod_inc
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#include "plModifier/plSDLModifier.h"
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//
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// This modifier is responsible for sending and recving
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// particle system state. Few need it. Little state is needed.
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//
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class plParticleSDLMod : public plSDLModifier
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{
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private:
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bool fAttachedToAvatar;
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protected:
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void IPutCurrentStateIn(plStateDataRecord* dstState);
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void ISetCurrentStateFrom(const plStateDataRecord* srcState);
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UInt32 IApplyModFlags(UInt32 sendFlags);
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public:
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// var labels
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static char kStrNumParticles[];
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CLASSNAME_REGISTER( plParticleSDLMod );
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GETINTERFACE_ANY( plParticleSDLMod, plSDLModifier);
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plParticleSDLMod(bool attachedToAvatar = false): fAttachedToAvatar(attachedToAvatar) {}
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void PutCurrentStateIn(plStateDataRecord* dstState);
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const char* GetSDLName() const { return kSDLParticleSystem; }
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void SetAttachedToAvatar(bool attached) {fAttachedToAvatar = attached;}
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};
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#endif // plParticleSDLMod_inc
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