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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plPointShadowMaster_inc
#define plPointShadowMaster_inc
#include "plShadowMaster.h"
#include "hsGeometry3.h"
class plBoundsIsect;
class plPointShadowMaster : public plShadowMaster
{
protected:
mutable hsVector3 fLastUp;
mutable hsTArray<plBoundsIsect*> fIsectPool;
virtual void IComputeWorldToLight(const hsBounds3Ext& bnd, plShadowSlave* slave) const;
virtual void IComputeProjections(plShadowCastMsg* castMsg, plShadowSlave* slave) const;
virtual void IComputeISect(const hsBounds3Ext& bnd, plShadowSlave* slave) const;
virtual void IComputeBounds(const hsBounds3Ext& bnd, plShadowSlave* slave) const;
virtual plShadowSlave* INewSlave(const plShadowCaster* caster);
virtual void IBeginRender();
public:
plPointShadowMaster();
virtual ~plPointShadowMaster();
CLASSNAME_REGISTER( plPointShadowMaster );
GETINTERFACE_ANY( plPointShadowMaster, plShadowMaster );
};
#endif // plPointShadowMaster_inc