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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "cyParticleSys.h"
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#include "hsStream.h"
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#include "pnMessage/plMessage.h"
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#include "hsResMgr.h"
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#include "plgDispatch.h"
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#include "plMessage/plParticleUpdateMsg.h"
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cyParticleSys::cyParticleSys(plKey sender, plKey recvr)
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{
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SetSender(sender);
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AddRecvr(recvr);
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fNetForce = false;
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}
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// setters
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void cyParticleSys::SetSender(plKey &sender)
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{
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fSender = sender;
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}
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void cyParticleSys::AddRecvr(plKey &recvr)
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{
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if ( recvr != nil )
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fRecvr.Append(recvr);
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}
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void cyParticleSys::SetNetForce(hsBool state)
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{
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// set our flag
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fNetForce = state;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : ISendParticleSysMsg
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// PARAMETERS :
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//
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// PURPOSE : send the message to the Particle System
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//
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void cyParticleSys::ISendParticleSysMsg(uint32_t param, float value)
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{
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plParticleUpdateMsg* pMsg = TRACKED_NEW plParticleUpdateMsg(fSender, nil, nil, param, value);
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// check if this needs to be network forced to all clients
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if (fNetForce )
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{
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// set the network propagate flag to make sure it gets to the other clients
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pMsg->SetBCastFlag(plMessage::kNetPropagate);
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pMsg->SetBCastFlag(plMessage::kNetForce);
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}
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pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
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// add all our receivers to the message receiver list
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int i;
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for ( i=0; i<fRecvr.Count(); i++ )
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{
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pMsg->AddReceiver(fRecvr[i]);
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}
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plgDispatch::MsgSend(pMsg);
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// All these methods just call the IsendParticleSysMsg to do the real work
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//
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void cyParticleSys::SetParticlesPerSecond(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamParticlesPerSecond,value);
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}
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void cyParticleSys::SetInitPitchRange(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamInitPitchRange,value);
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}
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void cyParticleSys::SetInitYawRange(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamInitYawRange,value);
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}
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void cyParticleSys::SetVelMin(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamVelMin,value);
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}
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void cyParticleSys::SetVelMax(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamVelMax,value);
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}
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void cyParticleSys::SetXSize(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamXSize,value);
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}
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void cyParticleSys::SetYSize(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamYSize,value);
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}
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void cyParticleSys::SetScaleMin(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamScaleMin,value);
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}
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void cyParticleSys::SetScaleMax(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamScaleMax,value);
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}
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void cyParticleSys::SetGenLife(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamGenLife,value);
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}
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void cyParticleSys::SetPartLifeMin(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamPartLifeMin,value);
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}
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void cyParticleSys::SetPartLifeMax(float value)
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{
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ISendParticleSysMsg(plParticleUpdateMsg::kParamPartLifeMax,value);
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}
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