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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plEncryptedStream_h_inc
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#define plEncryptedStream_h_inc
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#include "hsStream.h"
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//
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// Encrypt a large file by running FileEncrypt on it. Small files can be done
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// in the usual way, but they will be in memory until Close is called. Files
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// will be decrypted on the fly during read.operations
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//
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class plEncryptedStream : public hsStream
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{
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protected:
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FILE* fRef;
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uint32_t fKey[4];
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uint32_t fActualFileSize;
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bool fBufferedStream;
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hsStream* fRAMStream;
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wchar_t* fWriteFileName;
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enum OpenMode { kOpenRead, kOpenWrite, kOpenFail };
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OpenMode fOpenMode;
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void IBufferFile();
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uint32_t IRead(uint32_t bytes, void* buffer);
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void IEncipher(uint32_t* const v);
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void IDecipher(uint32_t* const v);
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bool IWriteEncypted(hsStream* sourceStream, const wchar_t* outputFile);
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static bool ICheckMagicString(FILE* fp);
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public:
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// If you don't pass in a key (4 uint32_t's), the default one will be used
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plEncryptedStream(uint32_t* key=nil);
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~plEncryptedStream();
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virtual bool Open(const char* name, const char* mode = "rb");
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virtual bool Open(const wchar_t* name, const wchar_t* mode = L"rb");
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virtual bool Close();
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virtual uint32_t Read(uint32_t byteCount, void* buffer);
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virtual uint32_t Write(uint32_t byteCount, const void* buffer);
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virtual bool AtEnd();
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virtual void Skip(uint32_t deltaByteCount);
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virtual void Rewind();
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virtual void FastFwd();
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virtual uint32_t GetEOF();
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uint32_t GetActualFileSize() const { return fActualFileSize;}
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static bool FileEncrypt(const char* fileName);
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static bool FileEncrypt(const wchar_t* fileName);
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static bool FileDecrypt(const char* fileName);
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static bool FileDecrypt(const wchar_t* fileName);
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static bool IsEncryptedFile(const char* fileName);
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static bool IsEncryptedFile(const wchar_t* fileName);
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// Attempts to create a read-binary stream for the requested file. If it's
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// encrypted, you'll get a plEncryptedStream, otherwise just a standard
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// hsUNIXStream. Remember to delete the stream when you're done with it.
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static hsStream* OpenEncryptedFile(const char* fileName, uint32_t* cryptKey = nil);
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static hsStream* OpenEncryptedFile(const wchar_t* fileName, uint32_t* cryptKey = nil);
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static hsStream* OpenEncryptedFileWrite(const char* fileName, uint32_t* cryptKey = nil);
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static hsStream* OpenEncryptedFileWrite(const wchar_t* fileName, uint32_t* cryptKey = nil);
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};
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#endif // plEncryptedStream_h_inc
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