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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyVaultFolderNode - a wrapper class to provide interface to the RelVaultNode
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//
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//////////////////////////////////////////////////////////////////////
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#include "pyVaultFolderNode.h"
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#include "plVault/plVault.h"
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// should only be created from C++ side
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pyVaultFolderNode::pyVaultFolderNode( RelVaultNode* nfsNode )
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: pyVaultNode( nfsNode )
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{
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}
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//create from the Python side
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pyVaultFolderNode::pyVaultFolderNode(int n)
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: pyVaultNode(NEWZERO(RelVaultNode))
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{
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fNode->SetNodeType(plVault::kNodeType_Folder);
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}
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pyVaultFolderNode::~pyVaultFolderNode () {
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}
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//==================================================================
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// class RelVaultNode : public plVaultNode
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//
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void pyVaultFolderNode::Folder_SetType( int type )
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{
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if (!fNode)
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return;
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VaultFolderNode folder(fNode);
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folder.SetFolderType(type);
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}
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int pyVaultFolderNode::Folder_GetType( void )
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{
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if (!fNode)
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return 0;
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VaultFolderNode folder(fNode);
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return folder.folderType;
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}
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void pyVaultFolderNode::Folder_SetName( std::string name )
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{
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if (!fNode)
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return;
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wchar_t* wName = hsStringToWString(name.c_str());
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VaultFolderNode folder(fNode);
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folder.SetFolderName(wName);
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delete [] wName;
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}
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void pyVaultFolderNode::Folder_SetNameW( std::wstring name )
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{
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if (!fNode)
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return;
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VaultFolderNode folder(fNode);
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folder.SetFolderName(name.c_str());
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}
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std::string pyVaultFolderNode::Folder_GetName( void )
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{
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if (!fNode)
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return "";
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VaultFolderNode folder(fNode);
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if (!folder.folderName)
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return "";
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std::string retVal;
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char* sName = hsWStringToString(folder.folderName);
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retVal = sName;
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delete [] sName;
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return retVal;
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}
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std::wstring pyVaultFolderNode::Folder_GetNameW( void )
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{
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if (!fNode)
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return L"";
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VaultFolderNode folder(fNode);
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if (!folder.folderName)
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return L"";
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return folder.folderName;
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}
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