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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUICtrlGenerator Header //
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// Generates really primitive GUI controls (and dialogs) at runtime. //
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// Useful for, well, generating really primitive GUI controls and dialogs //
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// at runtime...
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUICtrlGenerator_h
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#define _pfGUICtrlGenerator_h
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#include "hsStream.h"
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#include "hsTemplates.h"
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//// pfGUICtrlGenerator Definition ///////////////////////////////////////////
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class pfGUIDialogMod;
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class pfGUIButtonMod;
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class pfGUIDragBarCtrl;
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class hsGMaterial;
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struct hsColorRGBA;
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class plSceneNode;
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class hsKeyedObject;
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class plKey;
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class plTextGenerator;
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class plSceneObject;
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class plDrawable;
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struct hsMatrix44;
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class pfGUICtrlGenerator
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{
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protected:
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char fFontFace[ 256 ];
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uint32_t fFontSize;
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hsTArray<plTextGenerator *> fTextGens;
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hsTArray<plSceneNode *> fDynDlgNodes;
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hsTArray<pfGUIDialogMod *> fDynDialogs;
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hsTArray<plSceneObject *> fDynDragBars;
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plKey IAddKey( hsKeyedObject *ko, const char *prefix );
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plString IGetNextKeyName( const char *prefix );
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hsGMaterial *ICreateSolidMaterial( hsColorRGBA &color );
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hsGMaterial *ICreateTextMaterial( const char *text, hsColorRGBA &bgColor,
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hsColorRGBA &textColor, float objWidth, float objHeight );
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pfGUIDialogMod *IGetDialog( void );
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pfGUIDialogMod *IGenerateDialog( const char *name, float scrnWidth, hsBool show = true );
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plSceneObject *IGenSceneObject( pfGUIDialogMod *dlg, plDrawable *myDraw, plSceneObject *parent = nil, hsMatrix44 *l2w = nil, hsMatrix44 *w2l = nil );
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public:
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pfGUICtrlGenerator();
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~pfGUICtrlGenerator();
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void Shutdown( void );
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void SetFont( const char *face, uint16_t size );
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pfGUIButtonMod *GenerateRectButton( const char *title, float x, float y, float width, float height,
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const char *consoleCmd, hsColorRGBA &color, hsColorRGBA &textColor );
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pfGUIButtonMod *GenerateSphereButton( float x, float y, float radius,
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const char *consoleCmd, hsColorRGBA &color );
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pfGUIDragBarCtrl *GenerateDragBar( float x, float y, float width, float height, hsColorRGBA &color );
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void GenerateDialog( const char *name );
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pfGUIButtonMod *CreateRectButton( pfGUIDialogMod *parent, const char *title, float x, float y,
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float width, float height, hsGMaterial *material, hsBool asMenuItem = false );
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pfGUIButtonMod *CreateRectButton( pfGUIDialogMod *parent, const wchar_t *title, float x, float y,
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float width, float height, hsGMaterial *material, hsBool asMenuItem = false );
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static pfGUICtrlGenerator &Instance( void );
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};
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#endif // _pfGUICtrlGenerator_h
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