/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
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* = = LICENSE = = */
# include "HeadSpin.h"
# include "hsResMgr.h"
# include <map>
# include "plComponent.h"
# include "plComponentReg.h"
# include "MaxMain/plMaxNode.h"
# include "resource.h"
# pragma hdrstop
# include "plOneShotComponent.h"
# include "plAvatar/plOneShotMod.h"
void DummyCodeIncludeFuncSingleSht ( ) { }
//
// Enum field for OneShot
// Never delete a field in this enum. Order is necessary for backward compatability.
// Append only.
//
enum
{
kOneShotAnimName , // Insert in v1
kStartPtBool_DEAD , // Insert in v1 // obsolete
kStartPt_DEAD , // Insert in v1 // obsolete
kTriggerVolBool , // Insert in v1
kTriggerVolume , // Insert in v1
kPlayBackwardsBool , // Insert in v1
kControlSpeedBool , // Insert in v1
kSeekTimeFloat , // Insert in v2
kSmartSeekBool , // Insert in v3
kNoSeekBool
} ;
//
// OneShot class
// Functions of PreConvert and Convert are currently empty and ready to be filled
// when functionality is in.
//
class plOneShotComponent : public plComponent
{
public :
plOneShotComponent ( ) ;
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
bool SetupProperties ( plMaxNode * node , plErrorMsg * pErrMsg ) ;
bool PreConvert ( plMaxNode * node , plErrorMsg * pErrMsg ) ;
bool Convert ( plMaxNode * node , plErrorMsg * pErrMsg ) ;
plKey GetOneShotKey ( plMaxNode * node ) ;
protected :
std : : map < plMaxNode * , plOneShotMod * > fMods ;
bool IsValid ( ) ;
} ;
plKey OneShotComp : : GetOneShotKey ( plComponentBase * oneShotComp , plMaxNodeBase * target )
{
if ( oneShotComp - > ClassID ( ) = = ONESHOTCLASS_ID )
{
plOneShotComponent * comp = ( plOneShotComponent * ) oneShotComp ;
return comp - > GetOneShotKey ( ( plMaxNode * ) target ) ;
}
return nil ;
}
//
// Macro for creation of Components.
//
CLASS_DESC ( plOneShotComponent , gOneShotDesc , " (ex)One Shot " , " OneShot " , COMP_TYPE_AVATAR , ONESHOTCLASS_ID )
//
// OneShot Paramblock2
// If functionality is no longer necessary, remove it here. Don't touch the
// order of the Enum field mentioned above.
//
ParamBlockDesc2 gOneShotBlock
(
plComponent : : kBlkComp , _T ( " (ex)One Shot Comp " ) , 0 , & gOneShotDesc , P_AUTO_CONSTRUCT + P_AUTO_UI , plComponent : : kRefComp ,
//Rollout data
IDD_COMP_ONESHOT , IDS_COMP_ONESHOTS , 0 , 0 , NULL ,
//params
kOneShotAnimName , _T ( " AnimationName " ) , TYPE_STRING , 0 , 0 ,
p_ui , TYPE_EDITBOX , IDC_COMP_ONESHOT_ANIM_TEXTBOX ,
end ,
kPlayBackwardsBool , _T ( " PlayBackwardsBool " ) , TYPE_BOOL , 0 , 0 ,
p_default , FALSE ,
p_ui , TYPE_SINGLECHEKBOX , IDC_COMP_ONESHOT_PLAY_BACK_BOOL ,
end ,
kControlSpeedBool , _T ( " ControlSpeedBool " ) , TYPE_BOOL , 0 , 0 ,
p_default , FALSE ,
p_ui , TYPE_SINGLECHEKBOX , IDC_COMP_ONESHOT_CONT_SPEED_BOOL ,
end ,
kSeekTimeFloat , _T ( " SeekTimeFloat " ) , TYPE_FLOAT , 0 , 0 ,
p_default , 1.0f ,
p_ui , TYPE_SPINNER , EDITTYPE_POS_FLOAT ,
IDC_COMP_ONESHOT_SEEK_FIELD_EDIT , IDC_COMP_ONESHOT_SEEK_FIELD_SPIN , .1f ,
end ,
kSmartSeekBool , _T ( " SmartSeekBool " ) , TYPE_BOOL , 0 , 0 ,
p_default , FALSE ,
p_ui , TYPE_SINGLECHEKBOX , IDC_SMART_SEEK ,
end ,
kNoSeekBool , _T ( " NoSeekBool " ) , TYPE_BOOL , 0 , 0 ,
p_default , FALSE ,
p_ui , TYPE_SINGLECHEKBOX , IDC_NO_SEEK ,
end ,
end
) ;
plOneShotComponent : : plOneShotComponent ( )
{
fClassDesc = & gOneShotDesc ;
fClassDesc - > MakeAutoParamBlocks ( this ) ;
}
plKey plOneShotComponent : : GetOneShotKey ( plMaxNode * node )
{
if ( fMods . find ( node ) ! = fMods . end ( ) )
return fMods [ node ] - > GetKey ( ) ;
return nil ;
}
bool plOneShotComponent : : IsValid ( )
{
const char * animName = fCompPB - > GetStr ( kOneShotAnimName ) ;
return ( animName & & * animName ! = ' \0 ' ) ;
}
bool plOneShotComponent : : SetupProperties ( plMaxNode * node , plErrorMsg * pErrMsg )
{
fMods . clear ( ) ;
if ( IsValid ( ) )
{
node - > SetForceLocal ( true ) ;
return true ;
}
else
{
if ( pErrMsg - > Set ( true , " One-Shot " , " One-shot component on '%s' has no animation name, and will not be included. Abort this export? " , node - > GetName ( ) ) . Ask ( ) )
pErrMsg - > Set ( true , " " , " " ) ;
else
pErrMsg - > Set ( false ) ; // Don't want to abort
return false ;
}
}
//
// PreConvert done below
//
bool plOneShotComponent : : PreConvert ( plMaxNode * node , plErrorMsg * pErrMsg )
{
if ( IsValid ( ) )
{
plOneShotMod * mod = new plOneShotMod ;
hsgResMgr : : ResMgr ( ) - > NewKey ( IGetUniqueName ( node ) , mod , node - > GetLocation ( ) ) ;
fMods [ node ] = mod ;
}
return true ;
}
//
// Convert Done below
//
bool plOneShotComponent : : Convert ( plMaxNode * node , plErrorMsg * pErrMsg )
{
if ( fMods . find ( node ) ! = fMods . end ( ) )
{
const char * animName = fCompPB - > GetStr ( kOneShotAnimName ) ;
bool drivable = fCompPB - > GetInt ( kControlSpeedBool ) ;
bool reversable = fCompPB - > GetInt ( kPlayBackwardsBool ) ;
float seekDuration = fCompPB - > GetFloat ( kSeekTimeFloat ) ;
bool smartSeek = fCompPB - > GetInt ( kSmartSeekBool ) ;
bool noSeek = fCompPB - > GetInt ( kNoSeekBool ) ;
plOneShotMod * mod = fMods [ node ] ;
mod - > Init ( animName , drivable , reversable , seekDuration , smartSeek , noSeek ) ;
node - > AddModifier ( mod , IGetUniqueName ( node ) ) ;
return true ;
}
return false ;
}