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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plMaxNodeBase.h"
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#include "plMaxNodeData.h"
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// Max includes
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#include "iparamm2.h"
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#include "modstack.h"
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#include "ISkin.h"
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#include "dummy.h"
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//To support the new Plasma Light Objs, the classes are included below
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#include "MaxPlasmaLights/plRealTimeLightBase.h"
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#include <vector>
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#include <algorithm>
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#include "GlobalUtility.h" // Only needed for PLASMA_MAX_CLASSID, fix?
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#include "pnKeyedObject/plUoid.h"
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#include "pnKeyedObject/plKey.h"
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#include "pnModifier/plModifier.h"
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#include "MaxPlasmaMtls/Materials/plDecalMtl.h"
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#include "MaxComponent/plComponentBase.h"
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CoreExport void *__cdecl MAX_new(size_t size);
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CoreExport void __cdecl MAX_delete(void* mem);
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void plMaxNodeBase::SetMaxNodeData(plMaxNodeData * pdat)
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{
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const char* dbgNodeName = GetName();
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// If object is a component, don't add node data
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if (IsComponent())
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return;
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AppDataChunk *adc = GetAppDataChunk(PLASMA_MAX_CLASSID, GUP_CLASS_ID, kPlasmaMaxNodeDataChunk);
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// If pointer is nil, remove any data
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if (!pdat)
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{
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if( adc )
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{
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plMaxNodeData *pDataChunk = (plMaxNodeData*)adc->data;
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pDataChunk->DeInit();
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}
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RemoveAppDataChunk(PLASMA_MAX_CLASSID, GUP_CLASS_ID, kPlasmaMaxNodeDataChunk);
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return;
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}
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if (!adc)
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{
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// Does not exist, create a new one...
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int len = sizeof(plMaxNodeData);
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plMaxNodeData *pDataChunk = (plMaxNodeData *)MAX_new(len);
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memcpy(pDataChunk, pdat, sizeof(*pdat));
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pDataChunk->Init();
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*pDataChunk = *pdat;
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AddAppDataChunk(PLASMA_MAX_CLASSID, GUP_CLASS_ID, kPlasmaMaxNodeDataChunk, len, pDataChunk);
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}
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else
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{
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plMaxNodeData *pDataChunk = (plMaxNodeData*)adc->data;
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// if someone does a GetMaxNodeData, they get a pointer to the data,
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// No need to set it, other wise set the Data chunk from the MaxNodeData passed in
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if (pDataChunk != pdat)
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*pDataChunk = *pdat;
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}
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}
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plMaxNodeData *plMaxNodeBase::GetMaxNodeData()
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{
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AppDataChunk *adc = GetAppDataChunk(PLASMA_MAX_CLASSID, GUP_CLASS_ID, kPlasmaMaxNodeDataChunk);
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if (adc)
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return (plMaxNodeData*)adc->data;
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return nil;
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}
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#define GetMD plMaxNodeData *pMD = GetMaxNodeData(); //hsAssert(pMD,"Missing MaxNodeData"); // Get MaxNode Data
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plKey plMaxNodeBase::GetKey() { GetMD; return (pMD) ? pMD->GetKey() : nil; }
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plSceneObject* plMaxNodeBase::GetSceneObject() { GetMD; return (pMD) ? pMD->GetSceneObject() : nil;}
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bool plMaxNodeBase::GetForceLocal() { GetMD; return (pMD) ? pMD->GetForceLocal() : nil; }
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bool plMaxNodeBase::GetReverseSort() { GetMD; return (pMD) ? pMD->GetReverseSort() : nil;}
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bool plMaxNodeBase::GetSortAsOpaque() { GetMD; return (pMD) ? pMD->GetSortAsOpaque() : nil;}
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bool plMaxNodeBase::GetVS() { GetMD; return (pMD) ? pMD->GetVS() : nil;}
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bool plMaxNodeBase::GetHasWaterHeight() { GetMD; return (pMD) ? pMD->GetHasWaterHeight() : nil; }
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float plMaxNodeBase::GetWaterHeight() { GetMD; return (pMD) ? pMD->GetWaterHeight() : nil; }
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bool plMaxNodeBase::GetSmoothAll() { GetMD; return (pMD) ? pMD->GetSmoothAll() : nil;}
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bool plMaxNodeBase::GetForceSortable() { GetMD; return (pMD) ? pMD->GetForceSortable() : nil;}
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bool plMaxNodeBase::GetConcave() { GetMD; return (pMD) ? pMD->GetConcave() : nil;}
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bool plMaxNodeBase::GetCalcEdgeLens() { GetMD; return (pMD) ? pMD->GetCalcEdgeLens() : nil;}
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bool plMaxNodeBase::GetRunTimeLight() { GetMD; return (pMD) ? pMD->GetRunTimeLight() : nil;}
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bool plMaxNodeBase::GetForceMatShade() { GetMD; return (pMD) ? pMD->GetForceMatShade() : nil;}
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bool plMaxNodeBase::GetForceVisLOS() { GetMD; return (pMD) ? pMD->GetForceVisLOS() : nil;}
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bool plMaxNodeBase::GetEnviron() { GetMD; return (pMD) ? pMD->GetEnviron() : nil;}
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bool plMaxNodeBase::GetEnvironOnly() { GetMD; return (pMD) ? pMD->GetEnvironOnly() : nil;}
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bool plMaxNodeBase::GetWaterDecEnv() { GetMD; return (pMD) ? pMD->GetWaterDecEnv() : nil; }
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bool plMaxNodeBase::GetNoPreShade() { GetMD; return (pMD) ? pMD->GetNoPreShade() && !pMD->GetForcePreShade() : nil;}
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bool plMaxNodeBase::GetForcePreShade() { GetMD; return (pMD) ? pMD->GetForcePreShade() : nil;}
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plKey plMaxNodeBase::GetRoomKey() { GetMD; return (pMD) ? pMD->GetRoomKey() : nil; }
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bool plMaxNodeBase::GetDrawable() { GetMD; return (pMD) ? pMD->GetDrawable() : nil; }
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bool plMaxNodeBase::GetPhysical() { GetMD; return (pMD) ? pMD->GetPhysical() : nil; }
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bool plMaxNodeBase::GetItinerant() { GetMD; return (pMD) ? pMD->GetItinerant() : nil; }
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bool plMaxNodeBase::GetUnBounded() { GetMD; return (pMD) ? pMD->GetUnBounded() : nil; }
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bool plMaxNodeBase::GetDisableNormal() { GetMD; return (pMD) ? pMD->GetDisableNormal() : nil; }
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uint32_t plMaxNodeBase::GetDecalLevel() { GetMD; return (pMD) ? pMD->GetDecalLevel() : nil; }
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bool plMaxNodeBase::GetMovable() { GetMD; return (pMD) ? pMD->GetMovable() : nil; }
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bool plMaxNodeBase::GetIsBarney() { GetMD; return (pMD) ? pMD->GetIsBarney() : nil; }
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bool plMaxNodeBase::GetForceShadow() { GetMD; return (pMD) ? pMD->GetForceShadow() : nil; }
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bool plMaxNodeBase::GetAlphaTestHigh() { GetMD; return (pMD) ? pMD->GetAlphaTestHigh() : nil; }
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bool plMaxNodeBase::GetFilterInherit() { GetMD; return (pMD) ? pMD->GetFilterInherit() : nil; }
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bool plMaxNodeBase::GetNoShadow() { GetMD; return (pMD) ? pMD->GetNoShadow() : nil; }
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bool plMaxNodeBase::GetNoSpanSort() { GetMD; return (pMD) ? pMD->GetNoSpanSort() : nil; }
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bool plMaxNodeBase::GetNoSpanReSort() { GetMD; return (pMD) ? pMD->GetNoSpanReSort() : nil; }
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bool plMaxNodeBase::GetNoFaceSort() { GetMD; return (pMD) ? pMD->GetNoFaceSort() : nil; }
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bool plMaxNodeBase::GetNoDeferDraw() { GetMD; return (pMD) ? pMD->GetNoDeferDraw() : nil; }
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bool plMaxNodeBase::GetBlendToFB() { GetMD; return (pMD) ? pMD->GetBlendToFB() : nil; }
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bool plMaxNodeBase::GetForceMaterialCopy() { GetMD; return (pMD) ? pMD->GetForceMaterialCopy() : nil; }
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bool plMaxNodeBase::GetInstanced() { GetMD; return (pMD) ? pMD->GetInstanced() : nil; }
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bool plMaxNodeBase::GetParticleRelated() { GetMD; return (pMD) ? pMD->GetParticleRelated() : nil; }
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uint32_t plMaxNodeBase::GetSoundIdxCounter() { GetMD; return (pMD) ? pMD->GetSoundIdxCounter() : 0; }
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plSceneObject* plMaxNodeBase::GetAvatarSO() { GetMD; return (pMD) ? pMD->GetAvatarSO() : nil; }
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BOOL plMaxNodeBase::HasFade() { GetMD; return (pMD) ? pMD->HasFade() : false; }
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Box3 plMaxNodeBase::GetFade() { GetMD; return (pMD) ? pMD->GetFade() : Box3(Point3(0,0,0), Point3(0,0,0)); }
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bool plMaxNodeBase::GetDup2Sided() { GetMD; return (pMD) ? pMD->GetDup2Sided() : false;}
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bool plMaxNodeBase::GetRadiateNorms() { GetMD; return (pMD) ? pMD->GetRadiateNorms() : false;}
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BOOL plMaxNodeBase::HasNormalChan() { GetMD; return (pMD) ? pMD->HasNormalChan() : false; }
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int plMaxNodeBase::GetNormalChan() { GetMD; return (pMD) ? pMD->GetNormalChan() : 0; }
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bool plMaxNodeBase::GetIsGUI() { GetMD; return (pMD) ? pMD->GetIsGUI() : false; }
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plSharedMesh* plMaxNodeBase::GetSwappableGeom() { GetMD; return (pMD) ? pMD->GetSwappableGeom() : nil; }
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uint32_t plMaxNodeBase::GetSwappableGeomTarget() { GetMD; return (pMD) ? pMD->GetSwappableGeomTarget() : -1; }
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plMaxBoneMap* plMaxNodeBase::GetBoneMap() { GetMD; return (pMD) ? pMD->GetBoneMap() : nil; }
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bool plMaxNodeBase::GetOverrideHighLevelSDL() { GetMD; return (pMD) ? pMD->GetOverrideHighLevelSDL() : false; }
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uint8_t plMaxNodeBase::GetAnimCompress() { GetMD; return (pMD) ? pMD->GetAnimCompress() : false; }
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float plMaxNodeBase::GetKeyReduceThreshold() { GetMD; return (pMD) ? pMD->GetKeyReduceThreshold() : 0; }
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int plMaxNodeBase::NumRenderDependencies() { GetMD; return (pMD) ? pMD->NumRenderDependencies() : 0; }
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plMaxNodeBase* plMaxNodeBase::GetRenderDependency(int i) { GetMD; return (pMD) ? pMD->GetRenderDependency(i) : nil; }
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int plMaxNodeBase::NumBones() { GetMD; return (pMD) ? pMD->NumBones() : 0; }
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plMaxNodeBase* plMaxNodeBase::GetBone(int i) { GetMD; return (pMD) ? pMD->GetBone(i) : nil; }
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//------------------------------
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// Set Data from MaxNodeData
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//------------------------------
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void plMaxNodeBase::SetCanConvert(bool b) { GetMD; pMD->SetCanConvert(b); }
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void plMaxNodeBase::SetMesh(hsGMesh *p) { GetMD; pMD->SetMesh(p); }
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void plMaxNodeBase::SetRoomKey(plKey p) { GetMD; pMD->SetRoomKey(p); }
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void plMaxNodeBase::SetDrawable(bool b) { GetMD; pMD->SetDrawable(b); }
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void plMaxNodeBase::SetPhysical(bool b) { GetMD; pMD->SetPhysical(b); }
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//void plMaxNodeBase::SetItinerant(bool b);
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void plMaxNodeBase::SetUnBounded(bool b) { GetMD; pMD->SetUnBounded(b); }
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void plMaxNodeBase::SetDisableNormal(bool b) { GetMD; pMD->SetDisableNormal(b); }
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void plMaxNodeBase::SetDecalLevel(uint32_t i) { GetMD; pMD->SetDecalLevel(i); }
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void plMaxNodeBase::SetMovable(bool b) { GetMD; pMD->SetMovable(b); pMD->SetRunTimeLight(b); pMD->SetNoPreShade(b); }
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void plMaxNodeBase::SetReverseSort(bool b) { GetMD; pMD->SetReverseSort(b); }
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void plMaxNodeBase::SetSortAsOpaque(bool b) { GetMD; pMD->SetSortAsOpaque(b); }
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void plMaxNodeBase::SetVS(bool b) { GetMD; pMD->SetVS(b); }
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void plMaxNodeBase::SetHasWaterHeight(bool b) { GetMD; pMD->SetHasWaterHeight(b); }
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void plMaxNodeBase::SetWaterHeight(float h) { GetMD; pMD->SetWaterHeight(h); }
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void plMaxNodeBase::SetSmoothAll(bool b) { GetMD; pMD->SetSmoothAll(b); }
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void plMaxNodeBase::SetForceSortable(bool b) { GetMD; pMD->SetForceSortable(b); }
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void plMaxNodeBase::SetConcave(bool b) { GetMD; pMD->SetConcave(b); }
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void plMaxNodeBase::SetCalcEdgeLens(bool b) { GetMD; pMD->SetCalcEdgeLens(b); }
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void plMaxNodeBase::SetRunTimeLight(bool b) { GetMD; pMD->SetRunTimeLight(b); }
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void plMaxNodeBase::SetForceMatShade(bool b) { GetMD; pMD->SetForceMatShade(b); }
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void plMaxNodeBase::SetForceVisLOS(bool b) { GetMD; pMD->SetForceVisLOS(b); }
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void plMaxNodeBase::SetEnviron(bool b) { GetMD; pMD->SetEnviron(b); }
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void plMaxNodeBase::SetEnvironOnly(bool b) { GetMD; pMD->SetEnvironOnly(b); }
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void plMaxNodeBase::SetWaterDecEnv(bool b) { GetMD; pMD->SetWaterDecEnv(b); }
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void plMaxNodeBase::SetNoPreShade(bool b) { GetMD; pMD->SetNoPreShade(b); }
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void plMaxNodeBase::SetForcePreShade(bool b) { GetMD; pMD->SetForcePreShade(b); }
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void plMaxNodeBase::SetForceLocal(bool b) { GetMD; pMD->SetForceLocal(b); }
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void plMaxNodeBase::SetIsBarney(bool b) { GetMD; pMD->SetIsBarney(b); }
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void plMaxNodeBase::SetForceShadow(bool b) { GetMD; pMD->SetForceShadow(b); }
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void plMaxNodeBase::SetAlphaTestHigh(bool b) { GetMD; pMD->SetAlphaTestHigh(b); }
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void plMaxNodeBase::SetFilterInherit(bool b) { GetMD; pMD->SetFilterInherit(b); }
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void plMaxNodeBase::SetNoShadow(bool b) { GetMD; pMD->SetNoShadow(b); }
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void plMaxNodeBase::SetNoSpanSort(bool b) { GetMD; pMD->SetNoSpanSort(b); }
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void plMaxNodeBase::SetNoSpanReSort(bool b) { GetMD; pMD->SetNoSpanReSort(b); }
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void plMaxNodeBase::SetNoFaceSort(bool b) { GetMD; pMD->SetNoFaceSort(b); }
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void plMaxNodeBase::SetNoDeferDraw(bool b) { GetMD; pMD->SetNoDeferDraw(b); }
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void plMaxNodeBase::SetBlendToFB(bool b) { GetMD; pMD->SetBlendToFB(b); }
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void plMaxNodeBase::SetForceMaterialCopy(bool b) { GetMD; pMD->SetForceMaterialCopy(b); }
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void plMaxNodeBase::SetInstanced(bool b) { GetMD; pMD->SetInstanced(b); }
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void plMaxNodeBase::SetParticleRelated(bool b) { GetMD; pMD->SetParticleRelated(b); }
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void plMaxNodeBase::SetSoundIdxCounter(uint32_t ctr) { GetMD; pMD->SetSoundIdxCounter(ctr); }
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void plMaxNodeBase::SetAvatarSO(plSceneObject *so) { GetMD; pMD->SetAvatarSO(so); }
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void plMaxNodeBase::SetFade(const Box3& b) { GetMD; pMD->SetFade(b); }
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void plMaxNodeBase::SetDup2Sided(bool b) { GetMD; pMD->SetDup2Sided(b); }
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void plMaxNodeBase::SetRadiateNorms(bool b) { GetMD; pMD->SetRadiateNorms(b); }
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void plMaxNodeBase::SetNormalChan(int n) { GetMD; pMD->SetNormalChan(n); }
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void plMaxNodeBase::SetIsGUI(bool b) { GetMD; pMD->SetIsGUI(b); }
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void plMaxNodeBase::SetSwappableGeom(plSharedMesh *sm) { GetMD; pMD->SetSwappableGeom(sm); }
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void plMaxNodeBase::SetSwappableGeomTarget(uint32_t id) { GetMD; pMD->SetSwappableGeomTarget(id); }
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void plMaxNodeBase::SetBoneMap(plMaxBoneMap *bones) { GetMD; pMD->SetBoneMap(bones); }
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void plMaxNodeBase::SetOverrideHighLevelSDL(bool b) { GetMD; pMD->SetOverrideHighLevelSDL(b); }
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void plMaxNodeBase::SetAnimCompress(uint8_t v) { GetMD; pMD->SetAnimCompress(v); }
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void plMaxNodeBase::SetKeyReduceThreshold(float v) { GetMD; pMD->SetKeyReduceThreshold(v); }
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void plMaxNodeBase::ClearRenderDependencies() { GetMD; pMD->ClearRenderDependencies(); }
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|
|
void plMaxNodeBase::AddBone(plMaxNodeBase* m) { GetMD; if(pMD) pMD->AddBone(m); }
|
|
|
|
void plMaxNodeBase::ClearBones() { GetMD; if(pMD) pMD->ClearBones(); }
|
|
|
|
|
|
|
|
plLocation plMaxNodeBase::GetLocation()
|
|
|
|
{
|
|
|
|
plKey rmKey= GetRoomKey();
|
|
|
|
plLocation loc;
|
|
|
|
loc.Invalidate();
|
|
|
|
if (rmKey)
|
|
|
|
loc = rmKey->GetUoid().GetLocation();
|
|
|
|
return loc;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::GetDirty(uint8_t i)
|
|
|
|
{
|
|
|
|
uint8_t *dirty = IGetSceneViewerChunk();
|
|
|
|
return *dirty & i;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plMaxNodeBase::SetDirty(uint8_t i, bool b)
|
|
|
|
{
|
|
|
|
uint8_t *dirty = IGetSceneViewerChunk();
|
|
|
|
|
|
|
|
if (b)
|
|
|
|
*dirty |= i;
|
|
|
|
else
|
|
|
|
*dirty &= ~i;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::HasLoadMask()
|
|
|
|
{
|
|
|
|
GetMD;
|
|
|
|
return pMD->HasLoadMask();
|
|
|
|
}
|
|
|
|
|
|
|
|
plLoadMask plMaxNodeBase::GetLoadMask()
|
|
|
|
{
|
|
|
|
GetMD;
|
|
|
|
return pMD->GetLoadMask();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plMaxNodeBase::AddLoadMask(const plLoadMask& m)
|
|
|
|
{
|
|
|
|
GetMD;
|
|
|
|
pMD->AddLoadMask(m);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::RenderDependsOn(plMaxNodeBase* m)
|
|
|
|
{
|
|
|
|
if( m == this )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < NumRenderDependencies(); i++ )
|
|
|
|
{
|
|
|
|
if( GetRenderDependency(i)->RenderDependsOn(m) )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::AddRenderDependency(plMaxNodeBase* m)
|
|
|
|
{
|
|
|
|
if( m->RenderDependsOn(this) )
|
|
|
|
return false;
|
|
|
|
GetMD;
|
|
|
|
pMD->AddRenderDependency(m);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t *plMaxNodeBase::IGetSceneViewerChunk()
|
|
|
|
{
|
|
|
|
uint8_t *SVChunk = nil;
|
|
|
|
|
|
|
|
AppDataChunk *adc = GetAppDataChunk(PLASMA_MAX_CLASSID, GUP_CLASS_ID, kPlasmaSceneViewerChunk);
|
|
|
|
if (adc)
|
|
|
|
SVChunk = (uint8_t*)adc->data;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Does not exist, create a new one...
|
|
|
|
SVChunk = (uint8_t*)MAX_new(1);
|
|
|
|
*SVChunk = 0;
|
|
|
|
AddAppDataChunk(PLASMA_MAX_CLASSID, GUP_CLASS_ID, kPlasmaSceneViewerChunk, 1, SVChunk);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsAssert(SVChunk, "SceneViewer chunk not found or created");
|
|
|
|
return SVChunk;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::CanConvert(bool recalculate)
|
|
|
|
{
|
|
|
|
// Try and find a cached return value
|
|
|
|
plMaxNodeData *md = GetMaxNodeData();
|
|
|
|
if (md && !recalculate)
|
|
|
|
return md->CanConvert();
|
|
|
|
|
|
|
|
if (UserPropExists("IGNORE"))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Object *obj = EvalWorldState(0/*hsConverterUtils::Instance().GetTime(GetInterface())*/).obj;
|
|
|
|
if (obj)
|
|
|
|
{
|
|
|
|
if ( obj->CanConvertToType(triObjectClassID) // MeshObjs are accepted here
|
|
|
|
|| obj->ClassID() == Class_ID(DUMMY_CLASS_ID,0) // Dummy boxes are accepted here
|
|
|
|
|| obj->SuperClassID() == CAMERA_CLASS_ID // All Camera types are accepted here
|
|
|
|
|| obj->ClassID() == Class_ID(UTILITY_CLASS_ID, 0) // All Camera targets are accepted here
|
|
|
|
|| ( obj->ClassID() == RTOMNI_LIGHT_CLASSID
|
|
|
|
|| obj->ClassID() == RTSPOT_LIGHT_CLASSID
|
|
|
|
|| obj->ClassID() == RTDIR_LIGHT_CLASSID
|
|
|
|
|| obj->ClassID() == RTPDIR_LIGHT_CLASSID )
|
|
|
|
|| ( obj->SuperClassID() == LIGHT_CLASS_ID // All run time lights are accepted here
|
|
|
|
&& UserPropExists("RunTimeLight"))
|
|
|
|
|
|
|
|
|| IsGroupMember() // Group objects are accepted here
|
|
|
|
)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::IsTMAnimated()
|
|
|
|
{
|
|
|
|
Control* tmControl = GetTMController();
|
|
|
|
return (tmControl && tmControl->IsAnimated());
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IsTMAnimatedRecur - test recursively up the chain ///////////////////////////////////////////////////////////////
|
|
|
|
bool plMaxNodeBase::IsTMAnimatedRecur()
|
|
|
|
{
|
|
|
|
const char* dbgNodeName = GetName();
|
|
|
|
bool shouldBe = false;
|
|
|
|
|
|
|
|
if( !CanConvert() )
|
|
|
|
return false;
|
|
|
|
if( IsTMAnimated() )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return ((plMaxNodeBase*)GetParentNode())->IsTMAnimatedRecur();
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IsMovable ///////////////////////////////////////////////////////////////
|
|
|
|
// Returns whether this node is "animated" (i.e. could move at runtime)
|
|
|
|
bool plMaxNodeBase::IsMovable()
|
|
|
|
{
|
|
|
|
const char* dbgNodeName = GetName();
|
|
|
|
bool shouldBe = false;
|
|
|
|
|
|
|
|
|
|
|
|
if( !CanConvert() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( GetMovable() )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if( GetItinerant() )
|
|
|
|
shouldBe = true;
|
|
|
|
else if( FindSkinModifier() )
|
|
|
|
shouldBe = true;
|
|
|
|
|
|
|
|
// Moved this to plAnimComponent (so GetMovable() will reveal it)
|
|
|
|
/*
|
|
|
|
else if( IsTMAnimated() )
|
|
|
|
shouldBe = true;
|
|
|
|
*/
|
|
|
|
if( shouldBe )
|
|
|
|
{
|
|
|
|
SetMovable( true );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((plMaxNodeBase*)GetParentNode())->IsMovable();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Recursively set so we don't have to recursively check.
|
|
|
|
void plMaxNodeBase::SetItinerant(bool b)
|
|
|
|
{
|
|
|
|
const char* dbgNodeName = GetName();
|
|
|
|
|
|
|
|
if( !CanConvert() )
|
|
|
|
return;
|
|
|
|
|
|
|
|
GetMD;
|
|
|
|
pMD->SetItinerant(b);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < NumChildren(); i++ )
|
|
|
|
{
|
|
|
|
((plMaxNodeBase*)GetChildNode(i))->SetItinerant(b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// FindSkinModifier ///////////////////////////////////////////////////////
|
|
|
|
// Given an INode, gets the ISkin object of that node, or nil if there is
|
|
|
|
// none. Taken from the Max4 SDK, ISkin.h
|
|
|
|
ISkin* plMaxNodeBase::FindSkinModifier()
|
|
|
|
{
|
|
|
|
int modStackIndex;
|
|
|
|
|
|
|
|
// Get object from node. Abort if no object.
|
|
|
|
Object *pObj = GetObjectRef();
|
|
|
|
if( pObj == nil )
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
// Is derived object ?
|
|
|
|
while( pObj->SuperClassID() == GEN_DERIVOB_CLASS_ID )
|
|
|
|
{
|
|
|
|
IDerivedObject *pDerObj = (IDerivedObject *)pObj;
|
|
|
|
|
|
|
|
// Iterate over all entries of the modifier stack.
|
|
|
|
for( modStackIndex = 0; modStackIndex < pDerObj->NumModifiers(); modStackIndex++ )
|
|
|
|
{
|
|
|
|
// Get current modifier.
|
|
|
|
Modifier *mod = pDerObj->GetModifier( modStackIndex );
|
|
|
|
|
|
|
|
// Is this Skin ?
|
|
|
|
if( mod->ClassID() == SKIN_CLASSID )
|
|
|
|
{
|
|
|
|
ISkin* skin = (ISkin*)mod->GetInterface(I_SKIN);
|
|
|
|
if( skin->GetNumBones() > 0 )
|
|
|
|
return skin;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pObj = pDerObj->GetObjRef();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Not found.
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::IsXRef()
|
|
|
|
{
|
|
|
|
// Is this an XRef'd object?
|
|
|
|
Object *obj = GetObjectRef();
|
|
|
|
if (obj->SuperClassID() == SYSTEM_CLASS_ID && obj->ClassID() == XREFOBJ_CLASS_ID)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Is this part of an XRef'd scene?
|
|
|
|
//
|
|
|
|
// Walk up to our root node
|
|
|
|
INode *root = GetParentNode();
|
|
|
|
while (!root->IsRootNode())
|
|
|
|
root = root->GetParentNode();
|
|
|
|
// If our root isn't the main root, we're in an XRef'd scene.
|
|
|
|
if (root != GetCOREInterface()->GetRootNode())
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::IsComponent(Object *obj)
|
|
|
|
{
|
|
|
|
if (!obj)
|
|
|
|
obj = GetObjectRef();
|
|
|
|
|
|
|
|
if (obj && obj->CanConvertToType(COMPONENT_CLASSID))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::IsExternComponent(Object *obj)
|
|
|
|
{
|
|
|
|
if (!obj)
|
|
|
|
obj = GetObjectRef();
|
|
|
|
|
|
|
|
if (obj && obj->CanConvertToType(EXT_COMPONENT_CLASSID))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
plComponentBase *plMaxNodeBase::ConvertToComponent()
|
|
|
|
{
|
|
|
|
if (IsComponent())
|
|
|
|
return (plComponentBase*)GetObjectRef();
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
// There isn't an easy way to determine if there are any components attached to a node.
|
|
|
|
// This method goes through the reflist of a node and backtracks up each ref (using
|
|
|
|
// IRefMakerToComponent) to determine if it is a component. There are cases though
|
|
|
|
// where a component can show up as two or more refs to a node, when it has a legitimate
|
|
|
|
// target ref and some other ref like a proxy object. To catch this case we maintain a
|
|
|
|
// list of the components found so far and ensure there aren't any duplicates. Maybe it
|
|
|
|
// would be easier to just go through every component in the scene and check their target
|
|
|
|
// lists... -Colin
|
|
|
|
uint32_t plMaxNodeBase::NumAttachedComponents(bool all)
|
|
|
|
{
|
|
|
|
uint32_t numComponents = 0;
|
|
|
|
std::vector<plComponentBase*> comps;
|
|
|
|
|
|
|
|
// Go through this item's reflist, looking for components
|
|
|
|
DependentIterator di(this);
|
|
|
|
ReferenceMaker* item = di.Next();
|
|
|
|
while (item)
|
|
|
|
{
|
|
|
|
plComponentBase *comp = IRefMakerToComponent(item, all);
|
|
|
|
if (comp && std::find(comps.begin(), comps.end(), comp) == comps.end())
|
|
|
|
{
|
|
|
|
comps.push_back(comp);
|
|
|
|
numComponents++;
|
|
|
|
}
|
|
|
|
|
|
|
|
item = di.Next();
|
|
|
|
}
|
|
|
|
|
|
|
|
return numComponents;
|
|
|
|
}
|
|
|
|
|
|
|
|
plComponentBase *plMaxNodeBase::GetAttachedComponent(uint32_t i, bool all)
|
|
|
|
{
|
|
|
|
uint32_t numComponents = 0;
|
|
|
|
std::vector<plComponentBase*> comps;
|
|
|
|
|
|
|
|
// Go through this item's reflist, looking for components
|
|
|
|
DependentIterator di(this);
|
|
|
|
ReferenceMaker* item = di.Next();
|
|
|
|
while (item)
|
|
|
|
{
|
|
|
|
plComponentBase *comp = IRefMakerToComponent(item, all);
|
|
|
|
if (comp && std::find(comps.begin(), comps.end(), comp) == comps.end())
|
|
|
|
{
|
|
|
|
if (numComponents == i)
|
|
|
|
return comp;
|
|
|
|
|
|
|
|
comps.push_back(comp);
|
|
|
|
numComponents++;
|
|
|
|
}
|
|
|
|
|
|
|
|
item = di.Next();;
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
plComponentBase *plMaxNodeBase::IRefMakerToComponent(ReferenceMaker *maker, bool all)
|
|
|
|
{
|
|
|
|
if (!maker)
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
// Is the refmaker a paramblock? If so, it may be the
|
|
|
|
// targets block of a component
|
|
|
|
if (maker->SuperClassID() == PARAMETER_BLOCK2_CLASS_ID)
|
|
|
|
{
|
|
|
|
IParamBlock2 *pb = (IParamBlock2*)maker;
|
|
|
|
ReferenceMaker *pbowner = pb->GetOwner();
|
|
|
|
|
|
|
|
// Is the owner of the paramblock a helper object (component superclass)?
|
|
|
|
if (pbowner && pbowner->SuperClassID() == HELPER_CLASS_ID)
|
|
|
|
{
|
|
|
|
Object *obj = (Object*)pbowner;
|
|
|
|
// Is the owner of the paramblock a component?
|
|
|
|
if (IsComponent(obj))
|
|
|
|
{
|
|
|
|
plComponentBase *comp = (plComponentBase*)obj;
|
|
|
|
|
|
|
|
if (!all)
|
|
|
|
{
|
|
|
|
// Does this component actually ref us? (A component can have other
|
|
|
|
// refs to a node, like a proxy object, so we want to make sure this
|
|
|
|
// node is actually in the target list.)
|
|
|
|
for (uint32_t i = 0; i < comp->NumTargets(); i++)
|
|
|
|
{
|
|
|
|
if (comp->GetTarget(i) == this)
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::IRenderLevelSet(bool forBlend)
|
|
|
|
{
|
|
|
|
plMaxNodeData* md = GetMaxNodeData();
|
|
|
|
if( md )
|
|
|
|
return forBlend ? md->BlendLevelSet() : md->OpaqueLevelSet();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plMaxNodeBase::ISetRenderLevel(const plRenderLevel& l, bool forBlend)
|
|
|
|
{
|
|
|
|
plMaxNodeData* md = GetMaxNodeData();
|
|
|
|
if( md )
|
|
|
|
{
|
|
|
|
if( forBlend )
|
|
|
|
md->SetBlendLevel(l);
|
|
|
|
else
|
|
|
|
md->SetOpaqueLevel(l);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const plRenderLevel& plMaxNodeBase::IGetRenderLevel(bool forBlend)
|
|
|
|
{
|
|
|
|
plMaxNodeData* md = GetMaxNodeData();
|
|
|
|
if( !md )
|
|
|
|
{
|
|
|
|
static plRenderLevel defRenderLevel;
|
|
|
|
return defRenderLevel;
|
|
|
|
}
|
|
|
|
return forBlend ? md->GetBlendLevel() : md->GetOpaqueLevel();
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t plMaxNodeBase::IGetMajorRenderLevel(bool forBlend)
|
|
|
|
{
|
|
|
|
if( GetBlendToFB() )
|
|
|
|
return plRenderLevel::kFBMajorLevel;
|
|
|
|
|
|
|
|
if( GetNoDeferDraw() || GetAvatarSO() )
|
|
|
|
forBlend = false;
|
|
|
|
|
|
|
|
int numDep = NumRenderDependencies();
|
|
|
|
if( !numDep )
|
|
|
|
return forBlend ? plRenderLevel::kBlendRendMajorLevel : plRenderLevel::kDefRendMajorLevel;
|
|
|
|
|
|
|
|
int iMaxDep = 0;
|
|
|
|
const char* dbgNodeName = GetName();
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < numDep; i++ )
|
|
|
|
{
|
|
|
|
plMaxNodeBase* dep = GetRenderDependency(i);
|
|
|
|
if( dep )
|
|
|
|
{
|
|
|
|
const char* depNodeName = dep->GetName();
|
|
|
|
int iDep = GetRenderDependency(i)->GetRenderLevel(forBlend).Major();
|
|
|
|
if( iDep > iMaxDep )
|
|
|
|
iMaxDep = iDep;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return iMaxDep;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t plMaxNodeBase::IGetMinorRenderLevel(bool forBlend)
|
|
|
|
{
|
|
|
|
if( GetAvatarSO() )
|
|
|
|
return plRenderLevel::kAvatarRendMinorLevel;
|
|
|
|
|
|
|
|
int numDep = NumRenderDependencies();
|
|
|
|
if( !numDep )
|
|
|
|
return plRenderLevel::kDefRendMinorLevel;
|
|
|
|
|
|
|
|
int iMaxDep = 0;
|
|
|
|
|
|
|
|
const char* dbgNodeName = GetName();
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < numDep; i++ )
|
|
|
|
{
|
|
|
|
plMaxNodeBase* dep = GetRenderDependency(i);
|
|
|
|
if( dep )
|
|
|
|
{
|
|
|
|
const char* depNodeName = dep->GetName();
|
|
|
|
int iDep = GetRenderDependency(i)->GetRenderLevel(forBlend).Minor();
|
|
|
|
if( iDep > iMaxDep )
|
|
|
|
iMaxDep = iDep;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return iMaxDep + 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
plRenderLevel plMaxNodeBase::ICalcRenderLevel(bool forBlend)
|
|
|
|
{
|
|
|
|
if( GetBlendToFB() )
|
|
|
|
return plRenderLevel::kFBMajorLevel;
|
|
|
|
|
|
|
|
if( GetAvatarSO() )
|
|
|
|
return plRenderLevel(plRenderLevel::kOpaqueMajorLevel, plRenderLevel::kAvatarRendMinorLevel);
|
|
|
|
|
|
|
|
if( GetNoDeferDraw() )
|
|
|
|
forBlend = false;
|
|
|
|
|
|
|
|
int numDep = NumRenderDependencies();
|
|
|
|
if( !numDep )
|
|
|
|
return forBlend
|
|
|
|
? plRenderLevel(plRenderLevel::kBlendRendMajorLevel, plRenderLevel::kDefRendMinorLevel)
|
|
|
|
: plRenderLevel(plRenderLevel::kDefRendMajorLevel, plRenderLevel::kDefRendMinorLevel);
|
|
|
|
|
|
|
|
plRenderLevel maxLevel(plRenderLevel::kFBMajorLevel, plRenderLevel::kDefRendMinorLevel);
|
|
|
|
|
|
|
|
const char* dbgNodeName = GetName();
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < numDep; i++ )
|
|
|
|
{
|
|
|
|
plMaxNodeBase* dep = GetRenderDependency(i);
|
|
|
|
if( dep )
|
|
|
|
{
|
|
|
|
const char* depNodeName = dep->GetName();
|
|
|
|
|
|
|
|
plRenderLevel depLev = GetRenderDependency(i)->GetRenderLevel(forBlend);
|
|
|
|
if( depLev > maxLevel )
|
|
|
|
maxLevel = depLev;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
maxLevel.Set(maxLevel.Level() + 4);
|
|
|
|
|
|
|
|
return maxLevel;
|
|
|
|
}
|
|
|
|
|
|
|
|
const plRenderLevel& plMaxNodeBase::GetRenderLevel(bool forBlend)
|
|
|
|
{
|
|
|
|
if( !CanConvert() )
|
|
|
|
{
|
|
|
|
static plRenderLevel retVal;
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !IRenderLevelSet(forBlend) )
|
|
|
|
{
|
|
|
|
#if 0
|
|
|
|
|
|
|
|
uint32_t major = IGetMajorRenderLevel(forBlend);
|
|
|
|
uint32_t minor = IGetMinorRenderLevel(forBlend);
|
|
|
|
|
|
|
|
ISetRenderLevel(plRenderLevel(major, minor), forBlend);
|
|
|
|
#else
|
|
|
|
ISetRenderLevel(ICalcRenderLevel(forBlend), forBlend);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
return IGetRenderLevel(forBlend);
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plMaxNodeBase::GetGeoDice(int& maxFaces, float& maxSize, int& minFaces)
|
|
|
|
{
|
|
|
|
plMaxNodeData* md = GetMaxNodeData();
|
|
|
|
if( md && md->GetGeoDice() )
|
|
|
|
{
|
|
|
|
maxFaces = md->GetGeoDiceMaxFaces();
|
|
|
|
maxSize = md->GetGeoDiceMaxSize();
|
|
|
|
minFaces = md->GetGeoDiceMinFaces();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
maxFaces = 0;
|
|
|
|
maxSize = 0;
|
|
|
|
minFaces = 0;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plMaxNodeBase::SetGeoDice(BOOL on, int maxFaces, float maxSize, int minFaces)
|
|
|
|
{
|
|
|
|
plMaxNodeData* md = GetMaxNodeData();
|
|
|
|
if( md )
|
|
|
|
{
|
|
|
|
md->SetGeoDice(on);
|
|
|
|
md->SetGeoDiceMaxFaces(maxFaces);
|
|
|
|
md->SetGeoDiceMaxSize(maxSize);
|
|
|
|
md->SetGeoDiceMinFaces(minFaces);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::Contains(const Point3& worldPt)
|
|
|
|
{
|
|
|
|
TimeValue currTime = 0;//hsConverterUtils::Instance().GetTime(GetInterface());
|
|
|
|
Object *obj = EvalWorldState(currTime).obj;
|
|
|
|
if( !obj )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Matrix3 l2w = GetObjectTM(currTime);
|
|
|
|
Matrix3 w2l = Inverse(l2w);
|
|
|
|
Point3 pt = w2l * worldPt;
|
|
|
|
|
|
|
|
if( obj->ClassID() == Class_ID(DUMMY_CLASS_ID,0) )
|
|
|
|
{
|
|
|
|
DummyObject* dummy = (DummyObject*)obj;
|
|
|
|
Box3 bnd = dummy->GetBox();
|
|
|
|
return bnd.Contains(pt);
|
|
|
|
}
|
|
|
|
if( obj->CanConvertToType(triObjectClassID) )
|
|
|
|
{
|
|
|
|
TriObject *meshObj = (TriObject *)obj->ConvertToType(currTime, triObjectClassID);
|
|
|
|
if( !meshObj )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Mesh& mesh = meshObj->mesh;
|
|
|
|
Box3 bnd = mesh.getBoundingBox();
|
|
|
|
if( !bnd.Contains(pt) )
|
|
|
|
{
|
|
|
|
if( meshObj != obj )
|
|
|
|
meshObj->DeleteThis();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool retVal = true;
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < mesh.getNumFaces(); i++ )
|
|
|
|
{
|
|
|
|
Face& face = mesh.faces[i];
|
|
|
|
|
|
|
|
Point3 p0 = mesh.verts[face.v[0]];
|
|
|
|
Point3 p1 = mesh.verts[face.v[1]];
|
|
|
|
Point3 p2 = mesh.verts[face.v[2]];
|
|
|
|
|
|
|
|
Point3 n = CrossProd(p1 - p0, p2 - p0);
|
|
|
|
|
|
|
|
if( DotProd(pt, n) > DotProd(p0, n) )
|
|
|
|
{
|
|
|
|
retVal = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( meshObj != obj )
|
|
|
|
meshObj->DeleteThis();
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we can't figure out what it is, the point isn't inside it.
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plMaxNodeBase::Contains(const Box3& bnd, const Matrix3& l2w)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < 8; i++ )
|
|
|
|
{
|
|
|
|
if( !Contains(l2w * bnd[i]) )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
float plMaxNodeBase::BoxVolume(const Box3& bnd, const Matrix3& l2w)
|
|
|
|
{
|
|
|
|
Point3 corner = l2w * bnd[0]; // min, min, min
|
|
|
|
float len[3];
|
|
|
|
|
|
|
|
len[0] = Length((l2w * bnd[1]) - corner); // max, min, min
|
|
|
|
len[1] = Length((l2w * bnd[2]) - corner); // min, max, min
|
|
|
|
len[2] = Length((l2w * bnd[4]) - corner); // min, min, max
|
|
|
|
|
|
|
|
return len[0] * len[1] * len[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
float plMaxNodeBase::RegionPriority()
|
|
|
|
{
|
|
|
|
TimeValue currTime = 0;//hsConverterUtils::Instance().GetTime(GetInterface());
|
|
|
|
Object *obj = EvalWorldState(currTime).obj;
|
|
|
|
if( !obj )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
Matrix3 l2w = GetObjectTM(currTime);
|
|
|
|
|
|
|
|
if( obj->ClassID() == Class_ID(DUMMY_CLASS_ID,0) )
|
|
|
|
{
|
|
|
|
DummyObject* dummy = (DummyObject*)obj;
|
|
|
|
Box3 bnd = dummy->GetBox();
|
|
|
|
|
|
|
|
return BoxVolume(bnd, l2w);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( obj->CanConvertToType(triObjectClassID) )
|
|
|
|
{
|
|
|
|
TriObject *meshObj = (TriObject *)obj->ConvertToType(currTime, triObjectClassID);
|
|
|
|
if( !meshObj )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
Mesh& mesh = meshObj->mesh;
|
|
|
|
Box3 bnd = mesh.getBoundingBox();
|
|
|
|
|
|
|
|
if( meshObj != obj )
|
|
|
|
meshObj->DeleteThis();
|
|
|
|
|
|
|
|
return BoxVolume(bnd, l2w);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Don't know how to interpret other, it's not contained.
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetLocalToParent44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetLocalToParent(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetParentToLocal44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetParentToLocal(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetLocalToWorld44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetLocalToWorld(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetWorldToLocal44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetWorldToLocal(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetOTM44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetOTM(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetVertToLocal44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetVertToLocal(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetLocalToVert44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetLocalToVert(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetLocalToOBB44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetLocalToOBB(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::GetOBBToLocal44(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m3 = GetOBBToLocal(t);
|
|
|
|
hsMatrix44 m44 = Matrix3ToMatrix44(m3);
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetParentToWorld(TimeValue t)
|
|
|
|
{
|
|
|
|
return Inverse(GetWorldToParent(t));
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetWorldToParent(TimeValue t)
|
|
|
|
{
|
|
|
|
// This may look back-ass-ward, but that's only because it
|
|
|
|
// is. If we've got inheritance filtering on, then our localtoworld
|
|
|
|
// is no longer parentl2w * l2p, because we'll be ignoring
|
|
|
|
// some of our parent's transform. More precisely, we'll be
|
|
|
|
// clobbering parts of the product of our parent's current transform
|
|
|
|
// and our current local to parent. So we're going to calculate
|
|
|
|
// a parent to world transform here that would get us to the
|
|
|
|
// right point and orientation in space, even though it has
|
|
|
|
// little or nothing to do with our parent's real transform.
|
|
|
|
// Note that we only go through this charade if we've got
|
|
|
|
// filtering of inheritance active for this node.
|
|
|
|
plMaxNodeBase* parent = (plMaxNodeBase*)GetParentNode();
|
|
|
|
if( !GetFilterInherit() )
|
|
|
|
return parent->GetWorldToLocal(t);
|
|
|
|
|
|
|
|
// l2w = l2p * parentL2W
|
|
|
|
// l2w * parentW2L = l2p
|
|
|
|
// parentW2L = w2l * l2p
|
|
|
|
Point3 pos;
|
|
|
|
float rot[4];
|
|
|
|
ScaleValue scl;
|
|
|
|
Interval posInv;
|
|
|
|
Interval rotInv;
|
|
|
|
Interval sclInv;
|
|
|
|
|
|
|
|
Matrix3Indirect parentMatrix(parent->GetNodeTM(t));
|
|
|
|
|
|
|
|
TMComponentsArg cmpts(&pos, &posInv, rot, &rotInv, &scl, &sclInv);
|
|
|
|
GetTMController()->GetLocalTMComponents(t, cmpts, parentMatrix);
|
|
|
|
|
|
|
|
Quat q;
|
|
|
|
if( cmpts.rotRep == TMComponentsArg::RotationRep::kQuat )
|
|
|
|
q = Quat(rot);
|
|
|
|
else
|
|
|
|
EulerToQuat(rot, q, cmpts.rotRep);
|
|
|
|
|
|
|
|
Matrix3 l2p(true);
|
|
|
|
l2p.PreTranslate(pos);
|
|
|
|
PreRotateMatrix(l2p, q);
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|
l2p.PreScale(scl.s);
|
|
|
|
PreRotateMatrix(l2p, scl.q);
|
|
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|
Matrix3 w2l = GetWorldToLocal(t);
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|
|
|
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|
return w2l * l2p;
|
|
|
|
}
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|
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|
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|
Matrix3 plMaxNodeBase::GetLocalToParent(TimeValue t)
|
|
|
|
{
|
|
|
|
// l2w = l2p * parentL2W
|
|
|
|
// l2w * Inverse(parentL2W) = l2p
|
|
|
|
// l2w * parentW2L = l2p
|
|
|
|
Matrix3 l2w = GetLocalToWorld(t);
|
|
|
|
Matrix3 w2p(true);
|
|
|
|
if( !GetParentNode()->IsRootNode() )
|
|
|
|
w2p = GetWorldToParent(t);
|
|
|
|
|
|
|
|
Matrix3 l2p = l2w * w2p;
|
|
|
|
return l2p;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetParentToLocal(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 loc2Par = GetLocalToParent(t);
|
|
|
|
Matrix3 par2Loc = Inverse(loc2Par);
|
|
|
|
return par2Loc;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetLocalToWorld(TimeValue t)
|
|
|
|
{
|
|
|
|
if( GetForceLocal() )
|
|
|
|
{
|
|
|
|
// v2l * l2w = objectTM
|
|
|
|
// l2w = Inverse(v2l) * objectTM;
|
|
|
|
// l2w = l2v * objectTM
|
|
|
|
Matrix3 objectTM = GetObjectTM(t);
|
|
|
|
Matrix3 l2w = GetLocalToVert(t) * objectTM ;
|
|
|
|
return l2w;
|
|
|
|
}
|
|
|
|
if( !GetParentNode()->IsRootNode() )
|
|
|
|
return GetParentToWorld(t);
|
|
|
|
|
|
|
|
return Matrix3(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetWorldToLocal(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 l2w = GetLocalToWorld(t);
|
|
|
|
Matrix3 w2l = Inverse(l2w);
|
|
|
|
return w2l;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetOTM(TimeValue t)
|
|
|
|
{
|
|
|
|
// objectTM = otm * nodeTM
|
|
|
|
// otm = objectTM * Inverse(nodeTM)
|
|
|
|
Matrix3 objectTM = GetObjectTM(t);
|
|
|
|
Matrix3 nodeTM = GetNodeTM(t);
|
|
|
|
Matrix3 otm = objectTM * Inverse(nodeTM);
|
|
|
|
otm.ValidateFlags();
|
|
|
|
return otm;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetVertToLocal(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 objectTM;
|
|
|
|
|
|
|
|
//
|
|
|
|
// If animated or we want forced into local space
|
|
|
|
// still return OTM to fold into vertices
|
|
|
|
//
|
|
|
|
if( GetForceLocal() )
|
|
|
|
{
|
|
|
|
return GetOTM(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
// otherwise flatten our local to parent into the verts
|
|
|
|
// note that our parent may have flattened their l2p into
|
|
|
|
// their v2l as well.
|
|
|
|
// so
|
|
|
|
// objectTM = v2l * l2p * parentL2W
|
|
|
|
// objectTM * Inverse(parentL2W) = v2l * l2p
|
|
|
|
// objectTM * parentW2L = v2l (w/ l2p folded in)
|
|
|
|
//
|
|
|
|
// Objects transformation ObjectTM = OTM * nodeTM
|
|
|
|
objectTM = GetObjectTM(t);
|
|
|
|
|
|
|
|
Matrix3 w2p(true);
|
|
|
|
if( !GetParentNode()->IsRootNode() )
|
|
|
|
w2p = GetWorldToParent(t);
|
|
|
|
|
|
|
|
Matrix3 v2l = objectTM * w2p;
|
|
|
|
|
|
|
|
return v2l;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetLocalToVert(TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 v2l = GetVertToLocal(t);
|
|
|
|
Matrix3 l2v = Inverse(v2l);
|
|
|
|
return l2v;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetLocalToOBB(TimeValue t)
|
|
|
|
{
|
|
|
|
return GetLocalToVert(t) * GetOTM(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::GetOBBToLocal(TimeValue t)
|
|
|
|
{
|
|
|
|
return Inverse(GetOTM(t)) * GetVertToLocal(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsMatrix44 plMaxNodeBase::Matrix3ToMatrix44(const Matrix3& m3)
|
|
|
|
{
|
|
|
|
const MRow* m = m3.GetAddr();
|
|
|
|
|
|
|
|
hsMatrix44 m44;
|
|
|
|
m44.Reset();
|
|
|
|
m44.fMap[0][0] = m[0][0];
|
|
|
|
m44.fMap[0][1] = m[1][0];
|
|
|
|
m44.fMap[0][2] = m[2][0];
|
|
|
|
m44.fMap[0][3] = m[3][0];
|
|
|
|
|
|
|
|
m44.fMap[1][0] = m[0][1];
|
|
|
|
m44.fMap[1][1] = m[1][1];
|
|
|
|
m44.fMap[1][2] = m[2][1];
|
|
|
|
m44.fMap[1][3] = m[3][1];
|
|
|
|
|
|
|
|
m44.fMap[2][0] = m[0][2];
|
|
|
|
m44.fMap[2][1] = m[1][2];
|
|
|
|
m44.fMap[2][2] = m[2][2];
|
|
|
|
m44.fMap[2][3] = m[3][2];
|
|
|
|
|
|
|
|
m44.IsIdentity();
|
|
|
|
|
|
|
|
return m44;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3 plMaxNodeBase::Matrix44ToMatrix3(const hsMatrix44& m44)
|
|
|
|
{
|
|
|
|
Matrix3 m3;
|
|
|
|
|
|
|
|
MRow* m = m3.GetAddr();
|
|
|
|
|
|
|
|
m[0][0] = m44.fMap[0][0];
|
|
|
|
m[1][0] = m44.fMap[0][1];
|
|
|
|
m[2][0] = m44.fMap[0][2];
|
|
|
|
m[3][0] = m44.fMap[0][3];
|
|
|
|
|
|
|
|
m[0][1] = m44.fMap[1][0];
|
|
|
|
m[1][1] = m44.fMap[1][1];
|
|
|
|
m[2][1] = m44.fMap[1][2];
|
|
|
|
m[3][1] = m44.fMap[1][3];
|
|
|
|
|
|
|
|
m[0][2] = m44.fMap[2][0];
|
|
|
|
m[1][2] = m44.fMap[2][1];
|
|
|
|
m[2][2] = m44.fMap[2][2];
|
|
|
|
m[3][2] = m44.fMap[2][3];
|
|
|
|
|
|
|
|
m3.ValidateFlags();
|
|
|
|
|
|
|
|
return m3;
|
|
|
|
}
|