|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsSTLStream.h"
|
|
|
|
|
|
|
|
hsVectorStream::hsVectorStream() : fEnd(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
hsVectorStream::hsVectorStream(UInt32 chunkSize)
|
|
|
|
{
|
|
|
|
fVector.reserve(chunkSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsVectorStream::~hsVectorStream()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsVectorStream::AtEnd()
|
|
|
|
{
|
|
|
|
return (fBytesRead >= fEnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 hsVectorStream::Read(UInt32 byteCount, void *buffer)
|
|
|
|
{
|
|
|
|
if (fBytesRead + byteCount > fEnd)
|
|
|
|
{
|
|
|
|
// hsStatusMessageF("Reading past end of hsVectorStream (read %u of %u requested bytes)", fEnd-fBytesRead, byteCount);
|
|
|
|
byteCount = fEnd - fBytesRead;
|
|
|
|
}
|
|
|
|
|
|
|
|
memcpy(buffer, &fVector[fBytesRead], byteCount);
|
|
|
|
|
|
|
|
fBytesRead += byteCount;
|
|
|
|
fPosition += byteCount;
|
|
|
|
|
|
|
|
return byteCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 hsVectorStream::Write(UInt32 byteCount, const void* buffer)
|
|
|
|
{
|
|
|
|
// If we are at the end of the vector, we can just do a block insert of the data
|
|
|
|
if (fPosition == fVector.size())
|
|
|
|
fVector.insert(fVector.end(), (Byte*)buffer, (Byte*)buffer+byteCount);
|
|
|
|
// If we are in the middle, I don't know how to just overwrite a block of the vector.
|
|
|
|
// So, we make sure there is enough space and copy the elements one by one
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fVector.reserve(fPosition+byteCount);
|
|
|
|
for (UInt32 i = 0; i < byteCount; i++)
|
|
|
|
fVector[fPosition+i] = ((Byte*)buffer)[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
fPosition += byteCount;
|
|
|
|
|
|
|
|
if (fPosition > fEnd)
|
|
|
|
fEnd = fPosition;
|
|
|
|
|
|
|
|
return byteCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsVectorStream::Skip(UInt32 deltaByteCount)
|
|
|
|
{
|
|
|
|
fBytesRead += deltaByteCount;
|
|
|
|
fPosition += deltaByteCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsVectorStream::Rewind()
|
|
|
|
{
|
|
|
|
fBytesRead = 0;
|
|
|
|
fPosition = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsVectorStream::FastFwd()
|
|
|
|
{
|
|
|
|
fBytesRead = fPosition = fEnd;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsVectorStream::Truncate()
|
|
|
|
{
|
|
|
|
fVector.erase(fVector.begin()+fPosition, fVector.end());
|
|
|
|
fEnd = fPosition-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 hsVectorStream::GetEOF()
|
|
|
|
{
|
|
|
|
return fEnd;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsVectorStream::CopyToMem(void* mem)
|
|
|
|
{
|
|
|
|
memcpy(mem, &fVector[0], fEnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsVectorStream::Erase(UInt32 bytes)
|
|
|
|
{
|
|
|
|
hsAssert(fPosition+bytes <= fEnd, "Erasing past end of stream");
|
|
|
|
|
|
|
|
fVector.erase(fVector.begin()+fPosition, fVector.begin()+fPosition+bytes);
|
|
|
|
fEnd -= bytes;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsVectorStream::Reset()
|
|
|
|
{
|
|
|
|
fBytesRead = 0;
|
|
|
|
fPosition = 0;
|
|
|
|
fEnd = 0;
|
|
|
|
fVector.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
const void *hsVectorStream::GetData()
|
|
|
|
{
|
|
|
|
if (fVector.size() > 0)
|
|
|
|
return &fVector[0];
|
|
|
|
else
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifdef HS_BUILD_FOR_WIN32
|
|
|
|
|
|
|
|
hsNamedPipeStream::hsNamedPipeStream(UInt8 flags, UInt32 timeout) :
|
|
|
|
fFlags(flags),
|
|
|
|
fPipe(INVALID_HANDLE_VALUE),
|
|
|
|
fReadMode(false),
|
|
|
|
fTimeout(timeout)
|
|
|
|
{
|
|
|
|
memset(&fOverlap, 0, sizeof(OVERLAPPED));
|
|
|
|
fOverlap.hEvent = CreateEvent(NULL, TRUE, TRUE, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsNamedPipeStream::~hsNamedPipeStream()
|
|
|
|
{
|
|
|
|
CloseHandle(fOverlap.hEvent);
|
|
|
|
fOverlap.hEvent = INVALID_HANDLE_VALUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsNamedPipeStream::WaitForClientConnect()
|
|
|
|
{
|
|
|
|
// Look for a client connect (this should return zero since it's overlapped)
|
|
|
|
BOOL ret = ConnectNamedPipe(fPipe, &fOverlap);
|
|
|
|
if (ret)
|
|
|
|
return true;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (GetLastError())
|
|
|
|
{
|
|
|
|
// Waiting for client to connect
|
|
|
|
case ERROR_IO_PENDING:
|
|
|
|
if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0)
|
|
|
|
return true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Client is already connected
|
|
|
|
case ERROR_PIPE_CONNECTED:
|
|
|
|
// if (SetEvent(fOverlap.hEvent))
|
|
|
|
return true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsNamedPipeStream::Open(const char *name, const char *mode)
|
|
|
|
{
|
|
|
|
wchar* wName = hsStringToWString(name);
|
|
|
|
wchar* wMode = hsStringToWString(mode);
|
|
|
|
hsBool ret = Open(wName, wMode);
|
|
|
|
delete [] wName;
|
|
|
|
delete [] wMode;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsNamedPipeStream::Open(const wchar *name, const wchar *mode)
|
|
|
|
{
|
|
|
|
if (wcschr(mode, L'w'))
|
|
|
|
{
|
|
|
|
fReadMode = false;
|
|
|
|
|
|
|
|
// Try to create the pipe
|
|
|
|
fPipe = CreateNamedPipeW(name,
|
|
|
|
PIPE_ACCESS_OUTBOUND | FILE_FLAG_OVERLAPPED,
|
|
|
|
PIPE_TYPE_BYTE,
|
|
|
|
1,
|
|
|
|
1024,
|
|
|
|
1024,
|
|
|
|
fTimeout,
|
|
|
|
NULL);
|
|
|
|
|
|
|
|
if (fPipe != INVALID_HANDLE_VALUE)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (wcschr(mode, L'r'))
|
|
|
|
{
|
|
|
|
fReadMode = true;
|
|
|
|
|
|
|
|
fPipe = CreateFileW(name,
|
|
|
|
GENERIC_READ,
|
|
|
|
0, // no sharing
|
|
|
|
NULL, // no security attributes
|
|
|
|
OPEN_EXISTING, // opens existing pipe
|
|
|
|
FILE_FLAG_OVERLAPPED, // default attributes
|
|
|
|
NULL); // no template file
|
|
|
|
|
|
|
|
if (fPipe != INVALID_HANDLE_VALUE)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsNamedPipeStream::Close()
|
|
|
|
{
|
|
|
|
if (fPipe == INVALID_HANDLE_VALUE)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (fReadMode)
|
|
|
|
{
|
|
|
|
CloseHandle(fPipe); // Close our end of the pipe
|
|
|
|
fPipe = INVALID_HANDLE_VALUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FlushFileBuffers(fPipe); // Make sure the client is done reading
|
|
|
|
DisconnectNamedPipe(fPipe); // Disconnect the pipe from the client
|
|
|
|
CloseHandle(fPipe); // Close our end of the pipe
|
|
|
|
fPipe = INVALID_HANDLE_VALUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsNamedPipeStream::ICheckOverlappedResult(BOOL result, UInt32 &numTransferred)
|
|
|
|
{
|
|
|
|
// Read/Write succeeded, return now
|
|
|
|
if (result)
|
|
|
|
return true;
|
|
|
|
// Read failed because the operation is taking a while. Wait for it
|
|
|
|
else if (GetLastError() == ERROR_IO_PENDING)
|
|
|
|
{
|
|
|
|
if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0)
|
|
|
|
{
|
|
|
|
BOOL oResult = GetOverlappedResult(fPipe, &fOverlap, &numTransferred, FALSE);
|
|
|
|
if (oResult)
|
|
|
|
return true;
|
|
|
|
hsAssert(oResult, "GetOverlappedResult failed");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
hsAssert(0, "Wait failed");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
hsAssert(0, "Read/Write failed");
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsNamedPipeStream::IRead(UInt32 byteCount, void *buffer, UInt32 &numRead)
|
|
|
|
{
|
|
|
|
numRead = 0;
|
|
|
|
|
|
|
|
if (fPipe != INVALID_HANDLE_VALUE && fReadMode)
|
|
|
|
{
|
|
|
|
BOOL result = ReadFile(fPipe, buffer, byteCount, &numRead, &fOverlap);
|
|
|
|
if (ICheckOverlappedResult(result, numRead))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we got here, the pipe is probably broken. Throw if it is enabled.
|
|
|
|
if (fFlags & kThrowOnError)
|
|
|
|
throw this;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool hsNamedPipeStream::IWrite(UInt32 byteCount, const void *buffer, UInt32 &numWritten)
|
|
|
|
{
|
|
|
|
numWritten = 0;
|
|
|
|
|
|
|
|
if (fPipe != INVALID_HANDLE_VALUE && !fReadMode)
|
|
|
|
{
|
|
|
|
BOOL result = WriteFile(fPipe, buffer, byteCount, &numWritten, &fOverlap);
|
|
|
|
if (ICheckOverlappedResult(result, numWritten))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we got here, the pipe is probably broken. Throw if it is enabled.
|
|
|
|
if (fFlags & kThrowOnError)
|
|
|
|
throw this;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 hsNamedPipeStream::Read(UInt32 byteCount, void *buffer)
|
|
|
|
{
|
|
|
|
UInt32 totalRead = 0;
|
|
|
|
|
|
|
|
// Read until we get all our data or an error
|
|
|
|
UInt32 numRead = 0;
|
|
|
|
while (IRead(byteCount-totalRead, (void*)((UInt32)buffer+totalRead), numRead))
|
|
|
|
{
|
|
|
|
totalRead += numRead;
|
|
|
|
|
|
|
|
if (totalRead >= byteCount)
|
|
|
|
return totalRead;
|
|
|
|
}
|
|
|
|
|
|
|
|
return totalRead;
|
|
|
|
}
|
|
|
|
|
|
|
|
UInt32 hsNamedPipeStream::Write(UInt32 byteCount, const void *buffer)
|
|
|
|
{
|
|
|
|
UInt32 totalWritten = 0;
|
|
|
|
|
|
|
|
// Write until we get all our data or an error
|
|
|
|
UInt32 numWritten = 0;
|
|
|
|
while (IWrite(byteCount-totalWritten, (const void*)((UInt32)buffer+totalWritten), numWritten))
|
|
|
|
{
|
|
|
|
totalWritten += numWritten;
|
|
|
|
|
|
|
|
if (totalWritten >= byteCount)
|
|
|
|
return totalWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
return totalWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __SGI_STL_PORT
|
|
|
|
using std::min;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void hsNamedPipeStream::Skip(UInt32 deltaByteCount)
|
|
|
|
{
|
|
|
|
char buf[256];
|
|
|
|
|
|
|
|
// Read until we get all our data or an error
|
|
|
|
UInt32 totalRead = 0;
|
|
|
|
UInt32 numRead = 0;
|
|
|
|
while (IRead(min((UInt32)256L, deltaByteCount-totalRead), buf, numRead))
|
|
|
|
{
|
|
|
|
totalRead += numRead;
|
|
|
|
|
|
|
|
if (totalRead >= deltaByteCount)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsNamedPipeStream::Rewind()
|
|
|
|
{
|
|
|
|
hsAssert(0, "Rewind not allowed on a pipe");
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // HS_BUILD_FOR_WIN32
|