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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/Apps/plUruLauncher/plLauncherCallback.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_APPS_PLURULAUNCHER_PLLAUNCHERCALLBACK_H
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#error "Header $/Plasma20/Sources/Plasma/Apps/plUruLauncher/plLauncherCallback.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_APPS_PLURULAUNCHER_PLLAUNCHERCALLBACK_H
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enum EStatus {
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kStatusOk,
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kStatusError,
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kStatusPending,
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};
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struct PatchInfo {
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unsigned progress;
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unsigned stage;
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unsigned progressStage;
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};
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typedef void (*launcherCallback)(int status, void *param);
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typedef void (*setTextCallback)(const char text[]);
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typedef void (*setStatusTextCallback)(const char text[]);
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typedef void (*setTimeRemainingCallback)(unsigned seconds);
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typedef void (*setBytesRemainingCallback)(unsigned bytes);
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struct plLauncherInfo {
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wchar path[MAX_PATH];
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wchar cmdLine[512];
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unsigned buildId; // buildId override
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launcherCallback prepCallback;
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launcherCallback initCallback;
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launcherCallback startCallback;
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launcherCallback stopCallback;
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launcherCallback terminateCallback;
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launcherCallback progressCallback;
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launcherCallback exitCallback;
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setTextCallback SetText;
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setStatusTextCallback SetStatusText;
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setTimeRemainingCallback SetTimeRemaining;
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setBytesRemainingCallback SetBytesRemaining;
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PatchInfo patchInfo;
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bool IsTGCider;
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DWORD returnCode; // used so we can pass a new process id back to gametap. That way gametap wont think uru has exited when the patcher quits.
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HWND dialog;
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};
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/*****************************************************************************
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*
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* Main.cpp
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*
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***/
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void SetProgress (unsigned progress) ;
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void SetText (const char text[]);
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void SetStatusText (const char text[]);
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void SetTimeRemaining(unsigned seconds);
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void SetBytesRemaining(unsigned bytes);
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