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92 lines
3.5 KiB
92 lines
3.5 KiB
10 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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////////////////////////////////////////////////////////////////////////////////
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// The stuff below seems to be missing fron WinIoCtl.h in MSVC2003 but is
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// probably present in later versions. This was robbed from MSDN to fill
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// the gap.
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#if (_MSC_VER < 1500) // For VS2005 and earlier only (might need to make it VS2003 only (1310))
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#define IOCTL_STORAGE_QUERY_PROPERTY CTL_CODE(IOCTL_STORAGE_BASE, 0x0500, METHOD_BUFFERED, FILE_ANY_ACCESS)
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// retrieve the storage device descriptor data for a device.
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typedef struct _STORAGE_DEVICE_DESCRIPTOR {
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ULONG Version;
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ULONG Size;
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UCHAR DeviceType;
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UCHAR DeviceTypeModifier;
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BOOLEAN RemovableMedia;
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BOOLEAN CommandQueueing;
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ULONG VendorIdOffset;
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ULONG ProductIdOffset;
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ULONG ProductRevisionOffset;
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ULONG SerialNumberOffset;
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STORAGE_BUS_TYPE BusType;
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ULONG RawPropertiesLength;
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UCHAR RawDeviceProperties[1];
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} STORAGE_DEVICE_DESCRIPTOR, *PSTORAGE_DEVICE_DESCRIPTOR;
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// retrieve the properties of a storage device or adapter.
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typedef enum _STORAGE_QUERY_TYPE {
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PropertyStandardQuery = 0,
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PropertyExistsQuery,
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PropertyMaskQuery,
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PropertyQueryMaxDefined
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} STORAGE_QUERY_TYPE, *PSTORAGE_QUERY_TYPE;
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// retrieve the properties of a storage device or adapter.
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typedef enum _STORAGE_PROPERTY_ID {
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StorageDeviceProperty = 0,
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StorageAdapterProperty,
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StorageDeviceIdProperty
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} STORAGE_PROPERTY_ID, *PSTORAGE_PROPERTY_ID;
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// retrieve the properties of a storage device or adapter.
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typedef struct _STORAGE_PROPERTY_QUERY {
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STORAGE_PROPERTY_ID PropertyId;
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STORAGE_QUERY_TYPE QueryType;
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UCHAR AdditionalParameters[1];
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} STORAGE_PROPERTY_QUERY, *PSTORAGE_PROPERTY_QUERY;
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#endif
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// End of stuff taken from MSDN
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