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1279 lines
35 KiB
1279 lines
35 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "al.h"
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#include "alc.h"
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#include "efx.h"
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#include <MMREG.H>
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#include <eax.h>
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#include "hsTimer.h"
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#include "hsGeometry3.h"
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#include "plgDispatch.h"
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#include "plProfile.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "plSound.h"
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#include "plAudioCaps.h"
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#include "plAudioSystem.h"
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#include "plDSoundBuffer.h"
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#include "plEAXEffects.h"
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#include "plEAXListenerMod.h"
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#include "plVoiceChat.h"
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#include "../pnMessage/plAudioSysMsg.h"
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#include "../plMessage/plRenderMsg.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../plMessage/plAgeLoadedMsg.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../pnKeyedObject/plFixedKey.h"
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#include "../pnKeyedObject/plKey.h"
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#define SAFE_RELEASE(p) if(p){ p->Release(); p = nil; }
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#define FADE_TIME 3
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#define MAX_NUM_SOURCES 128
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#define UPDATE_TIME_MS 100
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plProfile_CreateTimer("EAX Update", "Sound", SoundEAXUpdate);
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plProfile_CreateTimer("Soft Update", "Sound", SoundSoftUpdate);
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plProfile_CreateCounter("Max Sounds", "Sound", SoundMaxNum);
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plProfile_CreateTimer("AudioUpdate", "RenderSetup", AudioUpdate);
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typedef std::vector<DeviceDescriptor>::iterator DeviceIter;
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//// Internal plSoftSoundNode Class Definition ///////////////////////////////
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class plSoftSoundNode
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{
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public:
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const plKey fSoundKey;
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hsScalar fRank;
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plSoftSoundNode *fNext;
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plSoftSoundNode **fPrev;
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plSoftSoundNode *fSortNext;
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plSoftSoundNode **fSortPrev;
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plSoftSoundNode( const plKey s ) : fSoundKey( s ) { fNext = nil; fPrev = nil; }
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~plSoftSoundNode() { Unlink(); }
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void Link( plSoftSoundNode **prev )
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{
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fNext = *prev;
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fPrev = prev;
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if( fNext != nil )
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fNext->fPrev = &fNext;
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*prev = this;
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}
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void Unlink( void )
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{
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if( fPrev != nil )
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{
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*fPrev = fNext;
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if( fNext )
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fNext->fPrev = fPrev;
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fPrev = nil;
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fNext = nil;
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}
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}
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void SortedLink( plSoftSoundNode **prev, hsScalar rank )
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{
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fRank = rank;
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fSortNext = *prev;
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fSortPrev = prev;
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if( fSortNext != nil )
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fSortNext->fSortPrev = &fSortNext;
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*prev = this;
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}
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// Larger values are first in the list
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void AddToSortedLink( plSoftSoundNode *toAdd, hsScalar rank )
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{
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if( fRank > rank )
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{
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if( fSortNext != nil )
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fSortNext->AddToSortedLink( toAdd, rank );
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else
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{
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toAdd->SortedLink( &fSortNext, rank );
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}
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}
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else
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{
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// Cute trick here...
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toAdd->SortedLink( fSortPrev, rank );
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}
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}
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void BootSourceOff( void )
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{
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plSound *sound = plSound::ConvertNoRef( fSoundKey->ObjectIsLoaded() );
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if( sound != nil )
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{
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sound->ForceUnregisterFromAudioSys();
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}
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}
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};
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// plAudioSystem //////////////////////////////////////////////////////////////////////////
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Int32 plAudioSystem::fMaxNumSounds = 16;
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Int32 plAudioSystem::fNumSoundsSlop = 8;
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plAudioSystem::plAudioSystem() :
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fStartTime(0),
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fListenerInit(false),
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fSoftRegionSounds(nil),
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fActiveSofts(nil),
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fCurrDebugSound(nil),
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fDebugActiveSoundDisplay(nil),
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fUsingEAX(false),
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fRestartOnDestruct(false),
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fWaitingForShutdown(false),
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fActive(false),
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fDisplayNumBuffers(false),
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fStartFade(0),
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fFadeLength(FADE_TIME),
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fCaptureDevice(nil),
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fLastUpdateTimeMs(0)
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{
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fCurrListenerPos.Set( -1.e30, -1.e30, -1.e30 );
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//fCommittedListenerPos.Set( -1.e30, -1.e30, -1.e30 );
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fLastPos.Set(100, 100, 100);
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}
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plAudioSystem::~plAudioSystem()
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{
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}
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void plAudioSystem::IEnumerateDevices()
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{
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fDeviceList.clear();
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plStatusLog::AddLineS("audio.log", "--Audio Devices --" );
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char *devices = (char *)alcGetString(nil, ALC_DEVICE_SPECIFIER);
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int major, minor;
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while(*devices != nil)
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{
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ALCdevice *device = alcOpenDevice(devices);
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if (device)
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{
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ALCcontext *context = alcCreateContext(device, NULL);
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if (context)
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{
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alcMakeContextCurrent(context);
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// if new actual device name isn't already in the list, then add it...
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bool bNewName = true;
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for (DeviceIter i = fDeviceList.begin(); i != fDeviceList.end(); i++)
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{
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if (strcmp((*i).GetDeviceName(), devices) == 0)
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{
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bNewName = false;
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}
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}
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if ((bNewName))
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{
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alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &major);
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alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &minor);
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plStatusLog::AddLineS("audio.log", "%s OpenAL ver: %d.%d", devices, major, minor );
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// filter out any devices that aren't openal 1.1 compliant
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if(major > 1 || (major == 1 && minor >= 1))
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{
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hsBool supportsEAX = false;
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if(alIsExtensionPresent((ALchar *)"EAX4.0") || alIsExtensionPresent((ALchar *) "EAX4.0Emulated"))
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{
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supportsEAX = true;
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}
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DeviceDescriptor desc(devices, supportsEAX);
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fDeviceList.push_back(desc);
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}
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}
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alcMakeContextCurrent(nil);
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alcDestroyContext(context);
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}
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alcCloseDevice(device);
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}
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devices += strlen(devices) + 1;
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}
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DeviceDescriptor temp("", 0);
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// attempt to order devices
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for(unsigned i = 0; i < fDeviceList.size(); ++i)
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{
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if(strstr(fDeviceList[i].GetDeviceName(), "Software"))
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{
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temp = fDeviceList[i];
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fDeviceList[i] = fDeviceList[0];
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fDeviceList[0] = temp;
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}
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if(strstr(fDeviceList[i].GetDeviceName(), "Hardware"))
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{
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temp = fDeviceList[i];
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fDeviceList[i] = fDeviceList[1];
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fDeviceList[1] = temp;
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}
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}
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}
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//// Init ////////////////////////////////////////////////////////////////////
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hsBool plAudioSystem::Init( hsWindowHndl hWnd )
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{
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plgAudioSys::fRestarting = false;
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static hsBool firstTimeInit = true;
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plStatusLog::AddLineS( "audio.log", plStatusLog::kBlue, "ASYS: -- Init --" );
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fMaxNumSources = 0;
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plStatusLog::AddLineS( "audio.log", plStatusLog::kGreen, "ASYS: Detecting caps..." );
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plSoundBuffer::Init();
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// Set the maximum number of sounds based on priority cutoff slider
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SetMaxNumberOfActiveSounds();
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const char *deviceName = plgAudioSys::fDeviceName.c_str();
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hsBool useDefaultDevice = true;
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if(firstTimeInit)
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{
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IEnumerateDevices();
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firstTimeInit = false;
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}
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if(!fDeviceList.size())
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{
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plStatusLog::AddLineS( "audio.log", plStatusLog::kRed, "ASYS: ERROR Unable to query any devices, is openal installed?" );
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return false;
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}
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// shouldn't ever happen, but just in case
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if(!deviceName)
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plgAudioSys::SetDeviceName(DEFAULT_AUDIO_DEVICE_NAME);
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for(DeviceIter i = fDeviceList.begin(); i != fDeviceList.end(); i++)
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{
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if(!strcmp((*i).GetDeviceName(), deviceName))
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||
|
{
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||
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useDefaultDevice = false;
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|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(useDefaultDevice)
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|
{
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// if no device has been specified we will use the "Generic Software" device by default. If "Generic Software" is unavailable(which can happen) we select the first available device
|
||
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// We want to use software by default since some audio cards have major problems with hardware + eax.
|
||
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const char *defaultDev = fDeviceList.front().GetDeviceName();
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for(DeviceIter i = fDeviceList.begin(); i != fDeviceList.end(); i++)
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{
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if(!strcmp(DEFAULT_AUDIO_DEVICE_NAME, (*i).GetDeviceName()))
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||
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{
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defaultDev = DEFAULT_AUDIO_DEVICE_NAME;
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||
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break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
plgAudioSys::SetDeviceName(defaultDev, false);
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fDevice = alcOpenDevice(defaultDev);
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||
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plStatusLog::AddLineS( "audio.log", plStatusLog::kRed, "ASYS: %s device selected", defaultDev );
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deviceName = defaultDev;
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||
|
}
|
||
|
else
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||
|
{
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||
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plgAudioSys::SetDeviceName(deviceName, false);
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||
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fDevice = alcOpenDevice(deviceName);
|
||
|
plStatusLog::AddLineS( "audio.log", plStatusLog::kRed, "ASYS: %s device selected", deviceName );
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||
|
}
|
||
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if(!fDevice)
|
||
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{
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||
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plStatusLog::AddLineS( "audio.log", plStatusLog::kRed, "ASYS: ERROR initializing OpenAL" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
fContext = alcCreateContext(fDevice, 0);
|
||
|
alcMakeContextCurrent(fContext);
|
||
|
|
||
|
ALenum error;
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||
|
if(alGetError() != AL_NO_ERROR)
|
||
|
{
|
||
|
plStatusLog::AddLineS( "audio.log", plStatusLog::kRed, "ASYS: ERROR alcMakeContextCurrent failed" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
plStatusLog::AddLineS("audio.log", "OpenAL vendor: %s", alGetString(AL_VENDOR));
|
||
|
plStatusLog::AddLineS("audio.log", "OpenAL version: %s", alGetString(AL_VERSION));
|
||
|
plStatusLog::AddLineS("audio.log", "OpenAL renderer: %s", alGetString(AL_RENDERER));
|
||
|
plStatusLog::AddLineS("audio.log", "OpenAL extensions: %s", alGetString(AL_EXTENSIONS));
|
||
|
plAudioCaps caps = plAudioCapsDetector::Detect();
|
||
|
|
||
|
if(strcmp(deviceName, DEFAULT_AUDIO_DEVICE_NAME))
|
||
|
{
|
||
|
// we are using a hardware device, set priority based on number of hardware voices
|
||
|
unsigned int numVoices = caps.GetMaxNumVoices();
|
||
|
|
||
|
if(numVoices < 16)
|
||
|
plgAudioSys::SetPriorityCutoff(3);
|
||
|
|
||
|
SetMaxNumberOfActiveSounds();
|
||
|
}
|
||
|
|
||
|
// setup capture device
|
||
|
ALCsizei bufferSize = FREQUENCY * 2 * BUFFER_LEN_SECONDS; // times 2 for 16-bit format
|
||
|
//const char *dev = alcGetString(fDevice, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
|
||
|
fCaptureDevice = alcCaptureOpenDevice(nil, FREQUENCY, AL_FORMAT_MONO16, bufferSize);
|
||
|
|
||
|
fMaxNumSources = caps.GetMaxNumVoices();
|
||
|
|
||
|
// attempt to init the EAX listener.
|
||
|
if( plgAudioSys::fEnableEAX )
|
||
|
{
|
||
|
fUsingEAX = plEAXListener::GetInstance().Init();
|
||
|
if( fUsingEAX )
|
||
|
{
|
||
|
plStatusLog::AddLineS( "audio.log", plStatusLog::kGreen, "ASYS: EAX support detected and enabled." );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plStatusLog::AddLineS( "audio.log", plStatusLog::kRed, "ASYS: EAX support NOT detected. EAX effects disabled." );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
fUsingEAX = false;
|
||
|
|
||
|
plProfile_Set(SoundMaxNum, fMaxNumSounds);
|
||
|
|
||
|
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
|
||
|
|
||
|
error = alGetError();
|
||
|
|
||
|
fWaitingForShutdown = false;
|
||
|
plgDispatch::Dispatch()->RegisterForExactType( plAgeLoadedMsg::Index(), GetKey() );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//// Shutdown ////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void plAudioSystem::Shutdown()
|
||
|
{
|
||
|
plStatusLog::AddLineS( "audio.log", plStatusLog::kBlue, "ASYS: -- Shutdown --" );
|
||
|
|
||
|
plSoundBuffer::Shutdown();
|
||
|
|
||
|
// Delete our active sounds list
|
||
|
delete fDebugActiveSoundDisplay;
|
||
|
fDebugActiveSoundDisplay = nil;
|
||
|
|
||
|
// Unregister soft sounds
|
||
|
while( fSoftRegionSounds != nil )
|
||
|
{
|
||
|
fSoftRegionSounds->BootSourceOff();
|
||
|
delete fSoftRegionSounds;
|
||
|
}
|
||
|
while( fActiveSofts != nil )
|
||
|
{
|
||
|
fActiveSofts->BootSourceOff();
|
||
|
delete fActiveSofts;
|
||
|
}
|
||
|
|
||
|
while( fEAXRegions.GetCount() > 0 )
|
||
|
{
|
||
|
if( fEAXRegions[ 0 ] != nil && fEAXRegions[ 0 ]->GetKey() != nil )
|
||
|
{
|
||
|
GetKey()->Release( fEAXRegions[ 0 ]->GetKey() );
|
||
|
}
|
||
|
fEAXRegions.Remove( 0 );
|
||
|
}
|
||
|
plEAXListener::GetInstance().ClearProcessCache();
|
||
|
|
||
|
plSound::SetCurrDebugPlate( nil );
|
||
|
fCurrDebugSound = nil;
|
||
|
|
||
|
// Reset this, just in case
|
||
|
fPendingRegisters.Reset();
|
||
|
|
||
|
//fListenerInit = false;
|
||
|
|
||
|
if( fUsingEAX )
|
||
|
{
|
||
|
plEAXListener::GetInstance().Shutdown();
|
||
|
}
|
||
|
|
||
|
alcCaptureStop(fCaptureDevice);
|
||
|
alcCaptureCloseDevice(fCaptureDevice);
|
||
|
fCaptureDevice = nil;
|
||
|
|
||
|
alcMakeContextCurrent(nil);
|
||
|
alcDestroyContext(fContext);
|
||
|
alcCloseDevice(fDevice);
|
||
|
fContext = nil;
|
||
|
fDevice = nil;
|
||
|
|
||
|
fStartTime = 0;
|
||
|
fUsingEAX = false;
|
||
|
fCurrListenerPos.Set( -1.e30, -1.e30, -1.e30 );
|
||
|
//fCommittedListenerPos.Set( -1.e30, -1.e30, -1.e30 );
|
||
|
|
||
|
if( fRestartOnDestruct )
|
||
|
{
|
||
|
fRestartOnDestruct = false;
|
||
|
plgAudioSys::Activate( true );
|
||
|
}
|
||
|
|
||
|
plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), GetKey() );
|
||
|
fWaitingForShutdown = false;
|
||
|
}
|
||
|
|
||
|
int plAudioSystem::GetNumAudioDevices()
|
||
|
{
|
||
|
return fDeviceList.size();
|
||
|
}
|
||
|
|
||
|
const char *plAudioSystem::GetAudioDeviceName(int index)
|
||
|
{
|
||
|
if(index < 0 || index >= fDeviceList.size())
|
||
|
{
|
||
|
hsAssert(false, "Invalid index passed to GetAudioDeviceName");
|
||
|
return nil;
|
||
|
}
|
||
|
return fDeviceList[index].GetDeviceName();
|
||
|
}
|
||
|
|
||
|
hsBool plAudioSystem::SupportsEAX(const char *deviceName)
|
||
|
{
|
||
|
for(DeviceIter i = fDeviceList.begin(); i != fDeviceList.end(); i++)
|
||
|
{
|
||
|
if(!strcmp((*i).GetDeviceName(), deviceName))
|
||
|
{
|
||
|
return (*i).SupportsEAX();
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void plAudioSystem::SetDistanceModel(int i)
|
||
|
{
|
||
|
switch(i)
|
||
|
{
|
||
|
case 0: alDistanceModel(AL_NONE); break;
|
||
|
case 1: alDistanceModel(AL_INVERSE_DISTANCE ); break;
|
||
|
case 2: alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); break;
|
||
|
case 3: alDistanceModel(AL_LINEAR_DISTANCE ); break;
|
||
|
case 4: alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED ); break;
|
||
|
case 5: alDistanceModel(AL_EXPONENT_DISTANCE ); break;
|
||
|
case 6: alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED); break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Set the number of active sounds the audio system is allowed to play, based on the priority cutoff
|
||
|
void plAudioSystem::SetMaxNumberOfActiveSounds()
|
||
|
{
|
||
|
UInt16 priorityCutoff = plgAudioSys::GetPriorityCutoff();
|
||
|
int maxNumSounds = 24;
|
||
|
|
||
|
// Keep this to a reasonable amount based on the users hardware, since we want the sounds to be played in hardware
|
||
|
if(maxNumSounds > fMaxNumSources && fMaxNumSources != 0 )
|
||
|
maxNumSounds = fMaxNumSources / 2;
|
||
|
|
||
|
// Allow a certain number of sounds based on a user specified setting.
|
||
|
// Above that limit, we want 1/2 more sounds (8 for the max of 16) for a slop buffer,
|
||
|
// if they fit, so that sounds that shouldn't be playing can still play in case they suddenly pop
|
||
|
// back into priority range (so we don't incur performance hits when sounds hover on
|
||
|
// the edge of being high enough priority to play)
|
||
|
fMaxNumSounds = maxNumSounds;
|
||
|
fNumSoundsSlop = fMaxNumSounds / 2;
|
||
|
|
||
|
plStatusLog::AddLineS( "audio.log", "Max Number of Sounds Set to: %d", fMaxNumSounds);
|
||
|
}
|
||
|
|
||
|
void plAudioSystem::SetListenerPos(const hsPoint3 pos)
|
||
|
{
|
||
|
fCurrListenerPos = pos;
|
||
|
alListener3f(AL_POSITION, pos.fX, pos.fZ, -pos.fY); // negate z coord, since openal uses opposite handedness
|
||
|
}
|
||
|
|
||
|
void plAudioSystem::SetListenerVelocity(const hsVector3 vel)
|
||
|
{
|
||
|
alListener3f(AL_VELOCITY, 0, 0, 0); // no doppler shift
|
||
|
}
|
||
|
|
||
|
void plAudioSystem::SetListenerOrientation(const hsVector3 view, const hsVector3 up)
|
||
|
{
|
||
|
ALfloat orientation[] = { view.fX, view.fZ, -view.fY, up.fX, up.fZ, -up.fY };
|
||
|
alListenerfv(AL_ORIENTATION, orientation);
|
||
|
}
|
||
|
|
||
|
void plAudioSystem::SetActive( hsBool b )
|
||
|
{
|
||
|
fActive = b;
|
||
|
if( fActive )
|
||
|
{
|
||
|
// Clear to send activate message (if listener not inited yet, delay until then)
|
||
|
plgDispatch::MsgSend( TRACKED_NEW plAudioSysMsg( plAudioSysMsg::kActivate ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//// IRegisterSoftSound //////////////////////////////////////////////////////
|
||
|
// Note: each sound might kick another off the top-n-ranked-sounds list, so
|
||
|
// we call IUpdateSoftSounds() each time one is added. Ugly as sin, but at
|
||
|
// least all the calc code is in one place. Possible optimization in the
|
||
|
// future: when calling IUpdate(), any sounds that are already active don't
|
||
|
// need to be recalced, just resorted.
|
||
|
void plAudioSystem::RegisterSoftSound( const plKey soundKey )
|
||
|
{
|
||
|
plSoftSoundNode *node = TRACKED_NEW plSoftSoundNode( soundKey );
|
||
|
node->Link( &fSoftRegionSounds );
|
||
|
|
||
|
fCurrDebugSound = nil;
|
||
|
plSound::SetCurrDebugPlate( nil );
|
||
|
}
|
||
|
|
||
|
//// IUnregisterSoftSound ////////////////////////////////////////////////////
|
||
|
|
||
|
void plAudioSystem::UnregisterSoftSound( const plKey soundKey )
|
||
|
{
|
||
|
plSoftSoundNode *node;
|
||
|
for( node = fActiveSofts; node != nil; node = node->fNext )
|
||
|
{
|
||
|
if( node->fSoundKey == soundKey )
|
||
|
{
|
||
|
delete node;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for( node = fSoftRegionSounds; node != nil; node = node->fNext )
|
||
|
{
|
||
|
if( node->fSoundKey == soundKey )
|
||
|
{
|
||
|
delete node;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// We might have unregistered it ourselves on destruction, so don't bother
|
||
|
|
||
|
fCurrDebugSound = nil;
|
||
|
plSound::SetCurrDebugPlate( nil );
|
||
|
}
|
||
|
|
||
|
//// IUpdateSoftSounds ///////////////////////////////////////////////////////
|
||
|
// OK, so the listener moved. Since our sound soft volumes are all based on
|
||
|
// the listener's position, we have to update all sounds with soft volumes
|
||
|
// now. This involves some steps:
|
||
|
// - Determining what volumes the listener has moved out of
|
||
|
// - Determining what volumes the listener has changed position in
|
||
|
// - Determining what volumes the listener has entered
|
||
|
// - Updating the levels of all sounds associated with all of the above
|
||
|
// volumes
|
||
|
// The first two tests are easy, since we'll have kept track of what volumes
|
||
|
// the listener was in last time. The last part is the tricky one and the
|
||
|
// one that will kill us in performance if we're not careful. However, we
|
||
|
// can first check the bounding box of the sounds in question, since outside
|
||
|
// of them the soft volume won't have any effect. The last part is simply a
|
||
|
// matter of querying the sound volumes based on the listener's position and
|
||
|
// setting the soft volume attenuation on the sound to that level.
|
||
|
//
|
||
|
// Note: for each sound that is still in range, we call CalcSoftVolume() and
|
||
|
// use the resulting value to rank each sound. Then, we take the top n sounds
|
||
|
// and disable the rest. We *could* rank by distance to listener, which would
|
||
|
// be far faster; however, we could have a sound (or background music) that
|
||
|
// is technically closest to the listener but completely faded by a soft volume,
|
||
|
// thus needlessly cutting off another sound that might be more important.
|
||
|
// This way is slower, but better quality.
|
||
|
// Also note: to differentiate between two sounds in the same soft volume at
|
||
|
// full strength, we divide the soft volume ranks by the distSquared, thus
|
||
|
// giving us a reasonable approximation at a good rank...<sigh>
|
||
|
|
||
|
void plAudioSystem::IUpdateSoftSounds( const hsPoint3 &newPosition )
|
||
|
{
|
||
|
plSoftSoundNode *node, *myNode;
|
||
|
hsScalar distSquared, rank;
|
||
|
plSoftSoundNode *sortedList = nil;
|
||
|
Int32 i;
|
||
|
|
||
|
plProfile_BeginTiming(SoundSoftUpdate);
|
||
|
|
||
|
// Check the sounds the listener is already inside of. If we moved out, stop sound, else
|
||
|
// just change attenuation
|
||
|
for( node = fActiveSofts; node != nil; )
|
||
|
{
|
||
|
plSound *sound = plSound::ConvertNoRef( node->fSoundKey->ObjectIsLoaded() );
|
||
|
|
||
|
bool notActive = false;
|
||
|
if(sound)
|
||
|
sound->Update();
|
||
|
|
||
|
// Quick checks for not-active
|
||
|
if( sound == nil )
|
||
|
notActive = true;
|
||
|
else if( !sound->IsWithinRange( newPosition, &distSquared ) )
|
||
|
notActive = true;
|
||
|
else if(sound->GetPriority() > plgAudioSys::GetPriorityCutoff())
|
||
|
notActive = true;
|
||
|
|
||
|
if(plgAudioSys::fMutedStateChange)
|
||
|
{
|
||
|
sound->SetMuted(plgAudioSys::fMuted);
|
||
|
}
|
||
|
|
||
|
if( !notActive )
|
||
|
{
|
||
|
/// Our initial guess is that it's enabled...
|
||
|
sound->CalcSoftVolume( true, distSquared );
|
||
|
rank = sound->GetVolumeRank();
|
||
|
if( rank <= 0.f )
|
||
|
notActive = true;
|
||
|
else
|
||
|
{
|
||
|
/// Queue up in our sorted list...
|
||
|
if( sortedList == nil )
|
||
|
node->SortedLink( &sortedList, (10.0f - sound->GetPriority()) * rank );
|
||
|
else
|
||
|
sortedList->AddToSortedLink( node, (10.0f - sound->GetPriority()) * rank );
|
||
|
/// Still in radius, so consider it still "active".
|
||
|
node = node->fNext;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( notActive )
|
||
|
{
|
||
|
/// Moved out of range of the sound--stop the sound entirely and move it to our
|
||
|
/// yeah-they're-registered-but-not-active list
|
||
|
myNode = node;
|
||
|
node = node->fNext;
|
||
|
myNode->Unlink();
|
||
|
myNode->Link( &fSoftRegionSounds );
|
||
|
|
||
|
/// We know this sound won't be enabled, so skip the Calc() call
|
||
|
if( sound != nil )
|
||
|
sound->UpdateSoftVolume( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Now check remaining sounds to see if the listener moved into them
|
||
|
for( node = fSoftRegionSounds; node != nil; )
|
||
|
{
|
||
|
if( !fListenerInit )
|
||
|
{
|
||
|
node = node->fNext;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
plSound *sound = plSound::ConvertNoRef( node->fSoundKey->ObjectIsLoaded() );
|
||
|
if( !sound || sound->GetPriority() > plgAudioSys::GetPriorityCutoff() )
|
||
|
{
|
||
|
node = node->fNext;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
sound->Update();
|
||
|
if(plgAudioSys::fMutedStateChange)
|
||
|
{
|
||
|
sound->SetMuted(plgAudioSys::fMuted);
|
||
|
}
|
||
|
|
||
|
if( sound->IsWithinRange( newPosition, &distSquared ) )
|
||
|
{
|
||
|
/// Our initial guess is that it's enabled...
|
||
|
sound->CalcSoftVolume( true, distSquared );
|
||
|
rank = sound->GetVolumeRank();
|
||
|
|
||
|
if( rank > 0.f )
|
||
|
{
|
||
|
/// We just moved into its range, so move it to our active list and start the sucker
|
||
|
myNode = node;
|
||
|
node = node->fNext;
|
||
|
myNode->Unlink();
|
||
|
myNode->Link( &fActiveSofts );
|
||
|
|
||
|
/// Queue up in our sorted list...
|
||
|
if( sortedList == nil )
|
||
|
myNode->SortedLink( &sortedList, (10.0f - sound->GetPriority()) * rank );
|
||
|
else
|
||
|
sortedList->AddToSortedLink( myNode, (10.0f - sound->GetPriority()) * rank );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// Do NOT notify sound, since we were outside of its range and still are
|
||
|
// (but if we're playing, we shouldn't be, so better update)
|
||
|
if( sound->IsPlaying() )
|
||
|
sound->UpdateSoftVolume( false );
|
||
|
|
||
|
node = node->fNext;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/// Do NOT notify sound, since we were outside of its range and still are
|
||
|
node = node->fNext;
|
||
|
sound->Disable(); // ensure that dist attenuation is set to zero so we don't accidentally play
|
||
|
}
|
||
|
}
|
||
|
|
||
|
plgAudioSys::fMutedStateChange = false;
|
||
|
/// Go through sorted list, enabling only the first n sounds and disabling the rest
|
||
|
// DEBUG: Create a screen-only statusLog to display which sounds are what
|
||
|
if( fDebugActiveSoundDisplay == nil )
|
||
|
fDebugActiveSoundDisplay = plStatusLogMgr::GetInstance().CreateStatusLog( 32, "Active Sounds", plStatusLog::kDontWriteFile | plStatusLog::kDeleteForMe | plStatusLog::kFilledBackground );
|
||
|
fDebugActiveSoundDisplay->Clear();
|
||
|
|
||
|
if(fDisplayNumBuffers)
|
||
|
fDebugActiveSoundDisplay->AddLineF(0xffffffff, "Num Buffers: %d", plDSoundBuffer::GetNumBuffers() );
|
||
|
fDebugActiveSoundDisplay->AddLine("Not streamed", plStatusLog::kGreen);
|
||
|
fDebugActiveSoundDisplay->AddLine("Disk streamed", plStatusLog::kYellow);
|
||
|
fDebugActiveSoundDisplay->AddLine("RAM streamed", plStatusLog::kWhite);
|
||
|
fDebugActiveSoundDisplay->AddLine("Ogg streamed", plStatusLog::kRed);
|
||
|
fDebugActiveSoundDisplay->AddLine("Incidentals", 0xff00ffff);
|
||
|
fDebugActiveSoundDisplay->AddLine("--------------------");
|
||
|
|
||
|
for( i = 0; sortedList != nil && i < fMaxNumSounds; sortedList = sortedList->fSortNext )
|
||
|
{
|
||
|
plSound *sound = plSound::ConvertNoRef( sortedList->fSoundKey->GetObjectPtr() );
|
||
|
if(!sound) continue;
|
||
|
|
||
|
/// Notify sound that it really is still enabled
|
||
|
sound->UpdateSoftVolume( true );
|
||
|
|
||
|
UInt32 color = plStatusLog::kGreen;
|
||
|
switch (sound->GetStreamType())
|
||
|
{
|
||
|
case plSound::kStreamFromDisk: color = plStatusLog::kYellow; break;
|
||
|
case plSound::kStreamFromRAM: color = plStatusLog::kWhite; break;
|
||
|
case plSound::kStreamCompressed: color = plStatusLog::kRed; break;
|
||
|
}
|
||
|
if(sound->GetType() == plgAudioSys::kVoice) color = 0xffff8800;
|
||
|
if(sound->IsPropertySet(plSound::kPropIncidental)) color = 0xff00ffff;
|
||
|
|
||
|
if( fUsingEAX && sound->GetEAXSettings().IsEnabled() )
|
||
|
{
|
||
|
fDebugActiveSoundDisplay->AddLineF(
|
||
|
color,
|
||
|
"%d %1.2f %1.2f (%d occ) %s",
|
||
|
sound->GetPriority(),
|
||
|
sortedList->fRank,
|
||
|
sound->GetVolume() ? sound->GetVolumeRank() / sound->GetVolume() : 0,
|
||
|
sound->GetEAXSettings().GetCurrSofts().GetOcclusion(),
|
||
|
sound->GetKeyName()
|
||
|
);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fDebugActiveSoundDisplay->AddLineF(
|
||
|
color,
|
||
|
"%d %1.2f %1.2f %s",
|
||
|
sound->GetPriority(),
|
||
|
sortedList->fRank,
|
||
|
sound->GetVolume() ? sound->GetVolumeRank() / sound->GetVolume() : 0,
|
||
|
sound->GetKeyName()
|
||
|
);
|
||
|
}
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
for( ; sortedList != nil; sortedList = sortedList->fSortNext, i++ )
|
||
|
{
|
||
|
plSound *sound = plSound::ConvertNoRef( sortedList->fSoundKey->GetObjectPtr() );
|
||
|
if(!sound) continue;
|
||
|
|
||
|
/// These unlucky sounds don't get to play (yet). Also, be extra mean
|
||
|
/// and pretend we're updating for "the first time", which will force them to
|
||
|
/// stop immediately
|
||
|
// Update: since being extra mean can incur a nasty performance hit when sounds hover back and
|
||
|
// forth around the fMaxNumSounds mark, we have a "slop" allowance: i.e. sounds that we're going
|
||
|
// to say shouldn't be playing but we'll let them play for a bit anyway just in case they raise
|
||
|
// in priority. So only be mean to the sounds outside this slop range
|
||
|
sound->UpdateSoftVolume( false, ( i < fMaxNumSounds + fNumSoundsSlop ) ? false : true );
|
||
|
fDebugActiveSoundDisplay->AddLineF(
|
||
|
0xff808080,
|
||
|
"%d %1.2f %s",
|
||
|
sound->GetPriority(),
|
||
|
sound->GetVolume() ? sound->GetVolumeRank() / sound->GetVolume() : 0,
|
||
|
sound->GetKeyName()
|
||
|
);
|
||
|
}
|
||
|
|
||
|
plProfile_EndTiming(SoundSoftUpdate);
|
||
|
}
|
||
|
|
||
|
void plAudioSystem::NextDebugSound( void )
|
||
|
{
|
||
|
plSoftSoundNode *node;
|
||
|
|
||
|
if( fCurrDebugSound == nil )
|
||
|
fCurrDebugSound = ( fSoftRegionSounds == nil ) ? fActiveSofts : fSoftRegionSounds;
|
||
|
else
|
||
|
{
|
||
|
node = fCurrDebugSound;
|
||
|
fCurrDebugSound = fCurrDebugSound->fNext;
|
||
|
if( fCurrDebugSound == nil )
|
||
|
{
|
||
|
// Trace back to find which list we were in
|
||
|
for( fCurrDebugSound = fSoftRegionSounds; fCurrDebugSound != nil; fCurrDebugSound = fCurrDebugSound->fNext )
|
||
|
{
|
||
|
if( fCurrDebugSound == node ) // Was in first list, move to 2nd
|
||
|
{
|
||
|
fCurrDebugSound = fActiveSofts;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// else Must've been in 2nd list, so keep nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( fCurrDebugSound != nil )
|
||
|
plSound::SetCurrDebugPlate( fCurrDebugSound->fSoundKey );
|
||
|
else
|
||
|
plSound::SetCurrDebugPlate( nil );
|
||
|
}
|
||
|
|
||
|
void plAudioSystem::SetFadeLength(float lengthSec)
|
||
|
{
|
||
|
fFadeLength = lengthSec;
|
||
|
}
|
||
|
|
||
|
hsBool plAudioSystem::MsgReceive(plMessage* msg)
|
||
|
{
|
||
|
if(plTimeMsg *time = plTimeMsg::ConvertNoRef( msg ) )
|
||
|
{
|
||
|
if(!plgAudioSys::IsMuted())
|
||
|
{
|
||
|
double currTime = hsTimer::GetSeconds();
|
||
|
if(fStartFade == 0)
|
||
|
{
|
||
|
plStatusLog::AddLineS("audio.log", "Starting Fade %f", currTime);
|
||
|
}
|
||
|
if((currTime - fStartFade) > fFadeLength)
|
||
|
{
|
||
|
fStartFade = 0;
|
||
|
plgDispatch::Dispatch()->UnRegisterForExactType( plTimeMsg::Index(), GetKey() );
|
||
|
plStatusLog::AddLineS("audio.log", "Stopping Fade %f", currTime);
|
||
|
plgAudioSys::SetGlobalFadeVolume( 1.0 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
plgAudioSys::SetGlobalFadeVolume( (hsScalar)((currTime-fStartFade) / fFadeLength) );
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (plAudioSysMsg* pASMsg = plAudioSysMsg::ConvertNoRef( msg ))
|
||
|
{
|
||
|
if (pASMsg->GetAudFlag() == plAudioSysMsg::kPing && fListenerInit)
|
||
|
{
|
||
|
plAudioSysMsg* pMsg = TRACKED_NEW plAudioSysMsg( plAudioSysMsg::kActivate );
|
||
|
pMsg->AddReceiver( pASMsg->GetSender() );
|
||
|
pMsg->SetBCastFlag(plMessage::kBCastByExactType, false);
|
||
|
plgDispatch::MsgSend( pMsg );
|
||
|
return true;
|
||
|
}
|
||
|
else if (pASMsg->GetAudFlag() == plAudioSysMsg::kSetVol)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
else if( pASMsg->GetAudFlag() == plAudioSysMsg::kDestroy )
|
||
|
{
|
||
|
if( fWaitingForShutdown )
|
||
|
Shutdown();
|
||
|
return true;
|
||
|
}
|
||
|
else if( pASMsg->GetAudFlag() == plAudioSysMsg::kUnmuteAll )
|
||
|
{
|
||
|
if( !pASMsg->HasBCastFlag( plMessage::kBCastByExactType ) )
|
||
|
plgAudioSys::SetMuted( false );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(plRenderMsg* pRMsg = plRenderMsg::ConvertNoRef( msg ))
|
||
|
{
|
||
|
//if( fListener )
|
||
|
{
|
||
|
plProfile_BeginLap(AudioUpdate, this->GetKey()->GetUoid().GetObjectName());
|
||
|
if(hsTimer::GetMilliSeconds() - fLastUpdateTimeMs > UPDATE_TIME_MS)
|
||
|
{
|
||
|
IUpdateSoftSounds( fCurrListenerPos );
|
||
|
|
||
|
if( fUsingEAX )
|
||
|
{
|
||
|
plProfile_BeginTiming(SoundEAXUpdate);
|
||
|
plEAXListener::GetInstance().ProcessMods( fEAXRegions );
|
||
|
plProfile_EndTiming(SoundEAXUpdate);
|
||
|
}
|
||
|
//fCommittedListenerPos = fCurrListenerPos;
|
||
|
}
|
||
|
plProfile_EndLap(AudioUpdate, this->GetKey()->GetUoid().GetObjectName());
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if(plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg ))
|
||
|
{
|
||
|
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
|
||
|
{
|
||
|
fEAXRegions.Append( plEAXListenerMod::ConvertNoRef( refMsg->GetRef() ) );
|
||
|
plEAXListener::GetInstance().ClearProcessCache();
|
||
|
}
|
||
|
else if( refMsg->GetContext() & ( plRefMsg::kOnRemove | plRefMsg::kOnDestroy ) )
|
||
|
{
|
||
|
int idx = fEAXRegions.Find( plEAXListenerMod::ConvertNoRef( refMsg->GetRef() ) );
|
||
|
if( idx != fEAXRegions.kMissingIndex )
|
||
|
fEAXRegions.Remove( idx );
|
||
|
plEAXListener::GetInstance().ClearProcessCache();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if(plAgeLoadedMsg *pALMsg = plAgeLoadedMsg::ConvertNoRef(msg))
|
||
|
{
|
||
|
if(!pALMsg->fLoaded)
|
||
|
{
|
||
|
fLastPos = fCurrListenerPos;
|
||
|
fListenerInit = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fListenerInit = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return hsKeyedObject::MsgReceive(msg);
|
||
|
}
|
||
|
|
||
|
// plgAudioSystem //////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
plAudioSystem* plgAudioSys::fSys = nil;
|
||
|
hsBool plgAudioSys::fInit = false;
|
||
|
hsBool plgAudioSys::fActive = false;
|
||
|
hsBool plgAudioSys::fUseHardware = false;
|
||
|
hsBool plgAudioSys::fMuted = true;
|
||
|
hsBool plgAudioSys::fDelayedActivate = false;
|
||
|
hsBool plgAudioSys::fEnableEAX = false;
|
||
|
hsWindowHndl plgAudioSys::fWnd = nil;
|
||
|
hsScalar plgAudioSys::fChannelVolumes[ kNumChannels ] = { 1.f, 1.f, 1.f, 1.f, 1.f, 1.f };
|
||
|
hsScalar plgAudioSys::f2D3DBias = 0.75f;
|
||
|
UInt32 plgAudioSys::fDebugFlags = 0;
|
||
|
hsScalar plgAudioSys::fStreamingBufferSize = 2.f;
|
||
|
hsScalar plgAudioSys::fStreamFromRAMCutoff = 10.f;
|
||
|
UInt8 plgAudioSys::fPriorityCutoff = 9; // We cut off sounds above this priority
|
||
|
hsBool plgAudioSys::fEnableExtendedLogs = false;
|
||
|
hsScalar plgAudioSys::fGlobalFadeVolume = 1.f;
|
||
|
hsBool plgAudioSys::fLogStreamingUpdates = false;
|
||
|
std::string plgAudioSys::fDeviceName;
|
||
|
hsBool plgAudioSys::fRestarting = false;
|
||
|
hsBool plgAudioSys::fMutedStateChange = false;
|
||
|
|
||
|
void plgAudioSys::Init(hsWindowHndl hWnd)
|
||
|
{
|
||
|
fSys = TRACKED_NEW plAudioSystem;
|
||
|
fSys->RegisterAs( kAudioSystem_KEY );
|
||
|
plgDispatch::Dispatch()->RegisterForExactType( plAudioSysMsg::Index(), fSys->GetKey() );
|
||
|
plgDispatch::Dispatch()->RegisterForExactType( plRenderMsg::Index(), fSys->GetKey() );
|
||
|
|
||
|
if(hsPhysicalMemory() <= 380)
|
||
|
{
|
||
|
plStatusLog::AddLineS("audio.log", "StreamFromRam Disabled");
|
||
|
fStreamFromRAMCutoff = 4;
|
||
|
}
|
||
|
fWnd = hWnd;
|
||
|
|
||
|
if(fMuted)
|
||
|
SetGlobalFadeVolume(0.0f);
|
||
|
|
||
|
if( fDelayedActivate )
|
||
|
Activate( true );
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetActive(hsBool b)
|
||
|
{
|
||
|
fActive = b;
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetMuted( hsBool b )
|
||
|
{
|
||
|
fMuted = b;
|
||
|
fMutedStateChange = true;
|
||
|
|
||
|
if(fMuted)
|
||
|
SetGlobalFadeVolume(0.0f);
|
||
|
else
|
||
|
SetGlobalFadeVolume(1.0);
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetUseHardware(hsBool b)
|
||
|
{
|
||
|
fUseHardware = b;
|
||
|
if( fActive )
|
||
|
Restart();
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::EnableEAX( hsBool b )
|
||
|
{
|
||
|
fEnableEAX = b;
|
||
|
if( fActive )
|
||
|
Restart();
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetAudioMode(AudioMode mode)
|
||
|
{
|
||
|
if(mode == kDisabled)
|
||
|
{
|
||
|
Activate(false);
|
||
|
return;
|
||
|
}
|
||
|
else if(mode == kSoftware)
|
||
|
{
|
||
|
fActive = true;
|
||
|
fUseHardware = false;
|
||
|
fEnableEAX = false;
|
||
|
}
|
||
|
else if(mode == kHardware)
|
||
|
{
|
||
|
fActive = true;
|
||
|
fUseHardware = true;
|
||
|
fEnableEAX = false;
|
||
|
}
|
||
|
else if(mode == kHardwarePlusEAX)
|
||
|
{
|
||
|
fActive = true;
|
||
|
fUseHardware = true;
|
||
|
fEnableEAX = true;
|
||
|
}
|
||
|
Restart();
|
||
|
}
|
||
|
|
||
|
int plgAudioSys::GetAudioMode()
|
||
|
{
|
||
|
if (fActive)
|
||
|
{
|
||
|
if (fUseHardware)
|
||
|
{
|
||
|
if (fEnableEAX)
|
||
|
{
|
||
|
return kHardwarePlusEAX;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return kHardware;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return kSoftware;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return kDisabled;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::Restart( void )
|
||
|
{
|
||
|
if( fSys )
|
||
|
{
|
||
|
fSys->fRestartOnDestruct = true;
|
||
|
Activate( false );
|
||
|
fRestarting = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::Shutdown()
|
||
|
{
|
||
|
Activate( false );
|
||
|
if( fSys )
|
||
|
{
|
||
|
fSys->UnRegisterAs( kAudioSystem_KEY );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::Activate(hsBool b)
|
||
|
{
|
||
|
if( fSys == nil )
|
||
|
{
|
||
|
fDelayedActivate = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (b == fInit)
|
||
|
return;
|
||
|
if (!fActive)
|
||
|
return;
|
||
|
if( b )
|
||
|
{
|
||
|
plStatusLog::AddLineS( "audio.log", plStatusLog::kBlue, "ASYS: -- Attempting audio system init --" );
|
||
|
if( !fSys->Init( fWnd ) )
|
||
|
{
|
||
|
// Cannot init audio system. Don't activate
|
||
|
return;
|
||
|
}
|
||
|
fInit = true;
|
||
|
fSys->SetActive( true );
|
||
|
|
||
|
if( !IsMuted() )
|
||
|
{
|
||
|
SetMuted( true );
|
||
|
plAudioSysMsg *msg = TRACKED_NEW plAudioSysMsg( plAudioSysMsg::kUnmuteAll );
|
||
|
msg->SetTimeStamp( hsTimer::GetSysSeconds() );
|
||
|
msg->AddReceiver( fSys->GetKey() );
|
||
|
msg->SetBCastFlag( plMessage::kBCastByExactType, false );
|
||
|
msg->Send();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fSys->SetActive( false );
|
||
|
|
||
|
plStatusLog::AddLineS( "audio.log", plStatusLog::kBlue, "ASYS: -- Sending deactivate/destroy messages --" );
|
||
|
plgDispatch::MsgSend( TRACKED_NEW plAudioSysMsg( plAudioSysMsg::kDeActivate ) );
|
||
|
|
||
|
// Send ourselves a shutdown message, so that the deactivates get processed first
|
||
|
fSys->fWaitingForShutdown = true;
|
||
|
plAudioSysMsg *msg = TRACKED_NEW plAudioSysMsg( plAudioSysMsg::kDestroy );
|
||
|
msg->SetBCastFlag( plMessage::kBCastByExactType, false );
|
||
|
msg->Send( fSys->GetKey() );
|
||
|
// fSys->Shutdown();
|
||
|
|
||
|
fInit = false;
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetChannelVolume( ASChannel chan, hsScalar vol )
|
||
|
{
|
||
|
fChannelVolumes[ chan ] = vol;
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetGlobalFadeVolume( hsScalar vol )
|
||
|
{
|
||
|
if(!fMuted)
|
||
|
fGlobalFadeVolume = vol;
|
||
|
else
|
||
|
fGlobalFadeVolume = 0;
|
||
|
}
|
||
|
|
||
|
hsScalar plgAudioSys::GetChannelVolume( ASChannel chan )
|
||
|
{
|
||
|
return fChannelVolumes[ chan ];
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::NextDebugSound( void )
|
||
|
{
|
||
|
fSys->NextDebugSound();
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::Set2D3DBias( hsScalar bias )
|
||
|
{
|
||
|
f2D3DBias = bias;
|
||
|
}
|
||
|
|
||
|
hsScalar plgAudioSys::Get2D3Dbias()
|
||
|
{
|
||
|
return f2D3DBias;
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetDeviceName(const char *device, hsBool restart /* = false */)
|
||
|
{
|
||
|
fDeviceName = device;
|
||
|
if(restart)
|
||
|
Restart();
|
||
|
}
|
||
|
|
||
|
int plgAudioSys::GetNumAudioDevices()
|
||
|
{
|
||
|
if(fSys)
|
||
|
return fSys->GetNumAudioDevices();
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
const char *plgAudioSys::GetAudioDeviceName(int index)
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
return fSys->GetAudioDeviceName(index);
|
||
|
}
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
ALCdevice *plgAudioSys::GetCaptureDevice()
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
return fSys->fCaptureDevice;
|
||
|
}
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
hsBool plgAudioSys::SupportsEAX(const char *deviceName)
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
return fSys->SupportsEAX(deviceName);
|
||
|
}
|
||
|
return nil;
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::RegisterSoftSound( const plKey soundKey )
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
fSys->RegisterSoftSound(soundKey);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::UnregisterSoftSound( const plKey soundKey )
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
fSys->UnregisterSoftSound(soundKey);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetListenerPos(const hsPoint3 pos)
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
fSys->SetListenerPos(pos);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetListenerVelocity(const hsVector3 vel)
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
fSys->SetListenerVelocity(vel);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plgAudioSys::SetListenerOrientation(const hsVector3 view, const hsVector3 up)
|
||
|
{
|
||
|
if(fSys)
|
||
|
{
|
||
|
fSys->SetListenerOrientation(view, up);
|
||
|
}
|
||
|
}
|