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150 lines
3.9 KiB
150 lines
3.9 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef cyAnimation_h
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#define cyAnimation_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: cyAnimation
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//
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// PURPOSE: Class wrapper to map animation functions to plasma2 message
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//
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#include "pyKey.h"
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#include "hsTemplates.h"
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#include <python.h>
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#include "pyGlueHelpers.h"
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class cyAnimation
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{
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plKey fSender;
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hsTArray<plKey> fRecvr;
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char* fAnimName;
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hsBool fNetForce;
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virtual void IRunOneCmd(int cmd);
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protected:
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cyAnimation();
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cyAnimation(pyKey& sender);
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// copy constructor
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cyAnimation(const cyAnimation& anim);
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public:
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// clean up on the way out
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~cyAnimation();
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptAnimation);
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PYTHON_CLASS_NEW_DEFINITION;
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static PyObject *New(PyObject *sender);
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static PyObject *New(cyAnimation &obj);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyAnimation object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyAnimation); // converts a PyObject to a cyAnimation (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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// setters
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virtual void SetSender(pyKey& sender);
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virtual void AddRecvr(pyKey& recvr);
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virtual void SetAnimName(const char* name);
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virtual PyObject* GetFirstRecvr();
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virtual void SetNetForce(hsBool state);
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// Play animation from start to end (whatever is already set)
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//
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virtual void Play();
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// Stop an animation
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//
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virtual void Stop();
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// Continue playing animation from wherever it last stopped
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//
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virtual void Resume();
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// Play an animation only from specific time start to end
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//
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virtual void PlayRange(hsScalar start, hsScalar end);
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// Play (continue) an animation until the specified time is reached
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//
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virtual void PlayToTime(hsScalar time);
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// Play (continue) an animation until the specified point is reached
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//
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virtual void PlayToPercentage(hsScalar zeroToOne);
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// Jump the animation to the specified time
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// Doesn't start or stop playing of animation
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//
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virtual void SkipToTime(hsScalar time);
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// Set whether the animation is to be looped or not
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//
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virtual void Looped(hsBool looped);
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// Sets the backwards state for the animation
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//
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virtual void Backwards(hsBool backwards);
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// Sets the start and end of the looping points in the animation
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//
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virtual void SetLoopStart(hsScalar start);
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virtual void SetLoopEnd(hsScalar end);
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// Sets the speed of the animation
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// Doesn't start or stop playing animation
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//
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virtual void Speed(hsScalar speed);
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// Jump the animation to the specified time
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// Doesn't start or stop playing of animation
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//
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virtual void SkipToBegin();
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virtual void SkipToEnd();
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virtual void SkipToLoopBegin();
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virtual void SkipToLoopEnd();
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// Bump the animation ahead one frame (whatever deltime is)
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//
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virtual void IncrementForward();
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// Bump the animation back one frame (whatever deltime is)
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//
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virtual void IncrementBackward();
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};
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#endif // cyAnimation_h
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