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69 lines
2.2 KiB
69 lines
2.2 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyVarSyncGame_h
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#define pyVarSyncGame_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: pyVarSyncGame
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//
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// PURPOSE: Class wrapper for the VarSync game client
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//
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#include "../pfGameMgr/pfGameMgr.h"
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#include <python.h>
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#include "../../pyGlueHelpers.h"
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#include "../pyGameCli.h"
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#include "../../pyKey.h"
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class pyVarSyncGame : public pyGameCli
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{
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protected:
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pyVarSyncGame();
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pyVarSyncGame(pfGameCli* client);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptVarSyncGame);
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static PyObject* New(pfGameCli* client);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVarSyncGame object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVarSyncGame); // converts a PyObject to a pyVarSyncGame (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
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static bool IsVarSyncGame(std::wstring guid);
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static void JoinCommonVarSyncGame(pyKey& callbackKey);
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void SetStringVar(unsigned long id, std::wstring val);
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void SetNumericVar(unsigned long id, double val);
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void RequestAllVars();
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void CreateStringVar(std::wstring name, std::wstring val);
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void CreateNumericVar(std::wstring name, double val);
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};
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#endif // pyVarSyncGame_h
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