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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyVarSyncGame_h
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#define pyVarSyncGame_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: pyVarSyncGame
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//
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// PURPOSE: Class wrapper for the VarSync game client
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//
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#include "../../pyGlueHelpers.h"
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#include "../pyGameCli.h"
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class pyVarSyncGame : public pyGameCli
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{
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protected:
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pyVarSyncGame();
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pyVarSyncGame(pfGameCli* client);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptVarSyncGame);
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static PyObject* New(pfGameCli* client);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVarSyncGame object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVarSyncGame); // converts a PyObject to a pyVarSyncGame (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
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static bool IsVarSyncGame(std::wstring guid);
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static void JoinCommonVarSyncGame(pyKey& callbackKey);
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void SetStringVar(unsigned long id, std::wstring val);
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void SetNumericVar(unsigned long id, double val);
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void RequestAllVars();
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void CreateStringVar(std::wstring name, std::wstring val);
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void CreateNumericVar(std::wstring name, double val);
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};
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#endif // pyVarSyncGame_h
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