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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUICheckBoxCtrl Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUICheckBoxCtrl_h
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#define _pfGUICheckBoxCtrl_h
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#include "pfGUIControlMod.h"
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class plMessage;
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class plPostEffectMod;
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class plAGMasterMod;
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class pfGUICheckBoxCtrl : public pfGUIControlMod
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{
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protected:
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hsTArray<plKey> fAnimationKeys;
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char *fAnimName;
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hsBool fClicking;
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hsBool fChecked;
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hsBool fPlaySound;
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
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virtual UInt32 IGetDesiredCursor( void ) const; // As specified in plInputInterface.h
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public:
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pfGUICheckBoxCtrl();
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virtual ~pfGUICheckBoxCtrl();
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CLASSNAME_REGISTER( pfGUICheckBoxCtrl );
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GETINTERFACE_ANY( pfGUICheckBoxCtrl, pfGUIControlMod );
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virtual hsBool MsgReceive( plMessage* pMsg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers );
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virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers );
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virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false );
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void SetChecked( hsBool checked, hsBool immediate = false );
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hsBool IsChecked( void ) { return fChecked; }
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void DontPlaySounds() { fPlaySound = false; } // should the checkbox play sounds?
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const hsTArray<plKey> &GetAnimationKeys( void ) const { return fAnimationKeys; }
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const char *GetAnimationName( void ) const { return fAnimName; }
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enum SoundEvents
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{
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kMouseDown,
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kMouseUp,
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kMouseOver,
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kMouseOff
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};
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// Export only
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void SetAnimationKeys( hsTArray<plKey> &keys, const char *name );
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};
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#endif // _pfGUICheckBoxCtrl_h
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