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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h
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*
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***/
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H
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#include "pnUtils/pnUtils.h"
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#include "pnProduct/pnProduct.h"
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#include "pnNetBase/pnNetBase.h"
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#include "pnAsyncCore/pnAsyncCore.h"
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/*****************************************************************************
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*
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* SimpleNet:
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* - TCP only, Nagle buffered only.
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* - Asynchronous callbacks only.
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* - Not encrypted, not compressed, no transaction support.
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* - Good for trivial networked applications only. Examples include:
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* - CSR client automation by CSR tools.
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* - Bob and I (eap) talked about 3dsmax automating
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* the client for the purpose of reloading reexported
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* assets. With SimpleNet, the client could be running
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* on a separate machine than Max.
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*
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***/
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// Because newer clients must remain compatible with older servers,
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// these values may never change.
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enum ESimpleNetChannel {
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kSimpleNetChannelNil = 0,
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kSimpleNetChannelCsr = 1,
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kSimpleNetChannelMax = 2,
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kMaxSimpleNetChannels
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};
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COMPILER_ASSERT_HEADER(ESimpleNetChannel, kMaxSimpleNetChannels <= 0xff);
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//============================================================================
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// BEGIN PACKED DATA STRUCTURES
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//============================================================================
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#include <PshPack1.h>
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//============================================================================
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// Connect packet
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struct SimpleNet_ConnData {
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unsigned channelId;
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};
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struct SimpleNet_Connect {
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AsyncSocketConnectPacket hdr;
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SimpleNet_ConnData data;
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};
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//============================================================================
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// Message header
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struct SimpleNet_MsgHeader {
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private:
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uint32_t channelId;
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public:
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uint32_t messageId;
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uint32_t messageBytes;
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SimpleNet_MsgHeader (uint32_t channelId, uint32_t messageId)
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: channelId(channelId)
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, messageId(messageId)
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#ifdef HS_DEBUGGING
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, messageBytes((uint32_t)-1)
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#endif
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{ }
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};
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/*****************************************************************************
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*
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* Simple Network API
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*
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***/
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struct SimpleNetConn;
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void SimpleNetInitialize ();
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void SimpleNetShutdown ();
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void SimpleNetConnIncRef (SimpleNetConn * conn);
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void SimpleNetConnDecRef (SimpleNetConn * conn);
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typedef bool (*FSimpleNetOnMsg) ( // return false to disconnect socket
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SimpleNetConn * conn,
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SimpleNet_MsgHeader * msg
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);
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typedef void (*FSimpleNetOnError) (
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SimpleNetConn * conn,
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ENetError error
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);
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typedef void (*FSimpleNetOnConnect) (
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void * param,
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SimpleNetConn * conn,
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ENetError result
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);
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typedef bool (*FSimpleNetQueryAccept) ( // return true to accept incoming connection
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void * param,
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unsigned channel,
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SimpleNetConn * conn,
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const NetAddress & addr
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);
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void SimpleNetCreateChannel (
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unsigned channel,
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FSimpleNetOnMsg onMsg,
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FSimpleNetOnError onError
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);
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void SimpleNetDestroyChannel (
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unsigned channel
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);
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bool SimpleNetStartListening (
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FSimpleNetQueryAccept queryAccept,
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void * param
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);
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void SimpleNetStopListening ();
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void SimpleNetStartConnecting (
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unsigned channel,
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const wchar_t addr[],
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FSimpleNetOnConnect onConnect,
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void * param
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);
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void SimpleNetDisconnect (
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SimpleNetConn * conn
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);
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void SimpleNetSend (
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SimpleNetConn * conn,
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SimpleNet_MsgHeader * msg
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);
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#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H
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