|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// plBSDiffBuffer - A utility class for writing and applying a difference
|
|
|
|
// buffer--i.e. a buffer containing a series of modifications
|
|
|
|
// that will modify an old data buffer to match a new one.
|
|
|
|
// It's a useful utility class when doing binary file
|
|
|
|
// patching, for example, as you can write out the changes
|
|
|
|
// to this class, get back a data buffer suitable for writing,
|
|
|
|
// then use this class again later to reconstruct the new buffer.
|
|
|
|
//
|
|
|
|
// This class is copied in structure (not substance) from
|
|
|
|
// plDiffBuffer. It is based on bsdiff-4.1 from BSD
|
|
|
|
// Linux (http://www.daemonology.org/bsdiff). It's *extremely*
|
|
|
|
// hard to read code (written by a PhD), but it works well. The
|
|
|
|
// original BSD code has been modified to have the bzip2 pipes
|
|
|
|
// it used to compress data removed. It has also been converted
|
|
|
|
// to work a C++ utility class.
|
|
|
|
//
|
|
|
|
// There isn't really an Add or Copy command in bsdiff. It just
|
|
|
|
// uses three control numbers and two diff/data buffers.
|
|
|
|
//
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _plBSDiffBuffer_h
|
|
|
|
#define _plBSDiffBuffer_h
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
|
|
|
|
//// Class Definition ////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
class hsRAMStream;
|
|
|
|
class plBSDiffBuffer
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
hsBool fWriting;
|
|
|
|
uint32_t fNewLength, fPatchLength;
|
|
|
|
unsigned char* fPatchBuffer;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
plBSDiffBuffer( uint32_t newLength, uint32_t oldLength = 0 ); // Constructor for writing new buffers. oldLength isn't required but helpful for optimizations
|
|
|
|
plBSDiffBuffer( void *buffer, uint32_t length ); // Constructor for applying a given diff set
|
|
|
|
// to an old buffer
|
|
|
|
virtual ~plBSDiffBuffer();
|
|
|
|
|
|
|
|
|
|
|
|
/// Creation/write functions
|
|
|
|
|
|
|
|
// Diff() creates the diff buffer from the new and old.
|
|
|
|
uint32_t Diff( uint32_t oldLength, void *oldBuffer, uint32_t newLength, void *newBuffer );
|
|
|
|
|
|
|
|
// GetBuffer() will copy the diff stream into a new buffer and return it. You are responsible for freeing the buffer.
|
|
|
|
void GetBuffer( uint32_t &length, void *&bufferPtr );
|
|
|
|
|
|
|
|
|
|
|
|
/// Apply functions
|
|
|
|
|
|
|
|
// Apply() is another way to call Patch().
|
|
|
|
uint32_t Apply( uint32_t oldLength, void *oldBuffer, uint32_t &newLength, void *&newBuffer )
|
|
|
|
{ return Patch(oldLength, oldBuffer, newLength, newBuffer); };
|
|
|
|
|
|
|
|
// Patch() will take this diff buffer and apply it to the given old buffer,
|
|
|
|
// allocating and producing a new buffer. You are responsible for freeing the new buffer.
|
|
|
|
uint32_t Patch( uint32_t oldLength, void *oldBuffer, uint32_t &newLength, void *&newBuffer );
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
uint32_t IReadUnsignedint8_t(unsigned char *buf);
|
|
|
|
void IWriteUnsignedint8_t(uint32_t x,unsigned char *buf);
|
|
|
|
void ISafeMemcpy(unsigned char *dest, unsigned char *src, size_t nBytes,
|
|
|
|
unsigned char *destend, unsigned char *srcend);
|
|
|
|
void ISplit(int32_t *I,int32_t *V,uint32_t start,uint32_t len,uint32_t h);
|
|
|
|
void IQSuffixSort(int32_t *I,int32_t *V,unsigned char *old,uint32_t oldsize);
|
|
|
|
uint32_t IMatchLen( unsigned char *oldBuffer, uint32_t oldLength,
|
|
|
|
unsigned char *newBuffer, uint32_t newLength);
|
|
|
|
uint32_t ISearch( int32_t *I,
|
|
|
|
unsigned char *oldBuffer, uint32_t oldLength,
|
|
|
|
unsigned char *newBuffer, uint32_t newLength,
|
|
|
|
uint32_t st, uint32_t en, int32_t *pos);
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _plBSDiffBuffer_h
|