|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef plWin32Sound_h
|
|
|
|
#define plWin32Sound_h
|
|
|
|
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "plSound.h"
|
|
|
|
#include "hsThread.h"
|
|
|
|
#include "plSoundEvent.h"
|
|
|
|
|
|
|
|
#define NUM_MAX_HANDLES 16
|
|
|
|
#define REPEAT_INFINITE 0xffffffff
|
|
|
|
|
|
|
|
struct hsVector3;
|
|
|
|
class hsResMgr;
|
|
|
|
class plEventCallbackMsg;
|
|
|
|
class plSoundMsg;
|
|
|
|
class DSoundCallbackHandle;
|
|
|
|
class plSoundEvent;
|
|
|
|
class plDSoundBuffer;
|
|
|
|
|
|
|
|
class plWin32Sound : public plSound
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
plWin32Sound();
|
|
|
|
virtual ~plWin32Sound();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plWin32Sound );
|
|
|
|
GETINTERFACE_ANY( plWin32Sound, plSound );
|
|
|
|
|
|
|
|
virtual void Activate(hsBool forcePlay = false);
|
|
|
|
virtual void DeActivate();
|
|
|
|
|
|
|
|
virtual void AddCallbacks(plSoundMsg* pMsg);
|
|
|
|
virtual void RemoveCallbacks(plSoundMsg* pMsg);
|
|
|
|
|
|
|
|
virtual plSoundMsg* GetStatus(plSoundMsg* pMsg);
|
|
|
|
virtual hsBool MsgReceive(plMessage* pMsg);
|
|
|
|
virtual void Update();
|
|
|
|
|
|
|
|
virtual void SetMin(const int m); // sets minimum falloff distance
|
|
|
|
virtual void SetMax(const int m); // sets maximum falloff distance
|
|
|
|
virtual void SetConeOrientation(float x, float y, float z);
|
|
|
|
virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable)
|
|
|
|
virtual void SetConeAngles( int inner, int outer );
|
|
|
|
virtual void SetPosition(const hsPoint3 pos);
|
|
|
|
virtual void SetVelocity(const hsVector3 vel);
|
|
|
|
|
|
|
|
enum ChannelSelect
|
|
|
|
{
|
|
|
|
kLeftChannel,
|
|
|
|
kRightChannel
|
|
|
|
};
|
|
|
|
|
|
|
|
// Selects a channel source from a multi-channel (stereo) file. Ignored if source is mono
|
|
|
|
void SetChannelSelect( ChannelSelect source ) { fChannelSelect = (uint8_t)source; }
|
|
|
|
virtual uint8_t GetChannelSelect( void ) const { return fChannelSelect; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
plDSoundBuffer * fDSoundBuffer;
|
|
|
|
|
|
|
|
hsBool fFailed;
|
|
|
|
hsBool fPositionInited, fAwaitingPosition;
|
|
|
|
hsBool fReallyPlaying;
|
|
|
|
uint32_t fTotalBytes;
|
|
|
|
|
|
|
|
hsBool fWasPlaying;
|
|
|
|
|
|
|
|
uint8_t fChannelSelect; // For selecting a mono channel from a stereo file
|
|
|
|
|
|
|
|
hsTArray<plSoundEvent *> fSoundEvents;
|
|
|
|
|
|
|
|
virtual void ISetActualVolume(const float v);
|
|
|
|
virtual void IActuallyStop( void );
|
|
|
|
virtual hsBool IActuallyPlaying( void ) { return fReallyPlaying; }
|
|
|
|
virtual void IActuallyPlay( void );
|
|
|
|
virtual void IFreeBuffers( void );
|
|
|
|
virtual hsBool IActuallyLoaded( void ) { return ( fDSoundBuffer != nil ) ? true : false; }
|
|
|
|
|
|
|
|
// Override to make sure the buffer is available before the base class is called
|
|
|
|
virtual void IRefreshParams( void );
|
|
|
|
|
|
|
|
virtual void IDerivedActuallyPlay( void ) = 0;
|
|
|
|
|
|
|
|
virtual void IAddCallback( plEventCallbackMsg *pMsg );
|
|
|
|
virtual void IRemoveCallback( plEventCallbackMsg *pMsg );
|
|
|
|
plSoundEvent *IFindEvent( plSoundEvent::Types type, uint32_t bytePos = 0 );
|
|
|
|
|
|
|
|
virtual void IRead( hsStream *s, hsResMgr *mgr );
|
|
|
|
virtual void IWrite( hsStream *s, hsResMgr *mgr );
|
|
|
|
|
|
|
|
virtual void IRefreshEAXSettings( hsBool force = false );
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif //plWin32Sound_h
|