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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plGrassShaderMod.h"
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#include "hsTimer.h"
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#include "hsResMgr.h"
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#include "plgDispatch.h"
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#include "pnKeyedObject/plUoid.h"
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//#include "pnSceneObject/plDrawInterface.h"
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#include "pnMessage/plObjRefMsg.h"
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#include "pnMessage/plTimeMsg.h"
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#include "plMessage/plMatRefMsg.h"
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#include "plMessage/plAgeLoadedMsg.h"
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#include "plMessage/plLayRefMsg.h"
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#include "plDrawable/plAccessGeometry.h"
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#include "plDrawable/plAccessSpan.h"
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#include "plDrawable/plAccessVtxSpan.h"
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#include "plSurface/hsGMaterial.h"
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#include "plSurface/plShader.h"
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#include "plSurface/plLayer.h"
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void plGrassWave::Write(hsStream *s)
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{
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s->WriteLEScalar(fDistX);
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s->WriteLEScalar(fDistY);
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s->WriteLEScalar(fDistZ);
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s->WriteLEScalar(fDirX);
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s->WriteLEScalar(fDirY);
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s->WriteLEScalar(fSpeed);
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}
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void plGrassWave::Read(hsStream *s)
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{
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fDistX = s->ReadLEScalar();
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fDistY = s->ReadLEScalar();
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fDistZ = s->ReadLEScalar();
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fDirX = s->ReadLEScalar();
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fDirY = s->ReadLEScalar();
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fSpeed = s->ReadLEScalar();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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plGrassShaderMod::~plGrassShaderMod()
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{
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
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plgDispatch::Dispatch()->UnRegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey());
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plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
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}
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void plGrassShaderMod::ResetWaves()
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{
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int i;
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for (i = 0; i < kNumWaves; i++)
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{
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fWaves[i].fDistX = 0.F;
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fWaves[i].fDistY = 0.F;
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fWaves[i].fDistZ = 0.F;
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fWaves[i].fDirX = 0.F;
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fWaves[i].fDirY = 0.F;
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fWaves[i].fSpeed = 0.F;
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}
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RefreshWaves();
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}
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void plGrassShaderMod::RefreshWaves()
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{
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IRefreshWaves(fVShader);
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}
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void plGrassShaderMod::IRefreshWaves(plShader *vShader)
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{
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// Dynamic params, set by artist
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vShader->SetVector(plGrassVS::kWaveDistX, fWaves[0].fDistX, fWaves[1].fDistX, fWaves[2].fDistX, fWaves[3].fDistX);
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vShader->SetVector(plGrassVS::kWaveDistY, fWaves[0].fDistY, fWaves[1].fDistY, fWaves[2].fDistY, fWaves[3].fDistY);
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vShader->SetVector(plGrassVS::kWaveDistZ, fWaves[0].fDistZ, fWaves[1].fDistZ, fWaves[2].fDistZ, fWaves[3].fDistZ);
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vShader->SetVector(plGrassVS::kWaveDirX, fWaves[0].fDirX, fWaves[1].fDirX, fWaves[2].fDirX, fWaves[3].fDirX);
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vShader->SetVector(plGrassVS::kWaveDirY, fWaves[0].fDirY, fWaves[1].fDirY, fWaves[2].fDirY, fWaves[3].fDirY);
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vShader->SetVector(plGrassVS::kWaveSpeed, fWaves[0].fSpeed, fWaves[1].fSpeed, fWaves[2].fSpeed, fWaves[3].fSpeed);
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}
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void plGrassShaderMod::AddTarget(plSceneObject *object)
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{
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fTarget = object;
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}
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void plGrassShaderMod::RemoveTarget(plSceneObject *object)
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{
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fTarget = nil;
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}
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bool plGrassShaderMod::MsgReceive(plMessage *msg)
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{
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plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg);
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if (refMsg)
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{
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if (refMsg->GetContext() & (plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace))
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{
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switch (refMsg->fType)
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{
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case kRefGrassVS:
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fVShader = plShader::ConvertNoRef(refMsg->GetRef());
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break;
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case kRefGrassPS:
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fPShader = plShader::ConvertNoRef(refMsg->GetRef());
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break;
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case kRefMaterial:
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fMaterial = hsGMaterial::ConvertNoRef(refMsg->GetRef());
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break;
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default:
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break;
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}
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}
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else
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{
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switch (refMsg->fType)
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{
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case kRefGrassVS:
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fVShader = nil;
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break;
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case kRefGrassPS:
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fPShader = nil;
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break;
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case kRefMaterial:
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fMaterial = nil;
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break;
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default:
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break;
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}
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}
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return true;
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}
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plAgeLoadedMsg* ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg);
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if( (ageLoaded && ageLoaded->fLoaded) || plInitialAgeStateLoadedMsg::ConvertNoRef(msg) )
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{
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ISetupShaders();
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return true;
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}
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return plModifier::MsgReceive(msg);
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}
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void plGrassShaderMod::Write(hsStream *stream, hsResMgr *mgr)
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{
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plModifier::Write(stream, mgr);
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mgr->WriteKey(stream, fMaterial ? fMaterial->GetKey() : nil);
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int i;
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for (i = 0; i < kNumWaves; i++)
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fWaves[i].Write(stream);
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}
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void plGrassShaderMod::Read(hsStream *stream, hsResMgr *mgr)
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{
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plModifier::Read(stream, mgr);
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mgr->ReadKeyNotifyMe(stream, new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefMaterial), plRefFlags::kActiveRef);
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int i;
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for (i = 0; i < kNumWaves; i++)
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fWaves[i].Read(stream);
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
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plgDispatch::Dispatch()->RegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey());
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
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}
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bool plGrassShaderMod::IEval(double secs, float del, uint32_t dirty)
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{
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if (fVShader)
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{
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fVShader->SetVector(plGrassVS::kAppConsts, float(hsTimer::GetSysSeconds()), 0.f, 0.f, 0.f);
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}
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return true;
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}
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void plGrassShaderMod::ISetupShaders()
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{
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if (!fVShader)
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{
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plShader* vShader = new plShader;
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plString buff = plString::Format("%s_GrassVS", GetKey()->GetName().c_str());
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hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
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vShader->SetIsPixelShader(false);
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vShader->SetInputFormat(1);
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vShader->SetOutputFormat(0);
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vShader->SetNumConsts(plGrassVS::kNumConsts);
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vShader->SetVector(plGrassVS::kNumericConsts, 0.f, 0.5f, 1.f, 2.f);
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vShader->SetVector(plGrassVS::kPiConsts, 1.f / (8.f*M_PI*4.f*4.f), M_PI/2.f, M_PI, M_PI*2.f);
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vShader->SetVector(plGrassVS::kSinConsts, -1.f/6.f, 1.f/120.f, -1.f/5040.f, 1.f/362880.f);
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IRefreshWaves(vShader);
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vShader->SetNumPipeConsts(1);
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vShader->SetPipeConst(0, plPipeConst::kLocalToNDC, plGrassVS::kLocalToNDC);
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vShader->SetDecl(plShaderTable::Decl(plShaderID::vs_GrassShader));
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hsgResMgr::ResMgr()->SendRef(vShader->GetKey(), new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefGrassVS), plRefFlags::kActiveRef);
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}
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if (!fPShader)
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{
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plShader* pShader = new plShader;
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plString buff = plString::Format("%s_GrassPS", GetKey()->GetName().c_str());
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hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
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pShader->SetIsPixelShader(true);
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pShader->SetNumConsts(0);
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pShader->SetInputFormat(0);
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pShader->SetOutputFormat(0);
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pShader->SetDecl(plShaderTable::Decl(plShaderID::ps_GrassShader));
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hsgResMgr::ResMgr()->SendRef(pShader->GetKey(), new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefGrassPS), plRefFlags::kActiveRef);
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}
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plLayer* layer = plLayer::ConvertNoRef(fMaterial->GetLayer(0)->BottomOfStack());
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if (layer && (layer->GetVertexShader() != fVShader))
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{
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plLayRefMsg* refMsg = new plLayRefMsg(layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kVertexShader);
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hsgResMgr::ResMgr()->SendRef(fVShader->GetKey(), refMsg, plRefFlags::kActiveRef);
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}
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if (layer && (layer->GetPixelShader() != fPShader))
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{
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plLayRefMsg* refMsg = new plLayRefMsg(layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kPixelShader);
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hsgResMgr::ResMgr()->SendRef(fPShader->GetKey(), refMsg, plRefFlags::kActiveRef);
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}
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}
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