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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H
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/*****************************************************************************
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*
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* VaultNode field access strutures
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*
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***/
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class plAgeInfoStruct;
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class plAgeLinkStruct;
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struct plSpawnPointInfo;
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#ifdef CLIENT
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typedef std::vector<plSpawnPointInfo> plSpawnPointVec;
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#endif
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//============================================================================
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// Volatile Vault Node Fields
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//============================================================================
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uint64_t GetNodeVolatileFields(NetVaultNode* node);
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//============================================================================
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// NetVaultNodeAccess
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//============================================================================
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struct NetVaultNodeAccess {
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NetVaultNode * base;
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NetVaultNodeAccess (NetVaultNode * node) : base(node) { }
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private:
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NetVaultNodeAccess (const NetVaultNodeAccess &) { }
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const NetVaultNodeAccess & operator= (const NetVaultNodeAccess &) { }
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};
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#define VNODE_ACCESSOR(type, name, basename) \
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static const uint64_t k##name = NetVaultNode::k##basename; \
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type Get##name () const { return base->Get##basename(); } \
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void Set##name (type v) { base->Set##basename(v); }
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#define VNODE_BLOB(name, basename) \
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static const uint64_t k##name = NetVaultNode::k##basename; \
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const uint8_t * Get##name () const { return base->Get##basename(); } \
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size_t Get##name##Length () const { return base->Get##basename##Length(); } \
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void Set##name (const uint8_t data[], size_t length) { base->Set##basename(data, length); }
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//============================================================================
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// VaultPlayerNode
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//============================================================================
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struct VaultPlayerNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(const wchar_t *, PlayerName, IString64_1);
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VNODE_ACCESSOR(const wchar_t *, AvatarShapeName, String64_1);
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VNODE_ACCESSOR(int32_t, Disabled, Int32_1);
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VNODE_ACCESSOR(int32_t, Explorer, Int32_2); // explorer = 1, visitor = 0
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VNODE_ACCESSOR(uint32_t, OnlineTime, UInt32_1);
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VNODE_ACCESSOR(plUUID, AccountUuid, Uuid_1);
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VNODE_ACCESSOR(plUUID, InviteUuid, Uuid_2);
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VaultPlayerNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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};
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//============================================================================
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// VaultPlayerInfoNode
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//============================================================================
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struct VaultPlayerInfoNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(uint32_t, PlayerId, UInt32_1);
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VNODE_ACCESSOR(const wchar_t *, PlayerName, IString64_1);
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VNODE_ACCESSOR(const wchar_t *, AgeInstName, String64_1); // name of age player is currently in
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VNODE_ACCESSOR(plUUID, AgeInstUuid, Uuid_1); // guid of age player is currently in
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VNODE_ACCESSOR(int32_t, Online, Int32_1); // whether or not player is online
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VNODE_ACCESSOR(int32_t, CCRLevel, Int32_2);
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VaultPlayerInfoNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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};
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//============================================================================
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// VaultFolderNode
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//============================================================================
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struct VaultFolderNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(int32_t, FolderType, Int32_1);
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VNODE_ACCESSOR(const wchar_t *, FolderName, String64_1);
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VaultFolderNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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};
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//============================================================================
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// VaultPlayerInfoListNode
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//============================================================================
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struct VaultPlayerInfoListNode : VaultFolderNode {
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VaultPlayerInfoListNode (NetVaultNode * node) : VaultFolderNode(node) { }
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};
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//============================================================================
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// VaultAgeInfoListNode
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//============================================================================
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struct VaultAgeInfoListNode : VaultFolderNode {
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VaultAgeInfoListNode (NetVaultNode * node) : VaultFolderNode(node) { }
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};
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//============================================================================
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// VaultChronicleNode
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//============================================================================
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struct VaultChronicleNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(int32_t, EntryType, Int32_1);
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VNODE_ACCESSOR(const wchar_t *, EntryName, String64_1);
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VNODE_ACCESSOR(const wchar_t *, EntryValue, Text_1);
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VaultChronicleNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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};
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//============================================================================
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// VaultSDLNode
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//============================================================================
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struct VaultSDLNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(const wchar_t *, SDLName, String64_1);
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VNODE_ACCESSOR(int32_t, SDLIdent, Int32_1);
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VNODE_BLOB ( SDLData, Blob_1);
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VaultSDLNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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#ifdef CLIENT
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bool GetStateDataRecord (class plStateDataRecord * out, unsigned readOptions = 0);
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void SetStateDataRecord (const class plStateDataRecord * rec, unsigned writeOptions = 0);
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void InitStateDataRecord (const wchar_t sdlRecName[], unsigned writeOptions = 0);
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#endif // def CLIENT
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};
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//============================================================================
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// VaultAgeLinkNode
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//============================================================================
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struct VaultAgeLinkNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(int32_t, Unlocked, Int32_1);
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VNODE_ACCESSOR(int32_t, Volatile, Int32_2);
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VNODE_BLOB ( SpawnPoints, Blob_1);
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VaultAgeLinkNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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#ifdef CLIENT
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bool CopyTo (plAgeLinkStruct * link);
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void AddSpawnPoint (const plSpawnPointInfo & point); // will only add if not there already.
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void RemoveSpawnPoint (const plString & spawnPtName);
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bool HasSpawnPoint (const plString & spawnPtName) const;
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bool HasSpawnPoint (const plSpawnPointInfo & point) const; // compares spawn name only, not title.
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void GetSpawnPoints (plSpawnPointVec * out) const;
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void SetSpawnPoints (const plSpawnPointVec & in);
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#endif
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};
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//============================================================================
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// VaultImageNode
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//============================================================================
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struct VaultImageNode : NetVaultNodeAccess {
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enum ImageTypes { kNone=0, kJPEG=1, kPNG=2 };
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VNODE_ACCESSOR(int32_t, ImageType, Int32_1);
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VNODE_ACCESSOR(const wchar_t *, ImageTitle, String64_1);
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VNODE_BLOB ( ImageData, Blob_1);
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VaultImageNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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#ifdef CLIENT
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void StuffImage (class plMipmap * src, int dstType=kJPEG);
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bool ExtractImage (class plMipmap ** dst);
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#endif
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};
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//============================================================================
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// VaultCliImageNode
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//============================================================================
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#ifdef CLIENT
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struct VaultCliImageNode : VaultImageNode {
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class plMipmap * fMipmap;
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VaultCliImageNode (NetVaultNode * node) : VaultImageNode(node) { }
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};
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#endif // def CLIENT
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//============================================================================
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// VaultTextNoteNode
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//============================================================================
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struct VaultTextNoteNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(int32_t, NoteType, Int32_1);
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VNODE_ACCESSOR(int32_t, NoteSubType, Int32_2);
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VNODE_ACCESSOR(const wchar_t *, NoteTitle, String64_1);
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VNODE_ACCESSOR(const wchar_t *, NoteText, Text_1);
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VaultTextNoteNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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#ifdef CLIENT
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// for kNoteType_Visit/UnVisit
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void SetVisitInfo (const plAgeInfoStruct & info);
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bool GetVisitInfo (plAgeInfoStruct * info);
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#endif
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};
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//============================================================================
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// VaultAgeNode
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//============================================================================
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struct VaultAgeNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(plUUID, AgeInstanceGuid, Uuid_1);
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VNODE_ACCESSOR(plUUID, ParentAgeInstanceGuid, Uuid_2);
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VNODE_ACCESSOR(const wchar_t *, AgeName, String64_1);
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VaultAgeNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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};
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//============================================================================
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// VaultAgeInfoNode
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//============================================================================
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struct VaultAgeInfoNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(const wchar_t *, AgeFilename, String64_2); // "Garden"
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VNODE_ACCESSOR(const wchar_t *, AgeInstanceName, String64_3); // "Eder Kemo"
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VNODE_ACCESSOR(const wchar_t *, AgeUserDefinedName, String64_4); // "Joe's"
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VNODE_ACCESSOR(plUUID, AgeInstanceGuid, Uuid_1); // 6278b081-342a-4229-ac1b-a0b8a2658390
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VNODE_ACCESSOR(plUUID, ParentAgeInstanceGuid, Uuid_2); // 9192be7f-89ef-41bc-83db-79afe451e399
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VNODE_ACCESSOR(const wchar_t *, AgeDescription, Text_1); // "Stay out!"
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VNODE_ACCESSOR(int32_t, AgeSequenceNumber, Int32_1);
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VNODE_ACCESSOR(int32_t, AgeLanguage, Int32_3); // The language of the client that made this age
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VNODE_ACCESSOR(uint32_t, AgeId, UInt32_1);
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VNODE_ACCESSOR(uint32_t, AgeCzarId, UInt32_2);
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VNODE_ACCESSOR(uint32_t, AgeInfoFlags, UInt32_3);
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// WARNING: Do not set this. The age will not be set public this way. Use NetCliAuthSetAgePublic instead (changes this field's value in the process).
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VNODE_ACCESSOR(int32_t, IsPublic, Int32_2);
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VaultAgeInfoNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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#ifdef CLIENT
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const class plUnifiedTime * GetAgeTime () const;
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void CopyFrom (const plAgeInfoStruct * info);
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void CopyTo (plAgeInfoStruct * info) const;
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#endif // def CLIENT
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};
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//============================================================================
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// VaultSystemNode
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//============================================================================
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struct VaultSystemNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(int32_t, CCRStatus, Int32_1);
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VaultSystemNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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};
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//============================================================================
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// VaultMarkerGameNode
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//============================================================================
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struct VaultMarkerGameNode : NetVaultNodeAccess {
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VNODE_ACCESSOR(const wchar_t *, GameName, Text_1);
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VNODE_ACCESSOR(plUUID, GameGuid, Uuid_1);
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VaultMarkerGameNode (NetVaultNode * node) : NetVaultNodeAccess(node) { }
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};
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