|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// plDXBufferRefs.h - Hardware Vertex and Index Buffer DeviceRef //
|
|
|
|
// Definitions //
|
|
|
|
// Cyan, Inc. //
|
|
|
|
// //
|
|
|
|
//// Version History //////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// 4.25.2001 mcn - Created. //
|
|
|
|
// //
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _plDXBufferRefs_h
|
|
|
|
#define _plDXBufferRefs_h
|
|
|
|
|
|
|
|
#include "hsMatrix44.h"
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "plDXDeviceRef.h"
|
|
|
|
|
|
|
|
struct IDirect3DVertexShader9;
|
|
|
|
|
|
|
|
//// Definitions //////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
class plDXVertexBufferRef : public plDXDeviceRef
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
IDirect3DVertexBuffer9* fD3DBuffer;
|
|
|
|
uint32_t fCount;
|
|
|
|
uint32_t fIndex;
|
|
|
|
uint32_t fVertexSize;
|
|
|
|
int32_t fOffset;
|
|
|
|
uint8_t fFormat;
|
|
|
|
|
|
|
|
plGBufferGroup* fOwner;
|
|
|
|
uint8_t* fData;
|
|
|
|
IDirect3DDevice9* fDevice; // For releasing the VertexShader
|
|
|
|
|
|
|
|
uint32_t fRefTime;
|
|
|
|
|
|
|
|
enum {
|
|
|
|
kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
|
|
|
|
kVolatile = 0x20,
|
|
|
|
kSkinned = 0x40
|
|
|
|
};
|
|
|
|
|
|
|
|
bool HasFlag(uint32_t f) const { return 0 != (fFlags & f); }
|
|
|
|
void SetFlag(uint32_t f, bool on) { if(on) fFlags |= f; else fFlags &= ~f; }
|
|
|
|
|
|
|
|
bool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
|
|
|
|
void SetRebuiltSinceUsed(bool b) { SetFlag(kRebuiltSinceUsed, b); }
|
|
|
|
|
|
|
|
bool Volatile() const { return HasFlag(kVolatile); }
|
|
|
|
void SetVolatile(bool b) { SetFlag(kVolatile, b); }
|
|
|
|
|
|
|
|
bool Skinned() const { return HasFlag(kSkinned); }
|
|
|
|
void SetSkinned(bool b) { SetFlag(kSkinned, b); }
|
|
|
|
|
|
|
|
bool Expired(uint32_t t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
|
|
|
|
void SetRefTime(uint32_t t) { fRefTime = t; }
|
|
|
|
|
|
|
|
void Link( plDXVertexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
|
|
|
|
plDXVertexBufferRef* GetNext() { return (plDXVertexBufferRef *)fNext; }
|
|
|
|
|
|
|
|
plDXVertexBufferRef() :
|
|
|
|
fD3DBuffer(nil),
|
|
|
|
fCount(0),
|
|
|
|
fIndex(0),
|
|
|
|
fVertexSize(0),
|
|
|
|
fOffset(0),
|
|
|
|
fOwner(nil),
|
|
|
|
fData(nil),
|
|
|
|
fFormat(0),
|
|
|
|
fRefTime(0),
|
|
|
|
fDevice(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~plDXVertexBufferRef();
|
|
|
|
void Release();
|
|
|
|
};
|
|
|
|
|
|
|
|
class plDXIndexBufferRef : public plDXDeviceRef
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
IDirect3DIndexBuffer9* fD3DBuffer;
|
|
|
|
uint32_t fCount;
|
|
|
|
uint32_t fIndex;
|
|
|
|
int32_t fOffset;
|
|
|
|
plGBufferGroup* fOwner;
|
|
|
|
uint32_t fRefTime;
|
|
|
|
D3DPOOL fPoolType;
|
|
|
|
|
|
|
|
enum {
|
|
|
|
kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
|
|
|
|
kVolatile = 0x20
|
|
|
|
};
|
|
|
|
|
|
|
|
bool HasFlag(uint32_t f) const { return 0 != (fFlags & f); }
|
|
|
|
void SetFlag(uint32_t f, bool on) { if(on) fFlags |= f; else fFlags &= ~f; }
|
|
|
|
|
|
|
|
bool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
|
|
|
|
void SetRebuiltSinceUsed(bool b) { SetFlag(kRebuiltSinceUsed, b); }
|
|
|
|
|
|
|
|
bool Volatile() const { return HasFlag(kVolatile); }
|
|
|
|
void SetVolatile(bool b) { SetFlag(kVolatile, b); }
|
|
|
|
|
|
|
|
bool Expired(uint32_t t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
|
|
|
|
void SetRefTime(uint32_t t) { fRefTime = t; }
|
|
|
|
|
|
|
|
void Link( plDXIndexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
|
|
|
|
plDXIndexBufferRef* GetNext() { return (plDXIndexBufferRef *)fNext; }
|
|
|
|
|
|
|
|
plDXIndexBufferRef() :
|
|
|
|
fD3DBuffer(nil),
|
|
|
|
fCount(0),
|
|
|
|
fIndex(0),
|
|
|
|
fOffset(0),
|
|
|
|
fOwner(nil),
|
|
|
|
fRefTime(0),
|
|
|
|
fPoolType(D3DPOOL_MANAGED)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~plDXIndexBufferRef();
|
|
|
|
void Release();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // _plDXBufferRefs_h
|