You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

192 lines
7.5 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plSpaceTree_inc
#define plSpaceTree_inc
#include "hsTemplates.h"
#include "hsBounds.h"
#include "pnFactory/plCreatable.h"
#include "hsBitVector.h"
class hsStream;
class hsResMgr;
class plVolumeIsect;
class plSpaceTreeNode
{
public:
enum {
kNone = 0x0,
kIsLeaf = 0x1,
kDirty = 0x2,
kDisabled = 0x4,
kEmpty = 0x8,
kEnabledTemp = 0x10
};
hsBounds3Ext fWorldBounds;
uint16_t fFlags; // mostly for alignment;
int16_t fParent;
union {
int16_t fChildren[2]; // Children are actually in same array as parent
int16_t fLeafIndex;
};
int16_t GetChild(int w) const { hsAssert(!(fFlags & kIsLeaf), "Getting Child of leaf node"); return fChildren[w]; }
int16_t GetParent() const { return fParent; }
int16_t GetLeaf() const { hsAssert(fFlags & kIsLeaf, "Getting leaf idx off interior node"); return fLeafIndex; }
13 years ago
bool IsLeaf() const { return 0 != (fFlags & kIsLeaf); }
const hsBounds3Ext& GetWorldBounds() const { return fWorldBounds; }
// Kind of hate this. Would like to blast the whole thing in, but
// the bounds are a real class.
void Read(hsStream* s);
void Write(hsStream* s);
};
class plSpaceTree : public plCreatable
{
public:
enum plHarvestFlags {
kNone = 0x0,
kSortBackToFront = 0x1,
kSortFrontToBack = 0x2
};
enum {
kRootParent = -1
};
private:
hsTArray<plSpaceTreeNode> fTree;
const hsBitVector* fCache;
int16_t fRoot;
int16_t fNumLeaves;
uint16_t fHarvestFlags;
mutable plVolumeIsect* fCullFunc;
hsPoint3 fViewPos;
void IRefreshRecur(int16_t which);
void IHarvestAndCullLeaves(const plSpaceTreeNode& subRoot, hsTArray<int16_t>& list) const;
void IHarvestLeaves(const plSpaceTreeNode& subRoot, hsTArray<int16_t>& list) const;
void IHarvestAndCullLeaves(const plSpaceTreeNode& subRoot, hsBitVector& totList, hsBitVector& list) const;
void IHarvestLeaves(const plSpaceTreeNode& subRoot, hsBitVector& totList, hsBitVector& list) const;
void IHarvestLevel(int16_t subRoot, int level, int currLevel, hsTArray<int16_t>& list) const;
void IHarvestAndCullEnabledLeaves(int16_t subRoot, const hsBitVector& cache, hsTArray<int16_t>& list) const;
void IHarvestEnabledLeaves(int16_t subRoot, const hsBitVector& cache, hsTArray<int16_t>& list) const;
void IHarvestEnabledLeaves(int16_t subIdx, const hsBitVector& cache, hsBitVector& totList, hsBitVector& list) const;
void IEnableLeaf(int16_t idx, hsBitVector& cache) const;
public:
plSpaceTree();
virtual ~plSpaceTree();
CLASSNAME_REGISTER( plSpaceTree );
GETINTERFACE_ANY( plSpaceTree, plCreatable );
void SetViewPos(const hsPoint3& p) { fViewPos = p; }
const hsPoint3& GetViewPos() const { return fViewPos; }
const plSpaceTreeNode& GetNode(int16_t w) const { return fTree[w]; }
int16_t GetRoot() const { return fRoot; }
13 years ago
bool IsRoot(int16_t w) const { return fRoot == w; }
bool IsLeaf(int16_t w) const { return GetNode(w).IsLeaf(); }
void HarvestLeaves(hsBitVector& totList, hsBitVector& list) const;
void HarvestLeaves(hsBitVector& list) const;
void HarvestLeaves(plVolumeIsect* cullFunc, hsBitVector& list) const;
void HarvestLeaves(int16_t subRoot, hsBitVector& list) const;
void HarvestLeaves(int16_t subRoot, hsBitVector& totList, hsBitVector& list) const;
void HarvestLeaves(hsTArray<int16_t>& list) const;
void HarvestLeaves(plVolumeIsect* cullFunc, hsTArray<int16_t>& list) const;
void HarvestLeaves(int16_t subRoot, hsTArray<int16_t>& list) const;
void EnableLeaf(int16_t idx, hsBitVector& cache) const;
void EnableLeaves(const hsTArray<int16_t>& list, hsBitVector& cache) const;
void HarvestEnabledLeaves(plVolumeIsect* cullFunc, const hsBitVector& cache, hsTArray<int16_t>& list) const;
void SetCache(const hsBitVector* cache) { fCache = cache; }
void BitVectorToList(hsTArray<int16_t>& list, const hsBitVector& bitVec) const;
void SetHarvestFlags(plHarvestFlags f) { fHarvestFlags = f; }
uint16_t GetHarvestFlags() const { return fHarvestFlags; }
uint16_t HasLeafFlag(int16_t w, uint16_t f) const { return GetNode(w).fFlags & f; }
13 years ago
void SetLeafFlag(int16_t w, uint16_t f, bool on=true);
void ClearLeafFlag(int16_t w, uint16_t f);
void ClearTreeFlag(uint16_t f);
13 years ago
void SetTreeFlag(uint16_t f, bool on=true);
13 years ago
bool IsDisabled(uint16_t w) const { return (GetNode(w).fFlags & plSpaceTreeNode::kDisabled) || (fCache && !fCache->IsBitSet(w)); }
// Should GetWorldBounds check and refresh if needed?
const hsBounds3Ext& GetWorldBounds() const { return GetNode(GetRoot()).fWorldBounds; }
void MoveLeaf(int16_t idx, const hsBounds3Ext& newWorldBnd);
void Refresh();
13 years ago
bool IsEmpty() const { return 0 != (GetNode(GetRoot()).fFlags & plSpaceTreeNode::kEmpty); }
bool IsDirty() const { return 0 != (GetNode(GetRoot()).fFlags & plSpaceTreeNode::kDirty); }
void MakeDirty() { fTree[GetRoot()].fFlags |= plSpaceTreeNode::kDirty; }
int16_t GetNumLeaves() const { return fNumLeaves; }
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
void HarvestLevel(int level, hsTArray<int16_t>& list) const;
friend class plSpaceTreeMaker;
};
#endif // plSpaceTree_inc