|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef PLAVATARCLOTHING_INC
|
|
|
|
#define PLAVATARCLOTHING_INC
|
|
|
|
|
|
|
|
#include "pnUtils/pnUtils.h"
|
|
|
|
#include "pnNetCommon/plSynchedObject.h"
|
|
|
|
#include "hsColorRGBA.h"
|
|
|
|
#include "hsBitVector.h"
|
|
|
|
#include "plClothingLayout.h"
|
|
|
|
|
|
|
|
class hsGMaterial;
|
|
|
|
class plMipmap;
|
|
|
|
class plLayer;
|
|
|
|
class hsStream;
|
|
|
|
class plSceneObject;
|
|
|
|
class plGeometrySpan;
|
|
|
|
class plClothingLayout;
|
|
|
|
class plClothingElement;
|
|
|
|
class plArmatureMod;
|
|
|
|
class plSharedMesh;
|
|
|
|
class plStateDataRecord;
|
|
|
|
class plDXPipeline;
|
|
|
|
|
|
|
|
class plClothingItemOptions
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
hsColorRGBA fTint1;
|
|
|
|
hsColorRGBA fTint2;
|
|
|
|
|
|
|
|
plClothingItemOptions() { fTint1.Set(1.f, 1.f, 1.f, 1.f); fTint2.Set(1.f, 1.f, 1.f, 1.f); }
|
|
|
|
|
|
|
|
bool IsMatch(plClothingItemOptions *other) { return fTint1 == other->fTint1 && fTint2 == other->fTint2; }
|
|
|
|
};
|
|
|
|
|
|
|
|
class plClothingItem : public hsKeyedObject
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kLODHigh,
|
|
|
|
kLODMedium,
|
|
|
|
kLODLow,
|
|
|
|
kMaxNumLODLevels,
|
|
|
|
};
|
|
|
|
|
|
|
|
// If you change the format of a clothing item, chances are you need
|
|
|
|
// to change plClothingMgr::IsLRMatch() as well
|
|
|
|
char *fName;
|
|
|
|
plSharedMesh *fMeshes[kMaxNumLODLevels];
|
|
|
|
hsTArray<plMipmap **> fTextures;
|
|
|
|
hsTArray<char *> fElementNames;
|
|
|
|
hsTArray<plClothingElement *> fElements;
|
|
|
|
uint8_t fGroup; // Each avatar can wear one of the available groups
|
|
|
|
uint8_t fType; // Each group has multiple types of clothes (shirt/pants/etc)
|
|
|
|
uint8_t fTileset;
|
|
|
|
uint8_t fSortOrder;
|
|
|
|
char *fDescription;
|
|
|
|
char *fCustomText;
|
|
|
|
plMipmap *fThumbnail;
|
|
|
|
plClothingItem *fAccessory; // Forced accessory to always wear with this item.
|
|
|
|
uint8_t fDefaultTint1[3];
|
|
|
|
uint8_t fDefaultTint2[3];
|
|
|
|
|
|
|
|
char *fAccessoryName; // Export only
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
plClothingItem();
|
|
|
|
~plClothingItem();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plClothingItem );
|
|
|
|
GETINTERFACE_ANY( plClothingItem, hsKeyedObject );
|
|
|
|
|
|
|
|
void SetName(char *name) { delete fName; fName = hsStrcpy(name); }
|
|
|
|
const char* GetName() { return fName; }
|
|
|
|
bool CanWearWith(plClothingItem *item);
|
|
|
|
bool WearBefore(plClothingItem *item); // Should we come before the arg item? (texture gen order)
|
|
|
|
bool HasBaseAlpha();
|
|
|
|
bool HasSameMeshes(plClothingItem *other);
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s, hsResMgr* mgr);
|
|
|
|
virtual void Write(hsStream* s, hsResMgr* mgr);
|
|
|
|
|
|
|
|
virtual bool MsgReceive(plMessage* msg);
|
|
|
|
};
|
|
|
|
|
|
|
|
class plClosetItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plClosetItem() : fItem(nil) {}
|
|
|
|
|
|
|
|
plClothingItem *fItem;
|
|
|
|
plClothingItemOptions fOptions;
|
|
|
|
|
|
|
|
bool IsMatch(plClosetItem *other);
|
|
|
|
};
|
|
|
|
|
|
|
|
class plClothingBase : public hsKeyedObject
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
char *fName;
|
|
|
|
plMipmap *fBaseTexture;
|
|
|
|
char *fLayoutName;
|
|
|
|
|
|
|
|
plClothingBase();
|
|
|
|
~plClothingBase();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plClothingBase );
|
|
|
|
GETINTERFACE_ANY( plClothingBase, hsKeyedObject );
|
|
|
|
|
|
|
|
void SetLayoutName(char *name) { delete fLayoutName; fLayoutName = hsStrcpy(name); }
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s, hsResMgr* mgr);
|
|
|
|
virtual void Write(hsStream* s, hsResMgr* mgr);
|
|
|
|
|
|
|
|
virtual bool MsgReceive(plMessage* msg);
|
|
|
|
};
|
|
|
|
|
|
|
|
class plClothingOutfit : public plSynchedObject
|
|
|
|
{
|
|
|
|
friend class plDXPipeline;
|
|
|
|
|
|
|
|
public:
|
|
|
|
plArmatureMod *fAvatar;
|
|
|
|
plLayer *fTargetLayer;
|
|
|
|
hsGMaterial *fMaterial; // Needed to tell swapped geometry what material to use.
|
|
|
|
hsTArray<plClothingItem*> fItems;
|
|
|
|
hsTArray<plClothingItemOptions*> fOptions;
|
|
|
|
plClothingBase *fBase;
|
|
|
|
uint8_t fGroup;
|
|
|
|
bool fSynchClients; // set true if the next synch should be bcast
|
|
|
|
hsColorRGBA fSkinTint;
|
|
|
|
float fSkinBlends[plClothingElement::kLayerSkinLast - plClothingElement::kLayerSkinFirst]; // Controls the opacity between skin textures.
|
|
|
|
|
|
|
|
plClothingOutfit();
|
|
|
|
~plClothingOutfit();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plClothingOutfit );
|
|
|
|
GETINTERFACE_ANY( plClothingOutfit, plSynchedObject );
|
|
|
|
|
|
|
|
void SaveCustomizations(bool retry = true);
|
|
|
|
void AddItem(plClothingItem *item, bool update = true, bool broadcast = true, bool netForce=false);
|
|
|
|
void RemoveItem(plClothingItem *item, bool update = true, bool netForce=false);
|
|
|
|
void TintItem(plClothingItem *item, float red, float green, float blue, bool update = true, bool broadcast = true,
|
|
|
|
bool netForce = false, bool retry = true, uint8_t fLayer = plClothingElement::kLayerTint1);
|
|
|
|
void TintSkin(float red, float green, float blue,
|
|
|
|
bool update = true, bool broadcast = true);
|
|
|
|
void MorphItem(plClothingItem *item, uint8_t layer, uint8_t delta, float weight, bool retry = true);
|
|
|
|
void SetAge(float age, bool update = true, bool broadcast = true);
|
|
|
|
void SetSkinBlend(float blend, uint8_t layer, bool update = true, bool broadcast = true);
|
|
|
|
float GetSkinBlend(uint8_t layer);
|
|
|
|
hsColorRGBA GetItemTint(plClothingItem *item, uint8_t layer = 2) const;
|
|
|
|
float GetAge() const { return fSkinBlends[0]; }
|
|
|
|
hsTArray<plClothingItem*> &GetItemList() { return fItems; }
|
|
|
|
hsTArray<plClothingItemOptions*> &GetOptionList() { return fOptions; }
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s, hsResMgr* mgr);
|
|
|
|
virtual void Write(hsStream* s, hsResMgr* mgr);
|
|
|
|
bool DirtySynchState(const char* SDLStateName, uint32_t synchFlags);
|
|
|
|
|
|
|
|
void StripAccessories();
|
|
|
|
void WearDefaultClothing();
|
|
|
|
void WearDefaultClothingType(uint32_t clothingType);
|
|
|
|
void WearMaintainerOutfit();
|
|
|
|
void WearRandomOutfit();
|
|
|
|
void RemoveMaintainerOutfit();
|
|
|
|
|
|
|
|
bool ReadItems(hsStream* s, hsResMgr* mgr, bool broadcast = true);
|
|
|
|
void WriteItems(hsStream* s, hsResMgr* mgr);
|
|
|
|
|
|
|
|
void ForceUpdate(bool retry); // send updateTexture msg
|
|
|
|
|
|
|
|
virtual bool MsgReceive(plMessage* msg);
|
|
|
|
|
|
|
|
void IInstanceSharedMeshes(plClothingItem *item);
|
|
|
|
void IRemoveSharedMeshes(plClothingItem *item);
|
|
|
|
|
|
|
|
void ReadFromVault();
|
|
|
|
void WriteToVault();
|
|
|
|
void WriteToVault(const ARRAY(plStateDataRecord*) & SDRs);
|
|
|
|
|
|
|
|
void SetupMorphSDL();
|
|
|
|
|
|
|
|
// XXX Don't use this. Temp function for a temp HACK console command.
|
|
|
|
void DirtyTileset(int tileset);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
hsBitVector fDirtyItems;
|
|
|
|
bool fVaultSaveEnabled;
|
|
|
|
bool fMorphsInitDone;
|
|
|
|
|
|
|
|
void IAddItem(plClothingItem *item);
|
|
|
|
void IRemoveItem(plClothingItem *item);
|
|
|
|
bool ITintItem(plClothingItem *item, hsColorRGBA color, uint8_t layer);
|
|
|
|
bool IMorphItem(plClothingItem *item, uint8_t layer, uint8_t delta, float weight);
|
|
|
|
void IHandleMorphSDR(plStateDataRecord *sdr);
|
|
|
|
|
|
|
|
void IUpdate();
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
class plClothingMgr : public hsKeyedObject
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
static plClothingMgr *fInstance;
|
|
|
|
|
|
|
|
hsTArray<plClothingElement*> fElements;
|
|
|
|
hsTArray<plClothingItem*> fItems;
|
|
|
|
hsTArray<plClothingLayout*> fLayouts;
|
|
|
|
|
|
|
|
void IInit();
|
|
|
|
void IAddItem(plClothingItem *item);
|
|
|
|
|
|
|
|
public:
|
|
|
|
plClothingMgr();
|
|
|
|
~plClothingMgr();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plClothingMgr );
|
|
|
|
GETINTERFACE_ANY( plClothingMgr, hsKeyedObject );
|
|
|
|
|
|
|
|
plClothingLayout *GetLayout(char *name);
|
|
|
|
plClothingElement *FindElementByName(char *name);
|
|
|
|
|
|
|
|
|
|
|
|
// Functions that just relate to the clothing you have permission to wear (closet)
|
|
|
|
void AddItemsToCloset(hsTArray<plClosetItem> &items);
|
|
|
|
void GetClosetItems(hsTArray<plClosetItem> &out);
|
|
|
|
|
|
|
|
// Functions that relate to all existing clothing
|
|
|
|
plClothingItem *FindItemByName(const char *name);
|
|
|
|
hsTArray<plClothingItem*>& GetItemList() { return fItems; }
|
|
|
|
void GetItemsByGroup(uint8_t group, hsTArray<plClothingItem*> &out);
|
|
|
|
void GetItemsByGroupAndType(uint8_t group, uint8_t type, hsTArray<plClothingItem*> &out);
|
|
|
|
void GetAllWithSameMesh(plClothingItem *item, hsTArray<plClothingItem*> &out);
|
|
|
|
|
|
|
|
// Give an array of items (from one of the above functions, for example)
|
|
|
|
// and this will yank out items so that only item is in the array for each mesh.
|
|
|
|
void FilterUniqueMeshes(hsTArray<plClothingItem*> &items);
|
|
|
|
|
|
|
|
// For a pair of items that go together (ie gloves) give us one, we'll give you the other
|
|
|
|
plClothingItem *GetLRMatch(plClothingItem *item);
|
|
|
|
bool IsLRMatch(plClothingItem *item1, plClothingItem *item2);
|
|
|
|
|
|
|
|
static void ChangeAvatar(char *name);
|
|
|
|
|
|
|
|
static plClothingMgr *GetClothingMgr() { return fInstance; }
|
|
|
|
static void Init();
|
|
|
|
static void DeInit();
|
|
|
|
|
|
|
|
//virtual void Read(hsStream* s, hsResMgr* mgr);
|
|
|
|
//virtual void Write(hsStream* s, hsResMgr* mgr);
|
|
|
|
|
|
|
|
virtual bool MsgReceive(plMessage* msg);
|
|
|
|
|
|
|
|
|
|
|
|
// NOTE:
|
|
|
|
// NOTE:
|
|
|
|
// NOTE: The following two enums are duplicated in Python, so...
|
|
|
|
// DON'T CHANGE THEIR CURRENT VALUES, ADD NEW ONES ON THE END OF THE LIST!
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kClothingBaseMale = 0,
|
|
|
|
kClothingBaseFemale,
|
|
|
|
kClothingBaseNoOptions, // Custom avatars
|
|
|
|
kMaxGroup
|
|
|
|
};
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kTypePants = 0,
|
|
|
|
kTypeShirt,
|
|
|
|
kTypeLeftHand,
|
|
|
|
kTypeRightHand,
|
|
|
|
kTypeFace,
|
|
|
|
kTypeHair,
|
|
|
|
kTypeLeftFoot,
|
|
|
|
kTypeRightFoot,
|
|
|
|
kTypeAccessory,
|
|
|
|
kMaxType,
|
|
|
|
};
|
|
|
|
|
|
|
|
static const char *GroupStrings[];
|
|
|
|
static const char *TypeStrings[];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|