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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plPluginClient.h"
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#include "../../../Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h"
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#include "hsThread.h"
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#include "hsSTLStream.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "../plResMgr/plUpdatableResManager.h"
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#include "../plStatusLog/plStatusLog.h"
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// Needed for IEnableProxies
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#include "plPipeline.h"
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#include "../plDrawable/plDrawableSpans.h"
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#include "../pnMessage/plProxyDrawMsg.h"
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#include "plgDispatch.h"
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#define LOG_SCENEVIWER
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static plUpdatableResManager *GetResMgr()
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{
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return (plUpdatableResManager*)hsgResMgr::ResMgr();
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}
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plUpdatableClient::plUpdatableClient() : fPipeName(nil), fUpdateSignal(nil), fDataPath(nil), fActive(true), fDirty(false)
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{
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#ifdef LOG_SCENEVIWER
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fLog = plStatusLogMgr::GetInstance().CreateStatusLog(25, "SceneViewer",
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plStatusLog::kDontWriteFile | plStatusLog::kFilledBackground | plStatusLog::kAlignToTop);
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#endif // LOG_SCENEVIWER
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}
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plUpdatableClient::~plUpdatableClient()
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{
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if (fUpdateSignal)
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{
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delete fUpdateSignal;
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fUpdateSignal = nil;
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}
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if (fLog)
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{
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delete fLog;
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fLog = nil;
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}
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}
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void plUpdatableClient::InitUpdate(const char *semaphoreName, const char *pipeName, const char *dir)
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{
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fUpdateSignal = TRACKED_NEW hsSemaphore(0, semaphoreName);
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fPipeName = pipeName;
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fDataPath = dir;
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}
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hsG3DDeviceModeRecord plUpdatableClient::ILoadDevMode(const char* devModeFile)
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{
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// Get the usual devmode
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hsG3DDeviceModeRecord dmr = plClient::ILoadDevMode(devModeFile);
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// Override the mode with a windowed one
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hsG3DDeviceMode *mode = (hsG3DDeviceMode*)dmr.GetMode();
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mode->SetColorDepth(0);
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return hsG3DDeviceModeRecord(*dmr.GetDevice(), *mode);
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}
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#include "../../../Plasma/Apps/plClient/plClientUpdateFormat.h"
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#include "../pnKeyedObject/plKey.h"
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void plUpdatableClient::IGetUpdate()
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{
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// If the semaphore is signaled an update is ready
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if (fUpdateSignal && fUpdateSignal->Wait(0))
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{
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hsNamedPipeStream s;
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s.Open(fPipeName, "r");
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#ifdef LOG_SCENEVIWER
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fLog->Clear();
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static int numUpdates = 0;
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numUpdates++;
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fLog->AddLineF(plStatusLog::kBlue, "SceneViewer Update #%d", numUpdates);
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#endif // LOG_SCENEVIWER
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UInt8 type = s.ReadByte();
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if (type == ClientUpdate::kShutdown)
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{
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#ifdef LOG_SCENEVIWER
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fLog->AddLine("Client shutdown");
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#endif // LOG_SCENEVIWER
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PostMessage(GetWindowHandle(), WM_SYSCOMMAND, SC_CLOSE, 0);
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}
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else if (type == ClientUpdate::kUpdate)
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{
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fDirty = true;
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IEnableProxies(false);
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int i;
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//
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// Delete the deleted keys
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//
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int numDeleted = s.ReadSwap32();
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std::vector<plKey*> delKeys;
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delKeys.reserve(numDeleted);
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for (i = 0; i < numDeleted; i++)
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{
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plUoid uoid;
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uoid.Read(&s);
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plKey *key = hsgResMgr::ResMgr()->FindKey(uoid);
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hsAssert(key, "Key to delete not found");
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if (key)
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{
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#ifdef LOG_SCENEVIWER
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fLog->AddLineF("Remove: %s", key->GetName());
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#endif // LOG_SCENEVIWER
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GetResMgr()->RemoveObject(key, false);
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delKeys.push_back(key);
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}
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}
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GetResMgr()->DelayLoad(true);
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//
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// Read in the changed spans
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//
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hsStatusMessage("ReadChangedSpans\n");
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GetResMgr()->ReadChangedSpans(&s);
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//
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// Read in the new keys and objects
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//
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int numNew = s.ReadSwap32();
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for (i = 0; i < numNew; i++)
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{
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plCreatable *cre = GetResMgr()->ReadCreatable(&s);
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hsKeyedObject *ko = hsKeyedObject::ConvertNoRef(cre);
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#ifdef LOG_SCENEVIWER
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if (ko)
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fLog->AddLineF("Read: %s", ko->GetKey()->GetName());
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else
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fLog->AddLine("Read: (null)");
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#endif // LOG_SCENEVIWER
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}
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GetResMgr()->DelayLoad(false);
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// Clear out any objects that were never reloaded (really deleted)
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for (i = 0; i < delKeys.size(); i++)
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{
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plKey *key = delKeys[i];
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if (!key->ObjectIsLoaded())
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{
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#ifdef LOG_SCENEVIWER
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fLog->AddLineF("Key deleted: %s", key->GetName());
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#endif // LOG_SCENEVIWER
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GetResMgr()->RemoveObject(key);
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}
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}
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IEnableProxies(true);
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}
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s.Close();
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}
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}
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hsBool plUpdatableClient::Init()
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{
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if (plClient::Init())
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{
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GetResMgr()->ForceLoadDirectory(fDataPath, true);
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// Page in the SceneViewer now that our key is ready
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GetResMgr()->PageInSceneViewer();
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return true;
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}
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return false;
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}
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hsBool plUpdatableClient::MainLoop()
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{
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IGetUpdate();
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if (fActive)
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return plClient::MainLoop();
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else
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{
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Sleep(100);
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return true;
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}
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}
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#include <direct.h>
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hsBool plUpdatableClient::Shutdown()
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{
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if (fDirty && fDataPath)
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{
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char oldCwd[MAX_PATH];
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getcwd(oldCwd, sizeof(oldCwd));
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// Even bigger hack
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char tempCrap[MAX_PATH];
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strcpy(tempCrap, fDataPath);
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tempCrap[strlen(tempCrap)-strlen("dat\\")] = '\0';
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chdir(tempCrap);
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GetResMgr()->WriteSceneViewer();
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chdir(oldCwd);
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}
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return plClient::Shutdown();
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}
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void plUpdatableClient::IEnableProxies(bool enable)
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{
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if (enable)
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{
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// switch back on any drawable proxies
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if (fPipeline->GetDrawableTypeMask() & plDrawableSpans::kAudibleProxy)
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{
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plProxyDrawMsg* msg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kAudible | plProxyDrawMsg::kCreate);
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plgDispatch::MsgSend(msg);
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}
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if (fPipeline->GetDrawableTypeMask() & plDrawableSpans::kOccluderProxy)
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{
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plProxyDrawMsg* msg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kOccluder | plProxyDrawMsg::kCreate);
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plgDispatch::MsgSend(msg);
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}
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if (fPipeline->GetDrawableTypeMask() & plDrawableSpans::kPhysicalProxy)
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{
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plProxyDrawMsg* msg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kPhysical | plProxyDrawMsg::kCreate);
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plgDispatch::MsgSend(msg);
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}
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if (fPipeline->GetDrawableTypeMask() & plDrawableSpans::kLightProxy)
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{
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plProxyDrawMsg* msg = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kLight | plProxyDrawMsg::kCreate);
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plgDispatch::MsgSend(msg);
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}
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}
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else
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{
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// notify any and all drawable proxies to stop drawing...
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plProxyDrawMsg* nuke = TRACKED_NEW plProxyDrawMsg(plProxyDrawMsg::kAudible
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| plProxyDrawMsg::kOccluder
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| plProxyDrawMsg::kPhysical
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| plProxyDrawMsg::kLight
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| plProxyDrawMsg::kDestroy);
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plgDispatch::MsgSend(nuke);
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}
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}
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void plUpdatableClient::WindowActivate(bool active)
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{
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fActive = active;
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}
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