|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef PLASMA_MAX_H
|
|
|
|
#define PLASMA_MAX_H
|
|
|
|
|
|
|
|
class BitmapManager;
|
|
|
|
class Texmap;
|
|
|
|
|
|
|
|
#include "max.h"
|
|
|
|
#include "guplib.h"
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#define PLASMA_MAX_CLASSID Class_ID(0x3d494269, 0x103c5c5f)
|
|
|
|
|
|
|
|
extern ClassDesc* GetGUPDesc();
|
|
|
|
|
|
|
|
typedef void (*TextureSetFunc)(Texmap* texmap, int iBmp, UInt64 assetId);
|
|
|
|
|
|
|
|
struct TexInfo
|
|
|
|
{
|
|
|
|
Texmap* texmap;
|
|
|
|
int iBmp;
|
|
|
|
std::string texName;
|
|
|
|
};
|
|
|
|
|
|
|
|
class PlasmaMax : public GUP
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PlasmaMax();
|
|
|
|
~PlasmaMax() {}
|
|
|
|
|
|
|
|
// GUP Methods
|
|
|
|
DWORD Start();
|
|
|
|
void Stop();
|
|
|
|
|
|
|
|
enum ControlVals
|
|
|
|
{
|
|
|
|
// Pass this to Control and get back a jvArray<TexInfo>* of all the textures in the scene
|
|
|
|
kGetTextures,
|
|
|
|
// Pass this to Control and get back a pointer to the TextureSetFunc
|
|
|
|
kGetTextureSetFunc,
|
|
|
|
};
|
|
|
|
DWORD Control(DWORD parameter);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|