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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plResponderAnim.h"
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#include "plResponderComponentPriv.h"
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#include "resource.h"
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#include "max.h"
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#include "../MaxMain/plMaxNode.h"
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#include "plAnimComponent.h"
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#include "plAudioComponents.h"
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#include "plMaxAnimUtils.h"
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#include <vector>
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// Needed for anim msg creation
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#include "../pnKeyedObject/plKey.h"
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#include "../plMessage/plAnimCmdMsg.h"
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#include "plNotetrackAnim.h"
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// Needed for sound msg creation
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnSceneObject/plAudioInterface.h"
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#include "plAudible.h"
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#include "../pnMessage/plSoundMsg.h"
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#include "../MaxMain/plPlasmaRefMsgs.h"
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enum
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{
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kAnimComp,
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kAnimLoop,
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kAnimType,
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kAnimOwner,
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kAnimObject,
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kAnimObjectType,
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};
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class plResponderAnimProc;
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extern plResponderAnimProc gResponderAnimProc;
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ParamBlockDesc2 gResponderAnimBlock
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(
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kResponderAnimBlk, _T("animCmd"), 0, NULL, P_AUTO_UI,
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IDD_COMP_RESPOND_ANIM, IDS_COMP_CMD_PARAMS, 0, 0, &gResponderAnimProc,
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kAnimComp, _T("comp"), TYPE_REFTARG, 0, 0,
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end,
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kAnimObject, _T("object"), TYPE_REFTARG, 0, 0,
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end,
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kAnimLoop, _T("loop"), TYPE_STRING, 0, 0,
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end,
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kAnimType, _T("type"), TYPE_INT, 0, 0,
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end,
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kAnimObjectType, _T("objType"), TYPE_INT, 0, 0,
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end,
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end
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);
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enum AnimObjectType
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{
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kNodePB, // Use the node in the PB
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kNodeResponder // Use the node the responder is attached to
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};
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plResponderCmdAnim& plResponderCmdAnim::Instance()
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{
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static plResponderCmdAnim theInstance;
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return theInstance;
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}
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ParamBlockDesc2 *plResponderCmdAnim::GetDesc()
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{
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return &gResponderAnimBlock;
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}
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// Use the old types, for backwards compatibility
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enum
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{
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kRespondPlayAnim,
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kRespondStopAnim,
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kRespondToggleAnim,
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kRespondLoopAnimOn,
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kRespondLoopAnimOff,
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kRespondSetForeAnim=7,
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kRespondSetBackAnim,
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kRespondPlaySound,
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kRespondStopSound,
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kRespondToggleSound,
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kRespondSyncedPlaySound,
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kRespondPlayRndSound=19,
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kRespondStopRndSound,
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kRespondToggleRndSound,
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kRespondRewindAnim,
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kRespondRewindSound,
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kRespondFastForwardAnim,
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kNumTypes = 16
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};
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int plResponderCmdAnim::NumTypes()
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{
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return kNumTypes;
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}
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static int IndexToOldType(int idx)
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{
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static int oldTypes[] =
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{
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kRespondPlayAnim,
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kRespondStopAnim,
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kRespondToggleAnim,
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kRespondLoopAnimOn,
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kRespondLoopAnimOff,
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kRespondSetForeAnim,
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kRespondSetBackAnim,
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kRespondPlaySound,
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kRespondStopSound,
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kRespondToggleSound,
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kRespondSyncedPlaySound,
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kRespondPlayRndSound,
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kRespondStopRndSound,
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kRespondToggleRndSound,
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kRespondRewindAnim,
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kRespondRewindSound,
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kRespondFastForwardAnim,
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};
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hsAssert(idx < kNumTypes, "Bad index");
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return oldTypes[idx];
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}
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const char *plResponderCmdAnim::GetCategory(int idx)
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{
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int type = IndexToOldType(idx);
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switch (type)
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{
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case kRespondPlayAnim:
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case kRespondStopAnim:
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case kRespondToggleAnim:
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case kRespondLoopAnimOn:
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case kRespondLoopAnimOff:
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case kRespondSetForeAnim:
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case kRespondSetBackAnim:
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case kRespondRewindAnim:
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case kRespondFastForwardAnim:
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return "Animation";
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case kRespondPlaySound:
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case kRespondStopSound:
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case kRespondToggleSound:
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case kRespondRewindSound:
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case kRespondSyncedPlaySound:
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return "Sound";
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case kRespondPlayRndSound:
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case kRespondStopRndSound:
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case kRespondToggleRndSound:
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return "Random Sound";
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}
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return nil;
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}
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const char *plResponderCmdAnim::GetName(int idx)
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{
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int type = IndexToOldType(idx);
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switch (type)
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{
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case kRespondPlayAnim:
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case kRespondPlaySound:
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case kRespondPlayRndSound:
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return "Play";
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case kRespondStopAnim:
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case kRespondStopSound:
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case kRespondStopRndSound:
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return "Stop";
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case kRespondToggleAnim:
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case kRespondToggleSound:
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case kRespondToggleRndSound:
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return "Toggle";
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case kRespondLoopAnimOn:
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return "Set Looping On";
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case kRespondLoopAnimOff:
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return "Set Looping Off";
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case kRespondSetForeAnim:
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return "Set Forwards";
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case kRespondSetBackAnim:
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return "Set Backwards";
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case kRespondRewindAnim:
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case kRespondRewindSound:
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return "Rewind";
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case kRespondFastForwardAnim:
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return "Fast Forward";
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case kRespondSyncedPlaySound:
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return "Synched Play";
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}
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return nil;
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}
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static const char *GetShortName(int type)
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{
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switch (type)
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{
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case kRespondPlayAnim: return "Anim Play";
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case kRespondStopAnim: return "Anim Stop";
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case kRespondToggleAnim: return "Anim Toggle";
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case kRespondLoopAnimOn: return "Anim Loop On";
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case kRespondLoopAnimOff: return "Anim Loop Off";
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case kRespondSetForeAnim: return "Anim Set Fore";
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case kRespondSetBackAnim: return "Anim Set Back";
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case kRespondPlaySound: return "Snd Play";
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case kRespondSyncedPlaySound: return "Snd Synched Play";
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case kRespondStopSound: return "Snd Stop";
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case kRespondToggleSound: return "Snd Toggle";
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case kRespondPlayRndSound: return "Rnd Snd Play";
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case kRespondStopRndSound: return "Rnd Snd Stop";
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case kRespondToggleRndSound: return "Rnd Snd Toggle";
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case kRespondRewindAnim: return "Anim Rewind";
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case kRespondRewindSound: return "Snd Rewind";
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case kRespondFastForwardAnim: return "Anim FFwd";
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}
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return nil;
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}
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const char *plResponderCmdAnim::GetInstanceName(IParamBlock2 *pb)
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{
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static char name[256];
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const char *shortName = GetShortName(pb->GetInt(kAnimType));
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plMaxNode *node = (plMaxNode*)pb->GetReferenceTarget(kAnimComp);
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sprintf(name, "%s (%s)", shortName, node ? node->GetName() : "none");
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return name;
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}
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static bool IsSoundMsg(int type)
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{
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if (type == kRespondPlaySound ||
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type == kRespondSyncedPlaySound ||
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type == kRespondStopSound ||
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type == kRespondToggleSound ||
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type == kRespondPlayRndSound ||
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type == kRespondStopRndSound ||
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type == kRespondToggleRndSound ||
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type == kRespondRewindSound)
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return true;
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return false;
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}
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IParamBlock2 *plResponderCmdAnim::CreatePB(int idx)
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{
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int type = IndexToOldType(idx);
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// Create the paramblock and save it's type
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IParamBlock2 *pb = CreateParameterBlock2(&gResponderAnimBlock, nil);
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pb->SetValue(kAnimType, 0, type);
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return pb;
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}
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plComponentBase *plResponderCmdAnim::GetComponent(IParamBlock2 *pb)
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{
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plMaxNode *node = (plMaxNode*)pb->GetReferenceTarget(kAnimComp);
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if (node)
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return node->ConvertToComponent();
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else
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return nil;
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}
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plMessage *plResponderCmdAnim::CreateMsg(plMaxNode* node, plErrorMsg *pErrMsg, IParamBlock2 *pb)
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{
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if (IsSoundMsg(pb->GetInt(kAnimType)))
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return ICreateSndMsg(node, pErrMsg, pb);
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else
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return ICreateAnimMsg(node, pErrMsg, pb);
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}
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bool GetCompAndNode(IParamBlock2* pb, plMaxNode* node, plComponentBase*& comp, plMaxNode*& targNode)
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{
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plMaxNode *compNode = (plMaxNode*)pb->GetReferenceTarget(kAnimComp);
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if (!compNode)
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return false;
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comp = compNode->ConvertToComponent();
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// KLUDGE: Anim group components don't need target nodes
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if (comp->ClassID() == ANIM_GROUP_COMP_CID)
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return true;
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if (pb->GetInt(kAnimObjectType) == kNodeResponder)
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targNode = node;
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else
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targNode = (plMaxNode*)pb->GetReferenceTarget(kAnimObject);
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if (!targNode)
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return false;
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if (!comp->IsTarget(targNode))
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return false;
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return true;
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}
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plMessage *plResponderCmdAnim::ICreateAnimMsg(plMaxNode* node, plErrorMsg *pErrMsg, IParamBlock2 *pb)
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{
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plAnimComponentBase *comp = nil;
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plMaxNode *targNode = nil;
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if (!GetCompAndNode(pb, node, (plComponentBase*&)comp, targNode))
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throw "A valid animation component and node were not found";
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// Get the anim modifier keys for all nodes this comp is attached to
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plKey animKey = comp->GetModKey(targNode);
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if (!animKey)
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throw "Animation component didn't convert";
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plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg;
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msg->AddReceiver(animKey);
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const char *tempAnimName = comp->GetAnimName();
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msg->SetAnimName(tempAnimName);
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// Create and initialize a message for the command
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switch (pb->GetInt(kAnimType))
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{
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case kRespondPlayAnim:
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msg->SetCmd(plAnimCmdMsg::kContinue);
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break;
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case kRespondStopAnim:
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msg->SetCmd(plAnimCmdMsg::kStop);
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break;
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case kRespondToggleAnim:
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msg->SetCmd(plAnimCmdMsg::kToggleState);
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break;
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case kRespondSetForeAnim:
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msg->SetCmd(plAnimCmdMsg::kSetForewards);
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break;
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case kRespondSetBackAnim:
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msg->SetCmd(plAnimCmdMsg::kSetBackwards);
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break;
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case kRespondLoopAnimOn:
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{
|
|
|
|
msg->SetCmd(plAnimCmdMsg::kSetLooping);
|
|
|
|
// KLUDGE - We send the loop to play by name here, so anim grouped components
|
|
|
|
// could have loops with different begin and end points. However, apparently
|
|
|
|
// that functionality was never implemented, whoops. So, we'll take out the
|
|
|
|
// stuff that actually tries to set the begin and end points for now, so that
|
|
|
|
// anims with a loop set in advance will actually work with this. -Colin
|
|
|
|
// msg->SetCmd(plAnimCmdMsg::kSetLoopBegin);
|
|
|
|
// msg->SetCmd(plAnimCmdMsg::kSetLoopEnd);
|
|
|
|
const char *loopName = pb->GetStr(kAnimLoop);
|
|
|
|
msg->SetLoopName(loopName);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case kRespondLoopAnimOff:
|
|
|
|
msg->SetCmd(plAnimCmdMsg::kUnSetLooping);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case kRespondRewindAnim:
|
|
|
|
msg->SetCmd(plAnimCmdMsg::kGoToBegin);
|
|
|
|
break;
|
|
|
|
case kRespondFastForwardAnim:
|
|
|
|
msg->SetCmd(plAnimCmdMsg::kGoToEnd);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return msg;
|
|
|
|
}
|
|
|
|
|
|
|
|
plMessage* plResponderCmdAnim::ICreateSndMsg(plMaxNode* node, plErrorMsg *pErrMsg, IParamBlock2 *pb)
|
|
|
|
{
|
|
|
|
plComponentBase *comp;
|
|
|
|
plMaxNode *targNode;
|
|
|
|
if (!GetCompAndNode(pb, node, comp, targNode))
|
|
|
|
throw "A valid sound component and node were not found";
|
|
|
|
|
|
|
|
int type = pb->GetInt(kAnimType);
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case kRespondPlaySound:
|
|
|
|
case kRespondStopSound:
|
|
|
|
case kRespondToggleSound:
|
|
|
|
case kRespondRewindSound:
|
|
|
|
case kRespondSyncedPlaySound:
|
|
|
|
{
|
|
|
|
if (!targNode->GetSceneObject())
|
|
|
|
throw "Sound emitter didn't export";
|
|
|
|
|
|
|
|
int soundIdx = plAudioComp::GetSoundModIdx(comp, targNode);
|
|
|
|
|
|
|
|
// Changed 8.26.2001 mcn - The audioInterface should be the message receiver,
|
|
|
|
// not the audible itself.
|
|
|
|
const plAudioInterface *ai = targNode->GetSceneObject()->GetAudioInterface();
|
|
|
|
plKey key = ai->GetKey();
|
|
|
|
|
|
|
|
plSoundMsg* msg = TRACKED_NEW plSoundMsg;
|
|
|
|
msg->AddReceiver(key);
|
|
|
|
msg->fIndex = soundIdx;
|
|
|
|
|
|
|
|
if (type == kRespondPlaySound)
|
|
|
|
msg->SetCmd(plSoundMsg::kPlay);
|
|
|
|
else if (type == kRespondStopSound)
|
|
|
|
msg->SetCmd(plSoundMsg::kStop);
|
|
|
|
else if (type == kRespondToggleSound)
|
|
|
|
msg->SetCmd(plSoundMsg::kToggleState);
|
|
|
|
else if (type == kRespondRewindSound)
|
|
|
|
{
|
|
|
|
msg->fTime = 0;
|
|
|
|
msg->SetCmd(plSoundMsg::kGoToTime);
|
|
|
|
}
|
|
|
|
else if(type == kRespondSyncedPlaySound)
|
|
|
|
msg->SetCmd(plSoundMsg::kSynchedPlay);
|
|
|
|
|
|
|
|
if( plAudioComp::IsLocalOnly( comp ) )
|
|
|
|
msg->SetCmd( plSoundMsg::kIsLocalOnly );
|
|
|
|
|
|
|
|
return msg;
|
|
|
|
}
|
|
|
|
|
|
|
|
case kRespondPlayRndSound:
|
|
|
|
case kRespondStopRndSound:
|
|
|
|
case kRespondToggleRndSound:
|
|
|
|
{
|
|
|
|
plKey key = plAudioComp::GetRandomSoundKey(comp, targNode);
|
|
|
|
if (key)
|
|
|
|
{
|
|
|
|
plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg;
|
|
|
|
msg->AddReceiver(key);
|
|
|
|
|
|
|
|
if (type == kRespondPlayRndSound)
|
|
|
|
msg->SetCmd(plAnimCmdMsg::kContinue);
|
|
|
|
else if (type == kRespondStopRndSound)
|
|
|
|
msg->SetCmd(plAnimCmdMsg::kStop);
|
|
|
|
else if (type == kRespondToggleRndSound)
|
|
|
|
msg->SetCmd(plAnimCmdMsg::kToggleState);
|
|
|
|
|
|
|
|
return msg;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
throw "Unknown sound command";
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plResponderCmdAnim::IsWaitable(IParamBlock2 *pb)
|
|
|
|
{
|
|
|
|
int type = pb->GetInt(kAnimType);
|
|
|
|
if (type == kRespondPlayAnim ||
|
|
|
|
type == kRespondToggleAnim ||
|
|
|
|
type == kRespondStopAnim ||
|
|
|
|
type == kRespondPlaySound ||
|
|
|
|
type == kRespondSyncedPlaySound ||
|
|
|
|
type == kRespondToggleSound)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plResponderCmdAnim::GetWaitPoints(IParamBlock2 *pb, WaitPoints& waitPoints)
|
|
|
|
{
|
|
|
|
int type = pb->GetInt(kAnimType);
|
|
|
|
|
|
|
|
// Don't try and get points for the stop anim, it can only stop at a stop point
|
|
|
|
if (type == kRespondStopAnim || IsSoundMsg(type))
|
|
|
|
return;
|
|
|
|
|
|
|
|
plAnimComponent *animComp = (plAnimComponent*)GetComponent(pb);
|
|
|
|
const char *animName = animComp->GetAnimName();
|
|
|
|
|
|
|
|
if (animComp)
|
|
|
|
{
|
|
|
|
plNotetrackAnim notetrackAnim(animComp, nil);
|
|
|
|
plAnimInfo info = notetrackAnim.GetAnimInfo(animName);
|
|
|
|
while (const char *marker = info.GetNextMarkerName())
|
|
|
|
waitPoints.push_back(marker);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plResponderCmdAnim::CreateWait(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2 *pb, ResponderWaitInfo& waitInfo)
|
|
|
|
{
|
|
|
|
plAnimCmdMsg *animMsg = plAnimCmdMsg::ConvertNoRef(waitInfo.msg);
|
|
|
|
if (animMsg)
|
|
|
|
animMsg->SetCmd(plAnimCmdMsg::kAddCallbacks);
|
|
|
|
|
|
|
|
plSoundMsg *soundMsg = plSoundMsg::ConvertNoRef(waitInfo.msg);
|
|
|
|
if (soundMsg)
|
|
|
|
soundMsg->SetCmd(plSoundMsg::kAddCallbacks);
|
|
|
|
|
|
|
|
plEventCallbackMsg *eventMsg = TRACKED_NEW plEventCallbackMsg;
|
|
|
|
eventMsg->AddReceiver(waitInfo.receiver);
|
|
|
|
eventMsg->fRepeats = 0;
|
|
|
|
eventMsg->fUser = waitInfo.callbackUser;
|
|
|
|
|
|
|
|
if (waitInfo.point)
|
|
|
|
{
|
|
|
|
// FIXME COLIN - Error checking here?
|
|
|
|
plAnimComponent *animComp = (plAnimComponent*)GetComponent(pb);
|
|
|
|
const char *animName = animComp->GetAnimName();
|
|
|
|
|
|
|
|
plNotetrackAnim notetrackAnim(animComp, nil);
|
|
|
|
plAnimInfo info = notetrackAnim.GetAnimInfo(animName);
|
|
|
|
|
|
|
|
eventMsg->fEvent = kTime;
|
|
|
|
eventMsg->fEventTime = info.GetMarkerTime(waitInfo.point);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
eventMsg->fEvent = kStop;
|
|
|
|
|
|
|
|
plMessageWithCallbacks *callbackMsg = plMessageWithCallbacks::ConvertNoRef(waitInfo.msg);
|
|
|
|
callbackMsg->AddCallback(eventMsg);
|
|
|
|
// AddCallback adds it's own ref, so remove ours (the default of 1)
|
|
|
|
hsRefCnt_SafeUnRef(eventMsg);
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "plAnimCompProc.h"
|
|
|
|
#include "plPickNode.h"
|
|
|
|
#include "plResponderGetComp.h"
|
|
|
|
|
|
|
|
class plResponderAnimProc : public plAnimCompProc
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plResponderAnimProc();
|
|
|
|
BOOL DlgProc(TimeValue t, IParamMap2 *pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
virtual void IPickComponent(IParamBlock2* pb);
|
|
|
|
virtual void IPickNode(IParamBlock2* pb, plComponentBase* comp);
|
|
|
|
|
|
|
|
virtual void ILoadUser(HWND hWnd, IParamBlock2* pb);
|
|
|
|
virtual bool IUserCommand(HWND hWnd, IParamBlock2* pb, int cmd, int resID);
|
|
|
|
|
|
|
|
virtual void IUpdateNodeButton(HWND hWnd, IParamBlock2* pb);
|
|
|
|
};
|
|
|
|
static plResponderAnimProc gResponderAnimProc;
|
|
|
|
|
|
|
|
plResponderAnimProc::plResponderAnimProc()
|
|
|
|
{
|
|
|
|
fCompButtonID = IDC_ANIM_BUTTON;
|
|
|
|
fCompParamID = kAnimComp;
|
|
|
|
fNodeButtonID = IDC_OBJ_BUTTON;
|
|
|
|
fNodeParamID = kAnimObject;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plResponderAnimProc::DlgProc(TimeValue t, IParamMap2 *pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
|
|
{
|
|
|
|
switch (msg)
|
|
|
|
{
|
|
|
|
case WM_INITDIALOG:
|
|
|
|
{
|
|
|
|
IParamBlock2 *pb = pm->GetParamBlock();
|
|
|
|
|
|
|
|
int type = pb->GetInt(kAnimType);
|
|
|
|
|
|
|
|
// Only show the loop control if this is a loop command
|
|
|
|
int show = (type == kRespondLoopAnimOn) ? SW_SHOW : SW_HIDE;
|
|
|
|
ShowWindow(GetDlgItem(hWnd, IDC_LOOP_COMBO), show);
|
|
|
|
ShowWindow(GetDlgItem(hWnd, IDC_LOOP_TEXT), show);
|
|
|
|
// Resize the dialog if we're not using the loop control
|
|
|
|
if (type != kRespondLoopAnimOn)
|
|
|
|
{
|
|
|
|
RECT itemRect, clientRect;
|
|
|
|
GetWindowRect(GetDlgItem(hWnd, IDC_LOOP_TEXT), &itemRect);
|
|
|
|
GetWindowRect(hWnd, &clientRect);
|
|
|
|
SetWindowPos(hWnd, NULL, 0, 0, clientRect.right-clientRect.left,
|
|
|
|
itemRect.top-clientRect.top, SWP_NOMOVE | SWP_NOZORDER);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsSoundMsg(type))
|
|
|
|
SetDlgItemText(hWnd, IDC_COMP_TEXT, "Sound Component");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return plAnimCompProc::DlgProc(t, pm, hWnd, msg, wParam, lParam);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plResponderAnimProc::IUserCommand(HWND hWnd, IParamBlock2* pb, int cmd, int resID)
|
|
|
|
{
|
|
|
|
if (cmd == CBN_SELCHANGE && resID == IDC_LOOP_COMBO)
|
|
|
|
{
|
|
|
|
HWND hCombo = GetDlgItem(hWnd, IDC_LOOP_COMBO);
|
|
|
|
int sel = ComboBox_GetCurSel(hCombo);
|
|
|
|
|
|
|
|
// If this is an actual loop (not the entire animation) get its name and save it
|
|
|
|
if (sel != CB_ERR)
|
|
|
|
{
|
|
|
|
if (ComboBox_GetItemData(hCombo, sel) == 1)
|
|
|
|
{
|
|
|
|
char buf[256];
|
|
|
|
ComboBox_GetText(hCombo, buf, sizeof(buf));
|
|
|
|
pb->SetValue(kAnimLoop, 0, buf);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pb->SetValue(kAnimLoop, 0, "");
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plResponderAnimProc::IPickComponent(IParamBlock2* pb)
|
|
|
|
{
|
|
|
|
std::vector<Class_ID> cids;
|
|
|
|
|
|
|
|
int type = pb->GetInt(kAnimType);
|
|
|
|
if (type == kRespondPlaySound ||
|
|
|
|
type == kRespondStopSound ||
|
|
|
|
type == kRespondToggleSound ||
|
|
|
|
type == kRespondRewindSound ||
|
|
|
|
type == kRespondSyncedPlaySound)
|
|
|
|
{
|
|
|
|
cids.push_back(SOUND_3D_COMPONENT_ID);
|
|
|
|
cids.push_back(BGND_MUSIC_COMPONENT_ID);
|
|
|
|
cids.push_back(GUI_SOUND_COMPONENT_ID);
|
|
|
|
}
|
|
|
|
else if (type == kRespondPlayRndSound ||
|
|
|
|
type == kRespondStopRndSound ||
|
|
|
|
type == kRespondToggleRndSound)
|
|
|
|
{
|
|
|
|
cids.push_back(RANDOM_SOUND_COMPONENT_ID);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
cids.push_back(ANIM_COMP_CID);
|
|
|
|
cids.push_back(ANIM_GROUP_COMP_CID);
|
|
|
|
}
|
|
|
|
|
|
|
|
plPick::NodeRefKludge(pb, kAnimComp, &cids, true, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "plPickNodeBase.h"
|
|
|
|
|
|
|
|
static const char* kResponderNodeName = "(Responder Node)";
|
|
|
|
|
|
|
|
class plPickRespNode : public plPickCompNode
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
int fTypeID;
|
|
|
|
|
|
|
|
void IAddUserType(HWND hList)
|
|
|
|
{
|
|
|
|
int idx = ListBox_AddString(hList, kResponderNodeName);
|
|
|
|
|
|
|
|
int type = fPB->GetInt(fTypeID);
|
|
|
|
if (type == kNodeResponder)
|
|
|
|
ListBox_SetCurSel(hList, idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ISetUserType(plMaxNode* node, const char* userType)
|
|
|
|
{
|
|
|
|
if (userType && !strcmp(userType, kResponderNodeName))
|
|
|
|
{
|
|
|
|
ISetNodeValue(nil);
|
|
|
|
fPB->SetValue(fTypeID, 0, kNodeResponder);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
fPB->SetValue(fTypeID, 0, kNodePB);
|
|
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
plPickRespNode(IParamBlock2* pb, int nodeParamID, int typeID, plComponentBase* comp) :
|
|
|
|
plPickCompNode(pb, nodeParamID, comp), fTypeID(typeID)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
void plResponderAnimProc::IPickNode(IParamBlock2* pb, plComponentBase* comp)
|
|
|
|
{
|
|
|
|
plPickRespNode pick(pb, kAnimObject, kAnimObjectType, comp);
|
|
|
|
pick.DoPick();
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "plNotetrackAnim.h"
|
|
|
|
|
|
|
|
void plResponderAnimProc::ILoadUser(HWND hWnd, IParamBlock2 *pb)
|
|
|
|
{
|
|
|
|
// Premptive strike. If this isn't a loop, don't bother!
|
|
|
|
int type = pb->GetInt(kAnimType);
|
|
|
|
if (type != kRespondLoopAnimOn)
|
|
|
|
return;
|
|
|
|
|
|
|
|
HWND hLoop = GetDlgItem(hWnd, IDC_LOOP_COMBO);
|
|
|
|
|
|
|
|
const char *savedName = pb->GetStr(kAnimLoop);
|
|
|
|
if (!savedName)
|
|
|
|
savedName = "";
|
|
|
|
|
|
|
|
// Reset the combo and add the default selection
|
|
|
|
ComboBox_ResetContent(hLoop);
|
|
|
|
int sel = ComboBox_AddString(hLoop, ENTIRE_ANIMATION_NAME);
|
|
|
|
ComboBox_SetCurSel(hLoop, sel);
|
|
|
|
|
|
|
|
// FIXME
|
|
|
|
plComponentBase *comp = plResponderCmdAnim::Instance().GetComponent(pb);
|
|
|
|
if (comp && comp->ClassID() == ANIM_COMP_CID)
|
|
|
|
{
|
|
|
|
const char *animName = ((plAnimComponent*)comp)->GetAnimName();
|
|
|
|
|
|
|
|
// Get the shared animations for all the nodes this component is applied to
|
|
|
|
plNotetrackAnim anim(comp, nil);
|
|
|
|
plAnimInfo info = anim.GetAnimInfo(animName);
|
|
|
|
// Get all the loops in this animation
|
|
|
|
while (const char *loopName = info.GetNextLoopName())
|
|
|
|
{
|
|
|
|
int idx = ComboBox_AddString(hLoop, loopName);
|
|
|
|
ComboBox_SetItemData(hLoop, idx, 1);
|
|
|
|
|
|
|
|
if (!strcmp(loopName, savedName))
|
|
|
|
ComboBox_SetCurSel(hLoop, idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
EnableWindow(hLoop, TRUE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EnableWindow(hLoop, FALSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plResponderAnimProc::IUpdateNodeButton(HWND hWnd, IParamBlock2* pb)
|
|
|
|
{
|
|
|
|
if (pb->GetInt(kAnimObjectType) == kNodeResponder)
|
|
|
|
{
|
|
|
|
HWND hButton = GetDlgItem(hWnd, IDC_OBJ_BUTTON);
|
|
|
|
SetWindowText(hButton, kResponderNodeName);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
plAnimCompProc::IUpdateNodeButton(hWnd, pb);
|
|
|
|
}
|