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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plPickNode_h_inc
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#define plPickNode_h_inc
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#include "hsConfig.h"
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#include "max.h"
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#include <vector>
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class plComponentBase;
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namespace plPick
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{
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bool Node(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType);
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bool Activator(IParamBlock2 *pb, int paramID, bool single);
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bool GUIDialog(IParamBlock2 *pb, int paramID, bool single);
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bool ExcludeRegion(IParamBlock2 *pb, int paramID, bool single);
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bool WaterComponent(IParamBlock2 *pb, int paramID, bool single);
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bool Swim2DComponent(IParamBlock2 *pb, int paramID, bool single);
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bool ClusterComponent(IParamBlock2 *pb, int paramID, bool single);
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bool Animation(IParamBlock2 *pb, int paramID, bool single);
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bool Behavior(IParamBlock2 *pb, int paramID, bool single);
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bool GenericClass(IParamBlock2 *pb, int paramID, bool single, Class_ID classIDToPick );
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bool GrassComponent(IParamBlock2 *pb, int paramID, bool single);
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// Basically the same as activator, but includes other things with built in detectors (ladder)
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// that you can enable/disable but shouldn't be triggering off of
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bool DetectorEnable(IParamBlock2 *pb, int paramID, bool single);
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// Can only pick a target of comp
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bool CompTargets(IParamBlock2 *pb, int paramID, plComponentBase *comp);
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// Can only pick a node this material is applied to
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bool MtlNodes(IParamBlock2* pb, int paramID, Mtl* mtl);
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bool NodeRefKludge(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType);
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}
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#endif // plPickNode_h_inc
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