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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <windowsx.h>
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#include "HeadSpin.h"
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#include "max.h"
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#include "resource.h"
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#include "hsTemplates.h"
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#include "hsResMgr.h"
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#include "plQuality.h"
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#include "../pnMessage/plRefMsg.h"
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#include "../../PubUtilLib/plSurface/hsGMaterial.h"
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#include "../MaxMain/plMaxNode.h"
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#include "../MaxConvert/hsMaterialConverter.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "plGrassComponent.h"
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#include "../../PubUtilLib/plSurface/plGrassShaderMod.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "../pnMessage/plObjRefMsg.h"
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#include "../MaxMain/plPluginResManager.h"
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void DummyCodeIncludeFuncGrassShader()
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{
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}
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class GrassCompDlgProc : public ParamMap2UserDlgProc
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{
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public:
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GrassCompDlgProc() {}
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~GrassCompDlgProc() {}
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protected:
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void ISetToWave(int wave, HWND hWnd, IParamBlock2 *pb, IParamMap2 *map)
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{
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HWND cbox = GetDlgItem(hWnd, IDC_GRASS_WAVE);
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SendMessage(cbox, CB_SETCURSEL, wave, 0);
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pb->SetValue(ParamID(plGrassComponent::kWave), 0, wave);
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pb->SetValue(ParamID(plGrassComponent::kDistX), 0, pb->GetFloat(ParamID(plGrassComponent::kDistXTab), 0, wave));
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pb->SetValue(ParamID(plGrassComponent::kDistY), 0, pb->GetFloat(ParamID(plGrassComponent::kDistYTab), 0, wave));
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pb->SetValue(ParamID(plGrassComponent::kDistZ), 0, pb->GetFloat(ParamID(plGrassComponent::kDistZTab), 0, wave));
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pb->SetValue(ParamID(plGrassComponent::kDirX), 0, pb->GetFloat(ParamID(plGrassComponent::kDirXTab), 0, wave));
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pb->SetValue(ParamID(plGrassComponent::kDirY), 0, pb->GetFloat(ParamID(plGrassComponent::kDirYTab), 0, wave));
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pb->SetValue(ParamID(plGrassComponent::kSpeed), 0, pb->GetFloat(ParamID(plGrassComponent::kSpeedTab), 0, wave));
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map->Invalidate();
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}
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public:
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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int id = LOWORD(wParam);
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int code = HIWORD(wParam);
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IParamBlock2 *pb = map->GetParamBlock();
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HWND cbox = NULL;
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int selection;
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switch (msg)
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{
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case WM_INITDIALOG:
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cbox = GetDlgItem(hWnd, IDC_GRASS_WAVE);
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SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)"1");
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SendMessage(cbox, CB_ADDSTRING, 1, (LPARAM)"2");
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SendMessage(cbox, CB_ADDSTRING, 2, (LPARAM)"3");
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SendMessage(cbox, CB_ADDSTRING, 3, (LPARAM)"4");
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selection = pb->GetInt(plGrassComponent::kWave);
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ISetToWave(selection, hWnd, pb, map);
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return TRUE;
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case WM_COMMAND:
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case CC_SPINNER_CHANGE:
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int wave = SendMessage(GetDlgItem(hWnd, IDC_GRASS_WAVE), CB_GETCURSEL, 0, 0);
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if (id == IDC_GRASS_WAVE)
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{
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if (wave != pb->GetInt(ParamID(plGrassComponent::kWave)))
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ISetToWave(wave, hWnd, pb, map);
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}
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else if (id == IDC_GRASS_DIST_X || id == IDC_GRASS_DIST_X_SPIN)
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pb->SetValue(plGrassComponent::kDistXTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDistX)), wave);
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else if (id == IDC_GRASS_DIST_Y || id == IDC_GRASS_DIST_Y_SPIN)
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pb->SetValue(plGrassComponent::kDistYTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDistY)), wave);
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else if (id == IDC_GRASS_DIST_Z || id == IDC_GRASS_DIST_Z_SPIN)
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pb->SetValue(plGrassComponent::kDistZTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDistZ)), wave);
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else if (id == IDC_GRASS_DIR_X || id == IDC_GRASS_DIR_X_SPIN)
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pb->SetValue(plGrassComponent::kDirXTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDirX)), wave);
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else if (id == IDC_GRASS_DIR_Y || id == IDC_GRASS_DIR_Y_SPIN)
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pb->SetValue(plGrassComponent::kDirYTab, 0, pb->GetFloat(ParamID(plGrassComponent::kDirY)), wave);
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else if (id == IDC_GRASS_SPEED || id == IDC_GRASS_SPEED_SPIN)
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pb->SetValue(plGrassComponent::kSpeedTab, 0, pb->GetFloat(ParamID(plGrassComponent::kSpeed)), wave);
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return TRUE;
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}
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return FALSE;
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}
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void DeleteThis() {}
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};
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static GrassCompDlgProc gGrassCompDlgProc;
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CLASS_DESC(plGrassComponent, gGrassDesc, "Grass", "Grass", COMP_TYPE_SHADERS, GRASS_COMPONENT_CLASS_ID)
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ParamBlockDesc2 gGrassBk
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(
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plComponent::kBlkComp, _T("Grass"), 0, &gGrassDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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//Roll out
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IDD_COMP_GRASS, IDS_COMP_GRASS_ROLL, 0, 0, &gGrassCompDlgProc,
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plGrassComponent::kWave, _T("Wave"), TYPE_INT, 0, 0,
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p_default, 0,
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end,
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plGrassComponent::kDistX, _T("DistX"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
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IDC_GRASS_DIST_X, IDC_GRASS_DIST_X_SPIN, 0.1,
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end,
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plGrassComponent::kDistY, _T("DistY"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
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IDC_GRASS_DIST_Y, IDC_GRASS_DIST_Y_SPIN, 0.1,
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end,
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plGrassComponent::kDistZ, _T("DistZ"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
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IDC_GRASS_DIST_Z, IDC_GRASS_DIST_Z_SPIN, 0.1,
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end,
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plGrassComponent::kDirX, _T("DirX"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
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IDC_GRASS_DIR_X, IDC_GRASS_DIR_X_SPIN, 0.1,
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end,
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plGrassComponent::kDirY, _T("DirY"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
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IDC_GRASS_DIR_Y, IDC_GRASS_DIR_Y_SPIN, 0.1,
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end,
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plGrassComponent::kSpeed, _T("Speed"), TYPE_FLOAT, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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p_ui, TYPE_SPINNER, EDITTYPE_FLOAT,
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IDC_GRASS_SPEED, IDC_GRASS_SPEED_SPIN, 0.1,
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end,
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plGrassComponent::kDistXTab, _T("DistXTab"), TYPE_FLOAT_TAB, plGrassShaderMod::kNumWaves, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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end,
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plGrassComponent::kDistYTab, _T("DistYTab"), TYPE_FLOAT_TAB, plGrassShaderMod::kNumWaves, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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end,
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plGrassComponent::kDistZTab, _T("DistZTab"), TYPE_FLOAT_TAB, plGrassShaderMod::kNumWaves, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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end,
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plGrassComponent::kDirXTab, _T("DirXTab"), TYPE_FLOAT_TAB, plGrassShaderMod::kNumWaves, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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end,
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plGrassComponent::kDirYTab, _T("DirYTab"), TYPE_FLOAT_TAB, plGrassShaderMod::kNumWaves, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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end,
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plGrassComponent::kSpeedTab, _T("SpeedTab"), TYPE_FLOAT_TAB, plGrassShaderMod::kNumWaves, 0, 0,
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p_default, 0.0,
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p_range, -10.0, 10.0,
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end,
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end
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);
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plGrassComponent::plGrassComponent() : fShader(nil)
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{
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fClassDesc = &gGrassDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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hsBool plGrassComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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fShader = TRACKED_NEW plGrassShaderMod();
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plLoadMask loadMask;
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int qual = 1;
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int cap = plQuality::kPS_1_1;
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plLoadMask::ComputeRepMasks(1, &qual, &cap, &loadMask);
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plKey modKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), fShader, node->GetLocation(), loadMask);
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int i;
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for (i = 0; i < plGrassShaderMod::kNumWaves; i++)
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{
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fShader->fWaves[i].fDistX = fCompPB->GetFloat(ParamID(kDistXTab), 0, i);
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fShader->fWaves[i].fDistY = fCompPB->GetFloat(ParamID(kDistYTab), 0, i);
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fShader->fWaves[i].fDistZ = fCompPB->GetFloat(ParamID(kDistZTab), 0, i);
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fShader->fWaves[i].fDirX = fCompPB->GetFloat(ParamID(kDirXTab), 0, i);
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fShader->fWaves[i].fDirY = fCompPB->GetFloat(ParamID(kDirYTab), 0, i);
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fShader->fWaves[i].fSpeed = fCompPB->GetFloat(ParamID(kSpeedTab), 0, i);
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}
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// Add a ref to the shader.
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fShader->GetKey()->RefObject();
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return true;
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}
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hsBool plGrassComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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plObjRefMsg* refMsg = TRACKED_NEW plObjRefMsg(node->GetKey(), plRefMsg::kOnRequest, -1, plObjRefMsg::kModifier);
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hsgResMgr::ResMgr()->AddViaNotify(fShader->GetKey(), refMsg, plRefFlags::kActiveRef);
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hsTArray<hsGMaterial*> mats;
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hsMaterialConverter::Instance().CollectConvertedMaterials(hsMaterialConverter::Instance().GetBaseMtl(node), mats);
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hsgResMgr::ResMgr()->SendRef(mats[0]->GetKey(), TRACKED_NEW plGenRefMsg(fShader->GetKey(), plRefMsg::kOnRequest, 0, plGrassShaderMod::kRefMaterial), plRefFlags::kActiveRef);
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return TRUE;
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}
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hsBool plGrassComponent::DeInit(plMaxNode* node, plErrorMsg* pErrMsg)
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{
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if( fShader )
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fShader->GetKey()->UnRefObject();
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fShader = nil;
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return true;
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}
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plGrassShaderMod* plGrassComponent::GetShader(INode* node)
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{
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if( !node )
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return nil;
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plComponentBase *comp = ((plMaxNodeBase*)node)->ConvertToComponent();
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if( !comp )
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return nil;
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if( comp->ClassID() != GRASS_COMPONENT_CLASS_ID )
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return nil;
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plGrassComponent *shader = (plGrassComponent*)comp;
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return shader->fShader;
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}
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plGrassShaderMod* plGrassComponent::GetShaderNode(plMaxNode* node)
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{
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if( !node )
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return nil;
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int n = node->NumAttachedComponents();
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int i;
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for( i = 0; i < n; i++ )
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{
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plComponentBase* comp = node->GetAttachedComponent(i);
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if( comp && (comp->ClassID() == GRASS_COMPONENT_CLASS_ID) )
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{
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plGrassComponent* shader = (plGrassComponent*)comp;
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return shader->fShader;
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}
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}
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return nil;
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}
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