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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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void DummyCodeIncludeFunc(); //Anim Comp
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void DummyCodeIncludeFuncActive(); //Activator Comp
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void DummyCodeIncludeFuncResponder(); //Responder Comp
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void DummyCodeIncludeFuncAudio(); //Audio Comps
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void DummyCodeIncludeFuncA(); //Player Comp
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void DummyCodeIncludeFuncCollection(); // ??? Isn't used! ??? Why is it here? ???
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void DummyCodeIncludeFuncTypes(); //Type Comps (Portal, StartingPoint, etc...)
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void DummyCodeIncludeFuncMisc(); //Misc Comps (Interesting, PageInfo, Room, etc..)
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void DummyCodeIncludeFuncPhys(); //Physical Comps
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void DummyCodeIncludeFuncParticles(); //Particle Comps
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void DummyCodeIncludeAvatarFunc(); //Avatar Comps
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void DummyCodeIncludeFuncSmooth(); //Smoot Comp
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void DummyCodeIncludeFuncClickable(); //Clickable Comp
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void DummyCodeIncludeFuncSeekPoint(); //Avatar Seekpoint Comp
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void DummyCodeIncludeFuncSingleSht(); //OneShot Comp
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void DummyCodeIncludeFuncAGComp(); //Avatar Anim Comp
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void DummyCodeIncludeFuncClickDrag(); //click-draggable gadget
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void DummyCodeIncludeFuncInventStuff(); //InventoryObj Comp
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void DummyCodeIncludeFuncVolumeGadget();// phys volume activator
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//void DummyCodeIncludeFuncActivatorGadget();// activator activator
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void DummyCodeIncludeFuncImpactGadget(); // collision activator
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void DummyCodeIncludeFuncSoftVolume(); // Soft Volume
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void DummyCodeIncludeFuncPhysConst(); // Phys Constraints
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void DummyCodeIncludeFuncCameras(); // new cameras
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void DummyCodeIncludePythonFileFunc();
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void DummyCodeIncludeFuncDistrib(); // Geometry distribution functions
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void DummyCodeIncludeFuncCluster(); // Geometry clustering functions
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void DummyCodeIncludeFuncExcludeRegion();
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void DummyCodeIncludeFuncGUI(); // User Interface components
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void DummyCodeIncludeFuncIgnore(); // User Interface components
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void DummyCodeIncludeFuncBlow(); // Procedural wind modifier
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void DummyCodeIncludeFuncWater(); // All things wet.
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void DummyCodeIncludeFuncLightMap(); // LightMap
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void DummyCodeIncludeFuncXImposter(); // Like a billboard, but exier.
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void DummyCodeIncludeFuncRepComp(); // Different representations
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void DummyCodeIncludeFuncLineFollow(); // Things that follow a line
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void DummyCodeIncludeFuncMorph(); // Like putty in my hands
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void DummyCodeIncludeFuncLODFade(); // Alpha blending lod transition
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void DummyCodeIncludeFuncBehaviors(); // Av Behaviors, like Sitting
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void DummyCodeIncludeFuncNavigablesRegion(); //Ladder Climbing...
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void DummyCodeIncludeFuncTemplate();
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void DummyCodeIncludeFuncClothing();
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void DummyCodeIncludeFuncMultistageBeh();
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void DummyCodeIncludeFuncAnimDetector();
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void DummyCodeIncludeFuncShadow(); // Components controlling shadow generation.
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void DummyCodeIncludeFuncFootstepSound();
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void DummyCodeIncludeFuncFootPrint(); // dynamic decals
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void DummyCodeIncludFuncNPCSpawn(); // npc spawners
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void DummyCodeIncludeFuncClimbTrigger();
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void DummyCodeIncludeFuncObjectFlocker();
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void DummyCodeIncludeFuncGrassShader();
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